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TS3/TSM: The Pudding / Pudding Factory / New Simbot "My New Best Friend" Reward Bug
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on: 2012 September 13, 07:28:52
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Okay I'm back with something new, yippie! Apparently the "My New Best Friend" reward option is no longer working for me. I choose the reward option and nothing happens, no spending of points, no simbot, nada.. Is this happening for others too? Also- I'm getting the "Some objects could not be reloaded and were replaced" message on some of my old saves (not sure if this is from Supernatural install or Store fixes installation). Ffffffffffffffffuuuuuuuuuuuuu....... In the meantime, I guess a workaround would be to move a Simbot that you have had previously in other families and copy them to the clipboard (then the library) or you want to go all out: build one...bleh..
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 September 12, 07:36:25
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So the Steam It Up Sauna is still borked... And I am running KT's fix-it's and surprisingly every other premium content item is working perfectly (moodlets and all) except the sauna (which I can't even place anywhere...) Any suggestions besides KT's fixes? I have looked at another fix which seems to be working for others on another website, but cannot download the fix because their mediafire account is down or something. EDIT: The problem is now fixed thanks to the other website, apparently it was a combination fix from MATY and the other side that fixed the Sauna problems... Here is the link to the fixes that worked for me: http://www.mediafire.com/?tnnn8jcww5yqaez My only problem is now my "Cast Spell.." option disappears each 12 hours or so (Sim time) and I have to go back to the spellbook and review to have the spellcast option available again. Is this normal or a bug? KT's worked great for me but the only thing that didn't work was the sauna.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 25, 01:46:50
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(After compressor) ok I found out I was completely using the wrong tool for decrapifiy, but when I use decrapifiy.exe do I just put the sims3pack in the folder with it and then run it?
http://www.moreawesomethanyou.com/smf/index.php/topic,18408.msg535029.html#msg535029Follow instructions there. If you are still having trouble with the .world file showing up, then take the world file from the InstalledWorlds(even if it isn't showing up it is probable that it did install), go into your Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds and drop the .world file in there. ok I put the file in the same folder as decrapify.exe and dragged it over the .exe and then dragged it into the window, then installed the world and it is now working 100% thanks so much MATY friends!
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 19:51:53
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The other problem with that method is how every name is displayed. They look something like like: Game/TS3/Worlds/Riverview/Sims/Don /Game/TS3/Worlds/Riverview/Sims/Lothlario.
Looks like that for every sim, lot, ect. Which is why decrapifying is better if you want the world instead of just the special stuff in the world. But, there's other quirks with decrapifying that one might prefer package format for. Such as: If you share decorated lots/sims. If you use crapified content, everyone can use your stuff. People who decrapify, just decrapify your files. If you use decrapified stuff, you can't share with anyone who doesn't also use decrapified content. This is probably why some MTS2 sims were pulled a while ago. Also. Decrapified stuff packages itself with your lots, which makes lot sizes larger than needed, and can result in duplicated content.
Unless there's a reverse decrapify method I'm unaware of anyway.
So what are the actual steps for decrapifiying, or when your saving the file do you save it as a sims3pack instead of .package coming from s3pe? er, what? Decrapify is simple. Download file. Compress file. Decrapify file. Install file. Continue repeating last 3 steps until it works.Other method is: Download file. Compress file. Extract file. Figure out what package is what. Drop world file in with Sunset Valley after changing it to .world. Merge other packages with whatever store packages you already have. 2nd method always works the first time in my experience, unless you merge things wrong. But it requires knowledge of S3PE, which might stump the lazy, or the incompetent. EDIT (After compressor) ok I found out I was completely using the wrong tool for decrapifiy, but when I use decrapifiy.exe do I just put the sims3pack in the folder with it and then run it?
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 19:43:54
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The other problem with that method is how every name is displayed. They look something like like: Game/TS3/Worlds/Riverview/Sims/Don /Game/TS3/Worlds/Riverview/Sims/Lothlario.
