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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 December 03, 03:12:54
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I hope that the new wording I used for those objects listed is acceptable... If there are any other changes, please leave a note. I will do my best to keep everything updated.
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 December 02, 06:07:08
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I knew these types of messages would be showing up. I know that several of the other hacks are working with Nightlife, however, I only listed those that are either officially compatible (in the nightlife directory for hacks) or were on Dr. Boris' list. I did add the new descriptions and compatibility to the attachment and will attempt to keep it up to date, however, keeping all the posts following (for those who didn't want to download the file) up to date would take forever. If I have some free time, I will look at updating those to match the attachment. The attachment should be complete and the most accurate version of this listing.
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 30, 04:00:15
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I'm glad that the two of you like the list... I hope others will find it useful instead of whining that the hacks don't have descriptions.
Also, I will try to keep it updated as Pescado adds and modifies more of his wonderful hacks
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6
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 29, 15:25:38
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payatbox.zip - Not Nightlife Compatible - Part of Macrotastics for Nightlife Bills are now paid at the box. Bills are only brought to a table at all if more than one bill is present, or you are broke ass and cannot afford to pay the bill. If multiple bills are present, the last one will be immediately paid without being set down, if affordable, and the others will be automatically inserted onto the head of the queue for payment: If you cannot afford these other bills, you will be complained at.
phonehack.zip - Officially Nightlife Compatible BUGS FIXED: 1. The parent of a child who is on the phone will not invite himself inside. 2. The Headmaster will no longer self-invite himself when he calls you, nor will the phone freeze up. 3. You should now be able to properly invite new Headmasters even if your Sim has married a Headmaster. 4. Sims invited to community lots either by "Invite Sim To Community Lot", or by calling them using a standard phone installed by a hacked community collection, will no longer stand there like logs unless someone interacts with them until they pee themselves. They will either be controllable by you, or, if you invited your own family members for some reason, they will function as standard visitors. This is done because of weirdness involving taxi boarding if members of the same family which did not arrive together are present when one leaves by taxi.
ANNOYANCES ELIMINATED: 1. Teens can now go and sneak out even, or especially if, they lack a guardian. This should not be construed as support for parenticide, although we're sure some of you are going to try it now. In event that no adult is present, the teen sim no longer requires permission to go out, because, obviously, he has nobody to request it from but himself. The options to "Go Out" and "Sneak Out" will appear at the appropriate times. 2. Harassment Call Lock - Ever wondered why your Sims somehow seem to decide to go to sleep earlier when you're not playing? Tired of them simply screaming at you even though normally, they never go to sleep under YOUR direction until like 2 in the morning? We couldn't make insomnia-tracking to determine which families are regularly insomniacs, but you are now protected from accidentally doing this: If your sim attempts to call another sim outside of valid calling hours, he will pick up the phone, then realize this is a bad time and put it down before bugging the other sim. You may still attempt to place emergency, service, transportation, sneak-out, and crank calls normally. 3. No more dumbass phone calls: Friends who miss you no longer make stupid phone calls just to waste your time with their whining: They will instead make a USEFUL phone call, so if a friend you haven't heard from in awhile calls you to talk, instead of bitching about it, this is why. 4. Sim-children should no longer bug random adults that they bumped into on some community lot by phone. Sim children should only call their relatives or other children. 5. Sims should no longer place casual calls when they are NOT SUPPOSED TO BE HOME. No more truant children calling for kids who are at school, or people calling when they SHOULD be at work. 6. Now possible for teens to introduce people to adults using the phone: Teens no longer shouted at unless phone call join is declined. 7. Now possible to invite headmaster if toddler will auto-transition at 1800 while headmaster scenario is in progress. 8. Calling in sick no longer generates a useless NPC to clog your data files.
FEATURES ADDED: 1. Set Ringer - Set the number of rings you want your phone to ring when an incoming call is received: 5, 10, 15, the default 20, or even OFF, which means you will not be notified or receive any incoming calls.
pianofix.zip - Officially Nightlife Compatible A piece of improperly cloned Maxian legacy code from the TS2 Original piano corrupts the new expansion-pack piano's attributes, causing the piano to become no-fun. This hack prevents the corruption and restores the damaged attributes to their correct attributes so that the piano remains properly fun.
plumbinglessbreakage.zip - Not Nightlife Compatible Reduces the amount of breakage in plumbing. Not entirely eliminated yet, at least until the "Pescado Home Furnishing" set comes out, when you can pay exhorbitant prices for indestructible, bulletproof bathroom fixtures.
poolhack.zip - Officially Nightlife Compatible Visitors should no longer insist on jumping into your pool at the first unattended moment: They will only use the pool if appropriate dressed for it, as opposed to magically pulling their swimsuits from their butts the moment you leave them unattended for 3 seconds and then proceeding to wander the house soggily after you shoo them out. Sims no longer change back immediately after chickening out from diving. Sims who are being WATCHED while diving will not be able to wimp out anymore. People would make fun of you for that. And then push you in anyway. Last but not least, the option to swim naked has been made available, so if your sim is already naked, he won't change before diving. Making your sims get naked for the task is left as an exercise for the reader.
punchcuphack.zip - Officially Nightlife Compatible New from the company that brought you Coffee Cup Hack: Punch Cup Hack!
romancemod.zip - Not Nightlife Compatible Significant alterations to the way romance and jealousy works: Sims can now exhibit loyalty to existing relationships and will not simply fall in love with random people who flirt with them. Sexual orientation of a sim now actually matters! A very straight sim will decline homosexual interactions and vice-versa. Finally, sim-jealousy will make more sense: Romance sims, depending on personality(Nc+Pl+Ou > = 15), are more likely to have "open" relationships, and will not become jealous (although some are simply hypocrites who think the rules apply to everyone but them), and sims will no longer spaz at random people for no discernably sensible reason. Romance sims should never spaz. It is no longer defined as "cheating" if you are not in an actual committed relationship, and you will not have knives-memories or "caught cheating" fears satisfied unless you are actually caught by a partner in a committed relationship (steady/engaged/married).
romanceurnstonefix.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Romance sims no longer lose earned platinum tombstones when moved to the cemetary.
runtoclass.zip - Officially Nightlife Compatible Active sims who have "run here" automatically run to class instead of walking.
savethetrees.zip - Not Nightlife Compatible Visitors will no longer rob your money trees. As of 1.0p1, it seems the gardener, whenever he waters it, will, however! As this appears to be an intentional feature, it has been left unmodified.
scannergunhack.zip - Officially Nightlife Compatible Sims will now put the scanner gun back where they found it rather than ditching it God knows where. If it gets dropped, it will be automatically moved back to its original resting place. Sims will refrain from scanning objects likely to disappear on them, like things that are in use, and vehicles. If an object manages to disappear anyway while being scanned, the sim will gracefully stop scanning things rather than jump and lose the scanner, their hat, and their queue.
