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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 16, 05:11:34
Sorry, I read that as sarcasm.  Politeness is in short order here.  Yes, others have succeeded in having more than 8 persons in their families.  I don't have any families that large in my hood at the moment, but I have in the past and the mod works fine.  Double check to make sure it is enabled.   You can do that in game by typing ‘ShowConfig' in the cheat bar. 
Sometimes other mods work against each other.  If you have more than just AwesomeMod in your mods folder try temporarily removing all of them except AwesomeMod.  Check to see if the game works that way.  Then put your mods back one at a time, checking the game in-between each one to find which might be in conflict.
If you are still having problems, make sure you are up to date on your patches and the latest AM.  Than try typing ‘fixall' in the cheat bar. 


Haha.  Yes, i've noticed people are quite feisty here.  Cheesy  No worries.  Other than my brief foray into Indie Stone, AM is the only mod I use now..who needs any other?  Wink  I'll try the showconfig and fixall though.  Very nice tips!  Thank you!!
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 14, 22:56:48
Hello!  Yes, I set it with the online config tool.

Hello! I'm trying to get enough information to help you.
Oh never mind, it is too late in the evening for me to give a crap.  I guess your neighborhood is just buggy.

Hi Goddess.  I guess I'm a little confused.  I thought I answered your question.  You asked if I enabled the option via the online tool and I said yes.  You could be right about the bugginess though.  I actually had the Indie Stone mod installed before in this neighborhood, but I deleted it.  Perhaps it jacked up my neighborhood permanently even though the mod is gone.  I have started a new hood, so we'll see if that helps.  Thank you for your time! 

So I assume that this feature works for everyone else?  I didn't see anyone say whether it did or didn't. I'm just curious.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 09, 07:41:11

Did you enable it in game through the cheat bar, or did you use the config tool?  If it is not set with the tool it will revert back to default settings each time you start the game.
http://www.moreawesomethanyou.com/ts3/awesome/config.php


Hello!  Yes, I set it with the online config tool.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 09, 05:01:16
Has anyone been able to have more than 8 sims in a household?  For some reason I'm not able to, and I'm wondering if maybe my neighborhood is just buggy somehow.  I do have the option enabled via the config file.  If I have 8 sims in a house, I'm not able to have a baby or propose to an outside sim.  The option to try for baby is available, but they don't get pregant.  The option to propose marriage is not available at all.  But as soon as someone moves out and there are fewer than 8 sims, they get pregnant or can propose.
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 24, 06:52:52

Did the entire family move out, or just some members?  I know with the Goths in one of my games, Mortimer moved out with Bella when they got married, but Cornelia and Gunther already had another daughter who remained in the Manor, while in another game where Cornelia and Gunther didn't have other kids, Mortimer and Bella stayed in Goth Manor and had their own family there.  

I don't think the ancestral home concept keeps ALL family members on the lot, but should keep at least one to maintain the heritage.

The entire family moved out for both Goth and Landgraab.  I moved the Goths back in, but somehow the Landgraabs lost all their hundreds of thousands of dollars instantly and I couldn't move them back in since they couldn't afford it.  This happened several versions back, so perhaps it was a random bug and maybe fixed in an update.  I'll keep an eye on them!
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 22, 18:25:08

If you make the household sacred, story progression leaves them alone.  They still go to work, and do other activities, but they won't get married, move, or do any other activities that story progression applies. 

If you are simply concerned about them moving, and not worried about other activities, I believe if you rename the lot to include the family name, then the lot becomes an ancestral home, and they won't be moved out of it.  As an example, look at the lot names for the Goth, Landgrabb and Alto families, the lots are named after them.  I am sure someone will correct me, and beat me about the head with a big stick if I have it wrong.

Thank you for your reply, wizard_merlin!  Yes, I'm only concerned with the moving aspect.  I still want the rest of the story progression to apply.  I'm not sure about the naming the lot thing because my Goths and Landgraabs have all moved out of their homes autonomously.  I'll have to look into that again though.  Maybe if I move them back into their original homes and rename the lot somehow, it'll work.  I'll give it a try.

Thanks!
7  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 22, 05:41:24
Is it possible to keep Awesomestory on, but to prevent some or all families from moving?  I like some of my families to keep their same house through the generations.  Plus, every time they move, they leave behind all their displayed jewels, which is kind of sad.  Those buggers take a while to collect!
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