Looks like that for every sim, lot, ect. Which is why decrapifying is better if you want the world instead of just the special stuff in the world. But, there's other quirks with decrapifying that one might prefer package format for. Such as: If you share decorated lots/sims. If you use crapified content, everyone can use your stuff. People who decrapify, just decrapify your files. If you use decrapified stuff, you can't share with anyone who doesn't also use decrapified content. This is probably why some MTS2 sims were pulled a while ago. Also. Decrapified stuff packages itself with your lots, which makes lot sizes larger than needed, and can result in duplicated content.
Unless there's a reverse decrapify method I'm unaware of anyway.
So what are the actual steps for decrapifiying, or when your saving the file do you save it as a sims3pack instead of .package coming from s3pe?
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 19:31:40
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I decrapified Barnacle Bay and installed no problems at all. I can't imagine why some have problems with this, it's too easy. Not sure if legally purchased store items will install in S3P form without being decrapified or not.
I don't decrapify items I have bought from the store, only the items I get here. Everything installs fine and shows up fine. I am having similar issues, with a BB .package in my mods folder, ok please tell me if I am doing this right.. First I get the S3P file and run it through the compressor, next I move the file to a folder and use delphys multi extractor installer and have all the files go into another folder, next I use s3pe and create a new project, then import all the files as a .package, then check the compress button, next I let them import and save the entire thing as a .package. Am I missing a step? It sounds right. But my question is: if you know how to decrapify why are you still using package files? That was only a temporary fix to the update that borked the installer from installing pirated store packs. And I think what everyone who is packaging BB is forgetting is that you have to manually add the .world file to your installed worlds folder, just like with riverview. Or something like that. Thats a good question, we can now install with the launcher again, because when I do it now it never shows up in the game.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 19:01:20
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I decrapified Barnacle Bay and installed no problems at all. I can't imagine why some have problems with this, it's too easy. Not sure if legally purchased store items will install in S3P form without being decrapified or not.
I don't decrapify items I have bought from the store, only the items I get here. Everything installs fine and shows up fine. I am having similar issues, with a BB .package in my mods folder, ok please tell me if I am doing this right.. First I get the S3P file and run it through the compressor, next I move the file to a folder and use delphys multi extractor installer and have all the files go into another folder, next I use s3pe and create a new project, then import all the files as a .package, then check the compress button, next I let them import and save the entire thing as a .package. Am I missing a step?
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 16:09:50
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I have been bypassing the launcher for many moon now, I just use the packages system right now and actually it works out well, I put my packages in The Sims 3 folder under My Computer, and use the one under My Documents for hacks/mods/etc, I don't even think I use the launcher for anything but starting the game and deleting accidentally taken photos.
P.S. Does anyone have the new world in a .package format?
That's the prob, it's not recommended to use worlds in .packages... Other things I got in packages, but not worlds. Then perhaps we are both in a pickle, I have not been able to install sims3packs from the store in months @_@
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 September 23, 16:00:01
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Problem with Barnacle Bay... I cannot install it in launcher. I decrapyfied *.sims3pack, put it into downloads folder and installed through launcher and then closed it. But when I launched that stupid launcher again, Barnacle Bay wasn't installed and it isn't in game. What did they do with that tool of E(A)vil? I can't install any of *.sims3packs...
I have been bypassing the launcher for many moon now, I just use the packages system right now and actually it works out well, I put my packages in The Sims 3 folder under My Computer, and use the one under My Documents for hacks/mods/etc, I don't even think I use the launcher for anything but starting the game and deleting accidentally taken photos. P.S. Does anyone have the new world in a .package format?
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2010 July 29, 04:26:44
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EA has launched Branded Content. Currently they have Live Nation merchandise, so for 300 sim points, you can get the official male and female t-shirt and a poster for different musicians. Right now they have KISS, Lil Wayne, Ozzy Osbourne, Sex Pistols, and Shakria. There are also 3 new Dr. Pepper items, which you can see what they look like here.Has anyone made these available yet, besides the poster? Thanks much!
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