skillinator.zip - Officially Nightlife Compatible Includes 8 macros, 7 for gaining each of the 7 skills in the game, and one to designate a sim with high skills as an instructor for training others on the career objects.
sleepclock.zip - Object, not hack, not updated but should work in Nightlife SET WAKE HOUR Sets the hour you want the setting sim to wake up. That sim will then wake up at that time if his energy bar is full, instead of at the utterly ridiculous, thoroughly boring, and very premature hour of 0600. Unless, of course, you specify an even more boring hour. Sim will not awaken even if his energy bar is full/you queue stuff until the appointed time, unless his energy bar is full 6 hours in advance of the time (as standard). Only affects the targetted Sim if he sleeps in the room with the clock in it. Can store settings for two sims at a time. Only affects residents. 2. UNASSIGN Clears the assignment for a Sim so you can set a new setting for another Sim. Clock only holds settings for two Sims at a time, so if one Sim moves out or dies and you want to program for a new Sim, clear the absent Sim. 3. AUTO BED CALL Clock will automatically compute the hour at which your Sim should go to go to sleep based on your desired waking hour, the class of bed you have set, and the energy level of your Sim. The order to go to sleep on a bed in the same room as the clock will be automatically pushed at that time. Setting this to "Max" will result in the instruction overriding currently queued user orders. 4. SET BED CLASS Sets the class of bed you are associating with the clock. Classes are as follows:
E8-38: 38 NRG/hr: Includes: Medieval(dbl) E6-36: 36 NRG/hr: Default: Includes Colonial Ironwood(dbl) and Soma(dbl) E6-35: 35 NRG/hr: Includes Funkensnooze(dbl) and Ajoque Beds(sing) E6-33: 33 NRG/hr: Includes Medieval(sing) E4-31: 31 NRG/hr: Includes Slimboy(sing) and Touch of Teak (dbl) E4-29: 29 NRG/hr: Includes Zenu Meditation (dbl) E3-28: 28 NRG/hr: Includes Courtly Sleeper(dbl) and Caress of Teak(sing) E3-27: 27 NRG/hr: Includes Protozoa(dbl) E3-26: 26 NRG/hr: Includes Protozoa(sing) E2-25: 25 NRG/hr: Includes Craftmeister(sing) and Cheapeaze(dbl) Selecting an incorrect bed type will result in the incorrect calculations. For best results, only one bed should be located in the vicinity of the the clock: The bed chosen will always be the bed closest to the Sim after arriving at the clock. 5. BEDTIME WARNING Sends a notification dialog of impending calculated time if turned on.
ssfriendcountfix.zip - Officially Nightlife Compatible Fixes another misuse of 0x85 in counting the number of secret-society friends you have. Not sure why it had to be done in the most asinine manner possible, or what problems this may cause, but if you're experiencing weirdness in not receiving your abduction, this is why.
sshack.zip - Not Nightlife Compatible This hack makes the Social Worker behave more reasonably. The Social Worker will only be summoned for child abandonment if a child-aged sim is left unattended for extended period of time, such as if all adults are very dead, or if the unattended sim is a toddler and therefore should not realistically be left home alone at all. The bizarre metric of "child-hours" has been eliminated.
The social worker will not be summoned for a child receiving bad grades unless the number of bad children out numbers the number of passing children: No more adopted bad child causing all your good children to be taken away because he came with a failing grade from when he was taken away before.
The Social Worker will continue to be summoned if you intentionally abuse your children by starving or neglecting them, so you can still get kids taken away to fill the adoption pool if you want.
Parents will also no longer be physically prevented from going to work if children are present on the lot. No more having to miss work because the stupid nanny refused to show up until 15 minutes afterwards.
stereohack.zip - Not Nightlife Compatible Sims no longer turn the stereo on and off autonomously. The repairman may even actually repair the expensive one this time. stuckobjremover.zip - Officially Nightlife Compatible - NIGHTLIFE ONLY Removes invisible stuck objects that are blocking tiles. Buy it, place it on top of the tile you think the stuck object is in, and wait for it to be indicated as burninated.
thefightclub.zip - Officially Nightlife Compatible Makes fighting a more desirable option in the game, eliminating those bizarre "phalanx defeats battleship" outcomes by making fight loops keep score and accumulate advantages instead of simply having their outcomes ignored. Fighting is now also more skill-based, with Mechanical and Logic skill playing small roles alongside Body. Combat experience adds a bonus to the fighter's skill. Grouchy sims will find fighting to be fun! The grouchier the sim, the more fun fighting is!
tippingfix.zip - Not Nightlife Compatible Fixes some exploits pertaining to tipping: Tipping no longer produces money ex-nihilo, and the money you can earn from a tip is no longer limited by the amount of money you have in your account. If somebody gives you money, that money actually comes from their treasury. Sims will not give themselves completely into the poorhouse, so if everyone around is broke, you won't get much. Find richer people to perform around. The likelihood you will receive a tip is now directly related to your actual skill: Lousy musicians performing in front of hostile crowds don't get a whole lot. Tippers will move away from the jar as per original Twojeffs hack.
toastinghack.zip - Not Nightlife Compatible Sims will no longer continuously toast each other to the point of pissing their pants. Makes the champagne less attractive.
togafix.zip - Officially Nightlife Compatible Ever get annoyed by sims who can't seem to figure out that a toga party is for people in togas? While non-YAs don't have togas, and therefore are excused, what's everyone else's excuse? No more of that. YAs will now show up at toga parties properly wearing frickin' togas, instead of their underwear, or what-have-you!
unsubscribe.zip - Not Nightlife Compatible Paper airplanes will also count against newspaper maximum and suppress the warning message. If you turn 3 newspapers into airplanes, no more newspapers will be delivered. Remove me! Unsubscribe! Take me off the list!
vampirefixes.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Some issues related to BLEH!!! and peeking into coffins which do not properly update certain attributes. Eliminates random biting of NPCs and townies.
vgfinishgame.zip - Unofficially Nightlife Compatible Keeps sims from quitting in the middle of a "death match" however, they also won't stop to take care of their needs if two are playing.
weddingpartyfix.zip - Not Nightlife Compatible Throw Party for wedding parties should no longer jump if an excessive amount of dead wood is present in the neighborhood. Sims will now only be able to invite people they actually know. This is slightly limiting on wedding parties, as invited guests always attend the wedding, but at least you CAN have wedding parties now.
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 29, 15:25:07
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nmefix.zip - Unofficially Nightlife Compatible - Discontinued for Nightlife Fixes the jump/reset that occurs when two sims become enemies.
no20Khandouts.zip - Officially Nightlife Compatible Eliminates the magic 20K handout when a sim moves out or graduates from college. A sim moving out will simply take a proportional split of the cash reserves of the current family. No more. No such thing as a free lunch. If a sim family breaks up, the sim being booted out will take the minimum amount to afford a lot, 3K, from the treasury if available. Otherwise, he gets whatever is left. If that's not enough to afford even the odd 2x2 lot... too bad! Life's a bitch and then you're raped by wild boars!
noaplusspam.zip - Officially Nightlife Compatible Only the first A+ memory is recorded.
noagediscrimination.zip - Officially Nightlife Compatible Gets rid of the "age discrimination" that locks elders into only crappy jobs, also making it impossible to retire without "Get Useless Job" wants clogging the want panel. To get a real job, use the computer. If, for some reason, you actually WANT the lousy job, you can still get one with the newspaper
noagingswarm.zip - Officially Nightlife Compatible Everyone and their dog will no longer swarm to the room where you have chosen to have somebody grow up. Only people currently in the room and not busy doing something will watch.
noassignmentlitter.zip - Not Nightlife Compatible Assignments left behind by dormies or visiting sims disappear instead of taking up valuable table and floor space.
noautoemail.zip - Not Nightlife Compatible - Discontinued for Nightlife Sims should no longer check their email autonomously unless they have reason to suspect there might be email (such as by actually having an email). No more "Pippa has no new email dialogs."
nobabyharassment.zip - Not Nightlife Compatible Are you tired of your sims poking, prodding, badgering, and otherwise harassing your babies and toddlers 57 times an hour? This hack shuts off autonomous baby pestering, in a non-pie-menu way.
nobogartingswings.zip - Officially Nightlife Compatible Most sims teen and above will no longer bogart the swings. Certain sadly immature individuals who also seem to enjoy playing Pirate in bathtubs will continue to exhibit this obviously childish behavior, though.
nubuskers.zip - Officially Nightlife Compatible Private homes and frat houses are no longer considered appropriate venues for buskers to setup in, unless there is a party occurring.
nocheering.zip - Not Nightlife Compatible 1. Extended A+ Cheer 2. Bus Unloading Clog
nocollegeobsession.zip - Officially Nightlife Compatible Other sims no longer obsess over other teens unless the teen is close enough to adulthood as well. Teens no longer obsess over getting a ton of scholarships that they aren't even close to qualifying for - the relevant wants only appear when they can actually be met before disappearing.
nocorruptdeath.zip - Unofficially Nightlife Compatible The formation of the corrupted death memory, as seen in gossip of the form "jagged lines", "tombstone", "dead Sim", is now suppressed. Existing corrupted death memory markers not affected, and will continue to spread unless eliminated in SimPE. You can usually identify corrupted death markers, because one will follow every directly-experienced death of visitor or family member, and is flagged "invisible", with no event owner. It will spread to other Sims in gossip, and all memories of this form (no event owner, $Subject Died, Dead Sim), are corrupted "jagged line" memories. Delete these whenever they show up in gossip, noting which sim possesses them, and which sim received it. Find the corrupted memory in both Sims and expunge it from anyone you can find.
For non-advanced or lazy users, you're stuck with your existing jagged lines for now. New neighborhoods will be clean
nocrybabies.zip - Officially Nightlife Compatible Sims who are not nice will not cry from being teased by another sim. The only sims who will cry are "nice" sims
nodeanspam.zip - Officially Nightlife Compatible Only the first Dean's List memory is recorded.
nodormiespawns.zip - Officially Nightlife Compatible Dormies no longer spawn when vacancies exist in dorms. Existing dormies are unaffected and continue to function normally. Special-university townies like the Secret Society members should be unaffected - only the random dormie population is affected
nodroptiredbaby.zip - Officially Nightlife Compatible Eliminates pointless dropping of tired babies and toddlers. Since when could people not hold onto an unconcious baby, anyway?
noeatcrap.zip - Officially Nightlife Compatible Sims (who are not fat or lazy) will no longer stuff themselves until they explode. Lazy and fat sims will continue to eat everything and thus can still become fat, because sometimes, you just want fat people. Sims who would not eat out of a trash can will cease eating food that has gone spoiled.
Sims will talk considerably less when eating, especially if they are in a hurry (because they're tired, starving, need to pee, have more orders), or if they're eating without the benefit of chairs.
nofraternization.zip - Not Nightlife Compatible Sims will only bring co-workers home from the same job level that they are currently on.
nogizmowants.zip - Officially Nightlife Compatible Sims will no longer want to buy useless gizmos, unless a kiosk is actually present, or they actually could make use of a cellphone. Wants to play handheld games no longer appear unless the sims actually HAVE one.
nogreekmadness.zip - Officially Nightlife Compatible Sims should no longer wish to join Greek houses if none exist on campus.
noinfluenceobsession.zip - Officially Nightlife Compatible Reduces the obsessively irritating "influence someone to do something that doesn't need doing" wants. Sims will only exhibit influence wants during a narrow window of influence-opportunity between having a half-full influence bar and being filled (after which they learn you are not playing silly influence games and stop asking).
noplagiarism.zip - Officially Nightlife Compatible The memory and want satisfaction are now correctly assigned even if somebody else answers the publisher phone call. The typewriter will thus appear over the head of the author, not merely the person who happens to pick up the phone.
nopuddlerage - Officially Nightlife Compatible Neat Sims no longer become irrationally furious at someone when told to clean a puddle (right after enthusiastically cheering, at that!). Game apparently does not distinguish terribly well between puddles of pee, puddles from water balloons (which were thrown by the sim in the first place!), puddles from showers, puddles from puddles...
norabbitspin.zip - Officially Nightlife Compatible Do you hate the way the rabbit toy spins whenever you cancel the order to use it, usually causing it to spin to an inaccessible facing? Is it just creepy? This hack makes the damn rabbit STAY facing the way you put it, unless actually blocked, not merely because you cancelled it! Nyah
norandomcrush.zip - Officially Nightlife Compatible Eliminates the random crushes caused by giving lessons on career objects and the "Cheer Up" interaction.
norandomflirtwants.zip - Officially Nightlife Compatible Non-Romance Sims no longer want to flirt with everything that moves, unless they and the intended target are available, or they are already involved.
noressurectwant.zip - Unofficially Nightlife Compatible Sims are not spammed with wants to resurrect other sims
noretiredjobspam.zip - Officially Nightlife Compatible Eliminates the endless annoyance of being bombarded with "get a crappy useless minimum wage job" for retired elders, so they can actually enjoy being RETIRED without being flooded with 4-6 "get useless job in random field" wants for the rest of their lives.
noreunionmemory.zip - Officially Nightlife Compatible Family reunions no longer generate tons of blank memories.
noroadpillows.zip - Officially Nightlife Compatible Sims may no longer hold pillow fights in the road: The target must now be in the same room, and a nearby bed in the room is required.
noroutefail.zip - Not Nightlife Compatible This is an improved version of the original "No Route Fail" that retains some feedback (the route failure thought) and reduces the abruptness of the stop, while continuing to eliminate the screaming hissy fit in the annoyingly loud, obnoxious, and generally violence-inducing voice. Now you can see that something is clearly blocked if you did it on accident, without having to constantly listen to that screaming if it is, in fact, blocked deliberately and you have no intent of moving it precisely because you DON'T want them to have access.
noshockforoutgoing.zip - Officially Nightlife Compatible Outgoing sims will no longer shriek when they see other sims naked.
nosmartmilkdrag.zip - Officially Nightlife Compatible Gets rid of the 5-mile-baby-drag when feeding a toddler smart milk: The toddler is no longer pointlessly and unnecessarily picked up unless it is inside the crib.
nossrespawn.zip - Not Nightlife Compatible Eliminates re-spawning of Secret Society members. Secret Society members should not be spawned to replace ones you happen to kill for whatever reason, except as a very last resort of total desperation (which should be near-impossible, but is there just in case), in which it will create one member. If there are not enough SS members, when the game attempts to generate one, it will, instead of generating a new NPC, induct a YA townie instead, and use him. The game will also not insist on generating more to fill max visitor count when you are abducted (IF you still are abducted: should theoretically work with no-abduct). Therefore, if there is no SS townie, the game will first attempt to create one by promoting an existing YA townie. If it cannot, it will only create one if there is not even a single available member to perform the initiation ceremony. If for some reason your university has a dormie population of zero, don't kill this last guy.
nostrangerdance.zip - Not Nightlife Compatible - Discontinued for Nightlife Gets rid of a Sim's desire to dance with total strangers. A sim will no longer offer to dance with anyone that it would not have accepted a dance invitation from.
notelepathy.zip - Not Nightlife Compatible Most memories are no longer transmitted telepathically to relatives that they have never even met before. They can still be passed normally by gossip, but memories do not begin appearing in the relative's memory bar unless they've actually met that person.
noteleportpuddle.zip - Not Nightlife Compatible Puddles of water don't magically teleport to weird locations, like the other side of the fence.
notwoniechildren.zip - Not Nightlife Compatible - Discontinued for Nightlife Townie children no longer regenerate when removed from the townie pool. Existing townie children are unaffected and continue to function normally. If removed from the pool, they will be replaced by adult townies.
notownieregen.zip - Officially Nightlife Compatible Townies no longer regenerate when removed from the townie pool. Existing townies are unaffected and continue to function normally. Service NPCs continue to be generated as needed.
noturnoffcomputer.zip - Not Nightlife Compatible Sims should no longer autonomously turn off the computer. Who the hell turns off computers, anyway?
nouniprotect.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Disables the "magic invulnerability protection" given to non-selectables in Uni dorms and frathouses that appears to have activated itself due to NL/patch. Dormies and visitors will now be required to eat, sleep, pee, and bathe like everyone else again. Hilarity ensues!
nounlinkondelete.zip - Offiially Nightlife Compatible - ONLY FOR NIGHTLIFE Game no longer partially destroys sim file on deletion of tombstone. May resolve potential random tombstone losses when moving tombstones to community lots resulting from shredded character files produced by unlinkage. May also contribute to global warming.
novanishindorms.zip - Officially Nightlife Compatible Non-dormies no longer vanish into dorm rooms.
nowhatsthis.zip - Officially Nightlife Compatible No more "What's This?" and "Where did it go" actions. If they appear at all, they will not cause the sim to take any direct action.
novelprogress.zip - Officially Nightlife Compatible Adds a progress bar when a Sim attempts to write a novel after Creativity is maxed indicating the progress of the novel-writing.
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 29, 15:24:13
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fasterbuyclothes.zip - Not Nightlife Compatible Buying clothes no longer performs browsing as well - Sims simply go and get from the rack, then pay. Try On flipping has been removed as well, to expedite getting your Woohoo.
ffsdebugger.zip - Officially Nightlife Compatible FEATURES: I. FIX AWOL HEADMASTER Detonates the Headmaster Controller, which can become corrupted and prevent the headmaster from appearing correctly on your lots. II. UPGRADE PRE-UNI SIM Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation with no major. Most useful for pre-Uni sims so that they aren't permanently confined to second-class citizen status. III. CLEAR STUCK PARTY Destroys the party controller, which can become corrupted and result in the inability to hold parties, neverending parties, or corrupted party scoring. Any currently in progress party is immediately terminated. IV. RERANDOMIZE SIM GENERATOR Scrambles the sim generator by advancing the sequence a random number of places to avoid the identical-child-personality "firstborn" effect. Will exit the lot without saving as a side effect. Save before use. V. SET/REMOVE LIFETIME WANT BIT (non-Original) Grants or revokes permanent platinum LTW status in a sim. Use for bugged LTW satisfactions where status is not granted, to remove if you simply don't like it, or because you're a cheating lamer. VI. UNFREEZE VISITOR MOTIVES Removes "static motives" flag from all visiting sims and dormies. VII. KILL STUCK BILLS Deletes all potentially stuck bills hiding on and off the lot. VIII. CLEAR OFFWORLD LOITERERS Indiscriminately removes all sims loitering invisibly off-lot. May cause undesired side effects if used at the wrong time. IX. REENABLE CONTROLS Attempts to reenable build/buy/save/exit. X. KILL GHOST EMITTER Deletes the "haunted" emitters which cause sims to freak out at random objects, even if ghosts are not present on the lot. XI. FIX BROKEN MOOD BOOSTS Fixes the platinum-asp mood boosts for all sims on the lot. XII. UNSTICK ME (debug mode only) (experimental) Attempts to unstick a sim that has lost the ability to move for some unknown reason. Experimental. XIII. NUKE STUCK MOVE OUT Nukes the college move-out controller, which can become corrupted and prevent sims from moving out of college. XIV. RETRIEVE MISSING SIM Attempts to retrieve a missing sim which is stuck off-world by teleporting it to the mailbox and forcing an error. XV. UNBLOCK FRIDGE TILES Attempts to remove stuck invisible tiles potentially blocking fridges. XVI. FIX FUNKY MOVEMENT (debug mode only) (experimental) Attempts to force a sim back to walking normally and stop the "iceskater" effect. Experimental - intended for testing only. XVII. RE-GIVE DIPLOMA (debug mode only) (Uni) Re-issues a sim's diploma in the event that it is lost/stolen/eaten. XVIII. MAKE ME SMART/STUPID (debug mode only) Applies or removes "stuck smart milk" effect to sims. XIX. FORCE ERRORS (experimental) Forces all objects of specified locality (all/in-world/off-world) to error. Do not run while debug mode is ineffect or thousands of error dialogs may appear! May crash, freeze or spam your game. Consult your doctor before use. XX. TEST IQ Returns percent-learning rate (100 is normal) for current sim. XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL) Regenerates a tombstone for a dead sim. Note that the dead sim must be the selected sim, which means you must spawn him somehow, then make him selectable and choose this command. Not all options are displayed unless applicable to current sim and situation. Not all options displayed are applicable.
firemod.zip - Officially Nightlife Compatible Sims will no longer moth fires by panicking when something catches fire. Sims who have seen more than one fire before will attempt to extinguish it rather than panicking. Visitors finding your house to be on fire will immediately declare this to be somebody else's problem and find an urgent and pressing interest in being elsewhere, rather than going into aspirational failure....after all, why should they care...unless they are on FIRE.
frontdoorhack.zip - Officially Nightlife Compatible Delivery persons should no longer be irresistibly drawn to the inaccessible door of the mausoleum in the backyard when making their deliveries. Garage doors are not considered front doors regardless of level.
ghostbuster.zip - Object, not hack, not updated but should work in Nightlife Any ghost that comes to a stop inside a room with one of these objects is banished back to its urnstone. If the ghost is already *AT* its urnstone, it will be zapped. Available as an aspirational award, for 12K. Because we all have way too many ASPs to burn.
handheldfix.zip - Officially Nightlife Compatible Schizophrenia and crush from Handheld game eliminated.
housepartyfix.zip - Not Nightlife Compatible Throw Party for Birthday/House/Anniversary parties should no longer jump if an excessive amount of dead wood is present in the neighborhood. Sims will now only be able to invite people they actually know, but this is no real loss because invited people not known by the calling sim would never attend anyway. Not strictly necessary for TS2U but prunes down the list to people who might actually have a snowball's chance in hell of showing up.
hugginghack.zip - Officially Nightlife Compatible The parent-home-from-work hug will no longer wipe out your entire queue.
hygienebugfix.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Fixes bug in hygiene-code when a sim becomes stinky as a result of an external action, (Me != Param0), because the original code by Maxis is munged. yay.
interactwogreet.zip - Officially Nightlife Compatible Has it always bothered you that you have to greet people, thus giving them free run to traipse through your house at will, even if the only thing you plan to do is pummel the living crapola out of them for kicking your trashcan? Want to just unceremoniously pummel the living crap out of them, or say a word or two to passers-by, and then let them go on their way, without having wave, hug, or do whatever it is that sims insists on doing? Want to beat the snot out of that cow? Go for it!
laterbedtime.zip - Not Nightlife Compatible Changes the time that parents come to retrieve their visiting children from 8:00 p.m. to 12:00 midnight.
lesswhiny.zip - Officially Nightlife Compatible Sims whine less, particularly about stupid things.
lobonanny.zip - Not Nightlife Compatible Caveat: The nanny lobotomization routines are not loaded into any preexisting nannies due the way NPC code instantiation works. In order to install the package completely, you must perform the following steps: 1. Open up this package (lobonanny.package) in SimPE and extract the one BHAV. 2. Open up your neighborhood in SimPE. 3. Note down the nannies' N###_User#####.package file numbers. 4. For each of the above files, select the BHAV with the same instance(0x1016) as the one you extracted above, and REPLACE it with the extracted version. 5. Save your changed nanny character file. If you don't understand the instructions above, or just can't be bothered because this alternative approach is more amusing, forget about it and just kill all of your old nannies by whatever means you find most expedient or amusing. You know you want to.
This is a supporting package for the FFS Baby-O-Matic system that enables the lobotomization of the nanny, deactivating all nanny-related work routines on command.
ltwvariety.zip - Officially Nightlife Compatible Lifetime wants for careers are no longer strictly aspirationally correlated, and will instead vary by appropriate interests and personality. Career-wants for varying careers may appear outside of aspirational boundaries due to family influence, and sim personalities will match desired occupation. Crazier lifetime wants (Marry Off 6 Children, Have 6 Grandchildren) will disappear in neighborhoods of advanced age and therefore population to slow down Armageddon.
Macrotastics - Officially Nightlife Compatible Most features accessed by clicking on your sim and choosing Macro.../Option. I. HARVEST MONEY TREES - Harvests money trees on lot. Option appears if your sim is in gold+ aspiration and you have money trees on your lot. Your sim automatically travels from tree to tree harvesting the shinies until he either runs out of trees or his mood becomes very critical, or he loses gold aspiration. II. PROCRASTINATE - Your sim will stand there and idle until you or something else tells him to do something more intelligent, or motives become really low. Option is only available in "Free Will", since the purpose of choosing this is mostly to block your sim from choosing other actions if you want him to simply wait for something. III. USE BATHROOM - Your sim will seek out the nearest designated and appropriate bathroom and perform bathroomly tasks. Requires properly installed and configured FFS "Bathroom Uses You" controllers (>= v1.68). Option will not appear if none are installed or appropriate. IV. GO TO BED - Your sim will go to sleep in his designated bedroom. Requires properly installed and configured FFS Sleep Clock. Option will not appear if none are installed, or your sim is not assigned to any of them. V. CONCENTRATE - Your sim will concentrate on his present task, boosting it in priority so that it will not immediately drop if you queue another order after it. Examples of when to use this include an autonomously chosen task you want your sim to complete, not abort, when you queue things after it, and tasks like "teach" or "help with homework", which have the annoying habit of canceling themselves if you tell your sim to do anything after it. VI. CLEAN/REPAIR/GARDEN - Your sim will seek out things to clean, repair, and garden, using better search algorithm than "apparently at random" that the maid/gardener use. VII. TAKE OUT TRASH - Your sim will empty the trash. Including the trash compactors. This will be automatically called after "CLEAN" is invoked, or it can be called manually. VIII. KICK STUFF - Your sim will seek out and kick the nearest flamingo or gnome, re-standing them up if they fall automatically so that they can be kicked again. Requires properly installed and accessible Lawn Flamingos and Gnomes. Fastest source of fun in the entire game! IX. CAFFEINATE - Your sim will chug-a-lug the coffee to restore his energy. Bathroom breaks will automatically be taken as appropriate if "USE BATHROOM" option is available. Chugging will continue until energy is filled or a critical motive becomes too low and cannot be resolved. X. DO HOMEWORK - Your sim will seek out homework belonging to him on the lot (where-ever) they may be hidden, and do them. If Fun or Bladder is too low, the sim will attempt to resolve the problem by kicking stuff or using the bathroom before continuing. XI. PAY BILLS - Seeks out the mailbox, fetches mail, and pays affordable bills. XII. COLLEGE RAMPAGE! - Accessible from the "College" menu, begins a rampage where your sim studies for college using all of the college tools until he maxes his current grade-o-meter! All needs except hunger automatically are taken care of during the rampage. XIII. EAT - Sim will scavenge for available edible foods and eat foods that can restore his hunger without being overfilling. If no foods are available, sims with adequate cooking skills will cook one. XIV. POWER IDLE - Sim will autonomously handle all basic needs. Will autonomously call friends if AutoYak is available, using cellphone if available. Sim will respond to any orders you give it while performing this function. If not given any orders, and all needs are satisfied, sim will do something quiet and non-disturbing, like cleaning the room or sitting quietly in a couch. Will not bogart the desk chairs and render it impossible to use the computer.
manual-navigation.zip - Officially Nightlife Compatible Navigation Orders (Go/Run/Skip Here) will no longer be erased from the queue if you queue another order after it: Sims will now travel to their destinations by the route and means of your choosing if you plot their route for them!
marriage-postmortum.zip - Officially Nightlife Compatible The marriage "spouse" line is no longer automatically disconnected after death. The surviving partner may remarry as usual, which will correctly connect the line to the new partner and disconnect the old one, but unless the survivor remarries, when he dies, their marriage line will still show as connected on the family tree, like those of the deceased Maxian families.
marriage-traditional.zip - Officially Nightlife Compatible Female gets male's last name, regardless of who initiates the proposal. Useful for getting townie last names into the game, or just for those of us who like to do things the traditional way. For same-sex unions, everybody keeps their own name, but they still get a line on the family tree.
moneyorder.zip - Object, not hack, not updated but should work in Nightlife Do you have The courage, the determination, and the five bucks? Buy this item in Misc/Misc and send money to your Sim's friends and family! In pre-Uni games, this object also serves as the controller for the receipt of money, so the receiving Sim must live on a lot with one present, although it does not need to be used. Buy an extra and bury it someplace out of sight and you can send and receive all the money you want (NOT needed in Uni+). Or at least have. Yours for only one half of ten bucks.
moveoutbugfix.zip - Officially Nightlife Compatible Eliminates overflow jump when sims move out.
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9
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 29, 15:22:54
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babycontroller.zip - Object, not hack, not updated but should work in Nightlife Are you tired of your sim's inept baby-care skills? Here is something new and more awesome: It tells your sims how to do it instead. When combined with the anti-harassment package, it is truly awesome. More awesome than YOU, anyway. Family members of the baby, or nannies, will be directed to take care of the babies as needed. Whether you're just inept, or merely lazy, the eye in the sky has got you covered. I. PROCESS BABIES/TODDLERS IGNORE/MANAGE - Enables or disables the management of babies or toddlers. II. PROCESS BOTTLES IGNORE/DISPOSE/DISINTEGRATE - Decides what you want to do with used bottles: Ignore them and let you deal with them yourself, instruct a sim to dispose of it, or vaporize them as if you went to buy mode and deleted them. III. OPTION: LOBOTOMIZE NANNY ON/OFF - Enables or disables a lobotomy-equipped nanny's standard baby care loops. If the nanny is lobotomized it will spend its paid time wandering around your lot doing autonomous visitor crap until the baby controller directs it to perform child care. If not-lobotomized, it will harass your children as normal. See Description of Lobotomy Package for details. IV. OPTION: MANUAL OVERRIDE ON/OFF - If the override is enabled, the baby or toddler will not be directed to do anything while it is selected, or a valid selected caregiver is present in the room with it, allowing you to perform a manual interaction without being interrupted. V. ALWAYS SMART MILK ON/OFF - If this option is enabled, toddlers will preferentially always be fed smart milk, in hopes of triggering the smart milk emitter bug which sometimes causes them to retain the skill bonus into childhood, or maybe because you just like doing it. VI. WARNING BOX ON/OFF - If this option is enabled, a warning dialog will appear once per half-hour if a baby requires attention but its relatives are all busy. VII. EMERGENCY STOP/RESUME - If the emergency stop is chosen, all baby controller options are suspended until resumed. Useful if the controller has gone berserk or you have other big plan in mind.
bathroomusesyou.zip - Officially Nightlife Compatible Are you tired of Sims using the bathroom all at once, causing bathroom pileups? Well, in Soviet Russia, you don't use bathroom: Bathroom uses YOU! Handles many configurations of bathroom, including single toilet + shower and multiple stall toilets + separate shower rooms, or stall toilets + communal shower room. Accepts room-only and radial device search modes. Compatible with all standard showers, toilets, and urinals. Because in Soviet Russia, ass wipes YOU! I. BE USED - Instructs the bathroom to use the Sim. II. CONFIGURE SEARCH ROOM/RADIUS a. ROOM ONLY: Controller will only search for devices inside current room. b. RADIUS: Controller will search for devices within specified radius. III. CONFIGURE SEEK ON/OFF a. OFF: Bathroom will only use people found loitering in the bathroom. b. ON: Bathroom will use resident sims as required. For optimal results, place them at least one per bathroom minimum, preferably one per toilet. For optimal results, the "stall" toilets are recommended.
bdaypartywantfix.zip - Unofficially Nightlife Compatible Repairs an 0x85 "too many iterations" issue in the birthday party want, as well as fixing it so it no longer attempts to want to throw birthday parties for nonresident sims, because this is completely and utterly impossible.
breakupfix.zip - Unofficially Nightlife Compatible Breaking up on with a non-resident no longer evicts the non-resident from his home. If a married couple is living in separate houses when they break up, the breakup-ee no longer is evicted. If a couple breaks up on a community lot, the breakup-ee no longer is no longer sent to "The Family". You will have to move him out yourself.
callover.zip - Officially Nightlife Compatible Sims will now run when called over if they are active or the distance they have to travel is very far, rather than ambling across the lot at 2 mph taking 3 hours to cross the other side, then turning around and going home because they need to pee now.
captainhero.zip- Officially Nightlife Compatible Captain Hero will no longer be unable to go to work if you cancel his carpool because you want him to pee first so he doesn't wet himself in a very unheroic manner when he returns home. If Captain Hero's carpool is cancelled, he will receive the order to go to work shortly if he has no instructions on his queue and is not overdue.
carpoolfix.zip - Not Nightlife Compatible Inappropriately dressed friend from work: Friend is now properly dressed in accordance with own rank. Unloading clog for vehicles with insufficient doors reduced. Inability to load more than one Sim into a helicopter at a time without annoying queue drops fixed.
chatbugfix.zip - Not Nightlife Compatible IN YOUR FACE, MAXIS! Kiss chat/jumping bug goodbye. Let the games begin!
clothingtool.zip - Officially Nightlife Compatible It's a clothing tool. Lets you buy new clothes for your sims in all categories with a single command (and inflated price premium!), and snarf career and special-event (wedding, graduation, etc.) outfits worn by your sims for use in the "Plan Outfit" dresser, plan all of your outfits at one click(after aging!), as well as gives you one last shot to plan your outfits before returning home from college (if global override hook included in zip is installed) so that your sims do not return to the fambly bin looking like hobos!
coffeecuphack.zip - Officially Nightlife Compatible Sims no longer hike 30 miles in the snow uphill and against the wind both ways just so they can put their coffee cups on a table. If no surface is nearby, they're content to just drop the damn thing. They'll even put it straight into a dishwasher if one is really close!
collegeclock.zip- Object, not hack, not updated but should work in Nightlife 1. Reset or Fast-forward College Timer back to either 72 hours or 1 hour. 2. Freeze College Clock for all controllable students in family via either pie menu option or "aging off" for as long as a clock remains present on lot. 3. Reroll Lifetime Want if your sim wants something really lame and dumb! 4. Synchronize clock to selected sim so all residents have the same semesters.
comm-skilling.zip - Officially Nightlife Compatible Controlled Sims, NPC's, and townies may gain skills while visiting community lots, including non-college community lots. Notifications of skill-point gain will only be displayed for controllable sims.
commlightson.zip - Unofficially Nightlife Compatible Lights on Community lots are always on.
computerchatfix.zip - Not Nightlife Compatible - Discontinued for Nightlife Another 0x85 bugfix for too many sims when chatting on the computer.
continuouspaint.zip - Unofficially Nightlife Compatible - Discontinued for Nightlife "Paint Continuously" now appears as an option on the easel. When chosen, the sim will paint a picture, then auto-sell it, then continue painting.
dailygardener.zip - Officially Nightlife Compatible The Gardener will now come every day. Gardener next no longer maintained for conflict avoidance - code modification only.
deathfix.zip - Officially Nightlife Compatible Sims who die of old age now properly receive their tombstones and give out their inheritances even in severely overcrowded neighborhoods with some 900 Sims living and long dead.
dontwaveatme.zip - Officially Nightlife Compatible - ONLY FOR NIGHTLIFE Sims no longer look and wave at you when they're upset or whatever, instead just doing their thing (screaming, passing out, peeing themselves, dying) without stopping to wave at you.
doorbell-quieter.zip - Unofficially Nightlife Compatible Doorbell is no longer loud enough to wake the dead.
easybreakup.zip - Not Nightlife Compatible Breaking up is now more available: You only need to be below 90 relationship.
encouragifactor.zip - Object, not hack, not updated but should work in Nightlife Are you tired of the annoying micromanagement involved in trying to use the Encourage options on your sim children? Is it so irritating that you give up because you have to repeat it so many times to accomplish anything, and it cannot be queued, and usually somebody wanders off in mid-encouragement? The Encouragificator handles this task management for you! Simply choose Macro.../Encourage.../Whatever, and it will automatically encourage the sim in question for you, over and over, until a mood failure occurs or you tell it to stop.
NOTE: Like with normal Encourage, you cannot queue orders to occur after it, as the Encourage system does not take well to this. As a result, if you queue anything after encourage, the action will be terminated. Finally, you can whip the lazy out of your miserable snot rag sim children!
enemiesaccumulate.zip - Unofficially Nightlife Compatible Enemy status does not disappear over time if you ignore the relationship.
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10
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Awesomeware / The Armory / Re: Hack Descriptions
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on: 2005 November 29, 15:21:51
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aboutbedmaking.zip - Officially Nightlife Compatible Tired of Sims suddenly going into an obsessive-compulsive bed-making spree that you can't stop even if you X it out well before they get to the bed because they suddenly got this pointless urge from across the room? This hack makes "Make Bed" abortable like everything else, so if you X it out before they begin, the behavior will cease. No longer will your Sims waste an hour making the bed and miss work. Who the hell actually does this, anyway? You're just going to sleep in it again. Added: Sims will no longer automatically queue-as-continuation "make bed" if their queue already contains other actions.
antibabylecture.zip - Officially Nightlife Compatible Sims will no longer drop their entire queue and clip through their chairs to lecture or yell at babies (or anyone else) when somebody soils themselves. The lecturing and shouting will only be permitted when they aren't doing anything already.
antiprankhack.zip - Not Nightlife Compatible Serious sims no longer autonomously perform juvenile pranks. Guests may no longer initiate water balloon-throwing in someone else's private residence.
asprecharge.zip - Not Nightlife Compatible Noodlesoother, Thinking Cap, Energizer, and Love Tub are now rechargeable, so you don't have to go into buy mode to dispose of used ones. The cost to recharge is proportional to how much has been used. The drop behavior of the hats has also been tweaked slightly so Sims preferentially favor surfaces in the room, rather than dropping them on the kitchen counter and blocking the food preparation because the counter was deemed "closer" on account of being on the opposite side of the wall. I. Sims no longer autonomously barge into your special tub, wasting its charge. They should only enter if you tell them to, or ask someone to join. II. Used Noodlesoothers and TCs can be disposed of if you do not wish to recharge them, such as if you have too many or you're putting them on community lots.
authorizedpersonnelonly.zip - Officially Nightlife Compatible This object can be bought and placed in any room, inside or outside, upon a wall. Once in the game, you can set its security preferences by programming the allow, deny, and override settings for various classes of people.
DENY/PERMIT/LOCKDOWN SETTINGS VISITORS: All visiting, non-NPC, non-resident sims are denied. If on a community, this affects all of the naturally occurring wandering visitors, but not the Sims you control (or invited - seperate Maxis bug). HOSTILES: This category includes all malicious NPCs: A social worker coming to steal your children, and the burglar are all hostiles. Note that a burglar is reclassified to EMERGENCY if he has been arrested, and to SERVICES if he is coming to purchase the virus (although we do not know how this can happen normally). All NPCs which are invited by phone are considered visitors for the duration of that visit. Some Social Workers can walk through walls and are not affected as a result. DISRUPTIVE: This category consists of hired workers that perform disruptive activities if allowed to wander too freely around the base. This category currently includes only the Nanny and Evil Mascot. TOURISTS: This category consists of NPCs who are touring the base and can become stuck on certain types of objects if allowed to wander into them. Members of this class include the Headmaster and the Boss(disabled scenario), as well as all the non-service-related University NPCs like the Cheerleader, Professors, and Mascot (Llama). SERVICE: This category consists of NPCs that are hired to perform services on the base. Members of this class include the Gardener, Repairman, Maid, Pizza, Newspaper, and Grocery Delivery persons, Bartender, Postal Worker, Social Worker (when delivering an adopted child), Burglar(when purchasing the virus), the Cashier, and the Chinese Deliverator. EMERGENCY: This category consists of emergency personnel: Firefighters, Police Officers, the Burglar(when arrested), and the Exterminator.MISCELLANEOUS This category consists of NPCs not otherwise recognized presently. No members are currently classified as such as of this edition. Any custom NPCs created in other hacks, or NPCs added in expansion packs not supported, may be classified in this category. AUTONOMOUS: This category consists of resident controllable sims that are not performing a user-priority interaction or greater. Also includes, or perhaps *specifically* includes, Sims trying to puke. BABIES: This category includes all babies and toddlers. While babies are not normally mobile, should a baby somehow acquire the ability to move while still being classified as a baby, it will be prevented from entering. Toddlers will be unable to pass through this setting. CHILDREN: This category includes all Sims of the "Child" age stage.
TEENS: This category includes all Sims of the "Teen" age stage.
ADULTS: This category includes all Sims of the Adult and Elder age stages.
PASS-THROUGH: This category includes everyone, regardless of anything else, who is routing to a destination that is not within the room itself. It has no effect on Death Mode and is not applicable in Lockdown Mode. Anyone who is attempting to navigate to a point or object not within the room itself will be denied access to enter this room. Set this on your bathroom if your sims insist on trying to route through the bathroom, then being unable to pass through because somebody's legs are in the way: The room will then be rendered invalid for pass-through routing and sims will always go around unless they are attempting to go into the room itself. EVERYONE: Everyone not classified as UNTOUCHABLE is a member of this category. If this setting is set, nobody may pass through this door when the lock is engaged, and everyone will be denied access. UNTOUCHABLE: This category includes the Social Bunny, Therapist, Ghosts, the Repo Man, and the Grim Reaper. This category is always able to pass through due to their non-corporeal, imaginary, or unstoppable/game-critical nature.
In all cases, the most restrictive setting applies: A Maid is classified as "SERVICE", "ADULTS", and "EVERYONE", for instance. DENY disallows that class of people from passing through locked doors. PERMIT removes a previously set DENY. LOCKDOWN sets DENY on the entire base, even in rooms without a panel. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected.
LOCK/UNLOCK ROOM/ALL This command engages or disengages the door locking for the room, or all configured rooms. Unless the room is locked, people who are set for DENY will still be able to pass through the doors.
DEATH FIELD This command engages or disengages the Death Field. All Sims set for "DENY" will be killed if they walk into or out of the room. This option is not available on community lots.
ADD/CLEAR OVERRIDE This command adds a specific Sim present on the lot to the OVERRIDE list,or removes a previously set OVERRIDE. Sims set for OVERRIDE may pass through all doors locked by this system on the lot regardless of permission settings.
INTRUDER ALERT Activates or deactivates the alarm. All sims present in a room with a panel will be awakened by the alarm. Lockdown will not auto-change when the alarm has been sounded. A HOSTILE deny lockdown is automatically triggered, as well as the intruder alert, if a hostile burglar is detected.
autosoc.zip - Object, not hack, not updated but should work in Nightlife Adds "automatic socializing" to your sims: To use, either click on the target sim and choose "Macro.../Socialize", or if holding a party, click on your sim and choose "Macro.../Socialize Friends". Must be seen to be believed. Individual Socialize includes "Good" or "Bad". You decide!
autoyak.zip - Object, not hack, not updated but should work in Nightlife Adds the following calling features to your phone: I. CALL FRIENDS - Automatically picks and chooses existing friends and calls until relations are repaired. Will not appear if you lack any friends in need of calling or if nobody is available to be called (at work/school, too late, etc.) II. CALL ENEMIES - Automatically picks and chooses existing disliked sims to harass until relations bottom out (unilateral). Will not appear if you have nobody you dislike or nobody can be harassed at this time (too early, not home). III. CALL FAMILY - Presents a dialog of family members looked up in the phonebook, including those you haven't personally met yet: Useful for introducing sims to their relatives without ridiculous amounts of shuffling between lots. Will not appear if there are no relatives with STR < 95: Use "Call Friends" instead.
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11
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Awesomeware / The Armory / Hack Descriptions
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on: 2005 November 29, 15:17:15
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Since so many people have whined about not having descriptions for the FFS Hacks, I decided to share mine. I hope you all find it helpful. FFS Hack Descriptions All hacks listed as "Officially Nightlife Compatible" can be found at http://www.moreawesomethanyou.com/ffs/nl/hacksAll hacks listed as "Unofficially Nightlife Compatible" were listed as such in Boris's Official List and can be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uniAll hacks listed as "Not Nightlife Compatible" have either not been tested or updated for Nightlife or were part of the list of discontinued items for Nightlife. They can also be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uni12/2/05 Changed the description on some of the items because they are an "object, not hacks, not updated but should work in Nightlife" for the items that have not been updated that appeared on Boris' Official List. These objects can be found in the Uni version of the Director's Cut located at http://www.moreawesomethanyou.com/ffs/uni[404'ed!]
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12
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Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Fish pillows
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on: 2005 November 13, 16:44:51
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This has got to be the best replacement item I have seen in the game so far. Figures that it would be something that Pescado thought of. Thank you so much Crammyboy for making it come to life. Pillow fights will now have the sense of humor they have been lacking in the game until now!
Thank You!!!
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13
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TS2: Burnination / The Podium / Re: Welcome, TwoJeffs!
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on: 2005 November 01, 00:30:50
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OMG!!!! You can't possible imagine how overjoyed I was to sign in to MATY today and find my other favorite programmer is now here!!! YEAH... No more having to check between two sites to be sure that I'm up to day! Thank You, Thank You, Thank You to everyone who had a hand in this move. I for one am most grateful!!!
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14
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TS2: Burnination / The Podium / Re: Hats, anyone?
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on: 2005 October 13, 07:19:17
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From what I can see on the All about Style site... they have several women's hats that are actually glasses. What a clever way to put a hat on with any hairstyle.
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15
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TS2: Burnination / The Podium / Re: Submit Issues about Nightlife
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on: 2005 September 27, 23:28:56
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As I was reading through this thread, I noticed a lot of talk about terrain paints. I have had this problem as well, but decided to "delete" the terrain paint since I couldn't paint over it. Holding down CTRL while spraying any terrain paint has worked every time for me. I personally don't care for the water terrain's so I deleted them from my game, However, I didn't realize how much they were being used in lots that I had downloaded. I have never had a problem deleting the blue left after the terrain paint has been deleted by using CTRL+spray terrain paint. I thought maybe this would help someone else.
Nenechell
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17
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TS2: Burnination / The Podium / Re: Nightlife bugs
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on: 2005 September 19, 14:07:04
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I've only been playing with NL a couple of days, but I am curious if anyone else has noticed that you cannot get parents and children to dance togther any longer. I have used this options repeatedly for my teen sims when working to get the fancy footwork scholarship. Tried it last night, and it just wasn't an option for either the parent or the teen.
I was sort of able to get them to dance together by having one of them start dancing and the other one "join" but it didn't seem to help any with their dancing skill. I also had a couple dance together (both pre-uni so both without a high footwork skill) and they danced together for quite a while but neither of them ever got the option under entertain to "bust a move"
Other than this, I really haven't noticed much of anything that people have reported, but I am not playing too much mostly because of fear of messing up my game. I have lost and rebuilt this particular neighborhood so many times and really don't want to go that route again. Without all the fixes from Pescado and others, I fear the effect of the "great ball of fire visible from outer space" for my neighborhood so I probably won't play much until these problems can be fixed, but it sure is tempting.
Anyway, just thought I'd add my issue to the list.
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18
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TS2: Burnination / The Podium / Re: So what's been fixed in NL
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on: 2005 September 16, 08:03:53
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What about the maid getting stuck cleaning the fish tank?
I thought this was fixed in a base game patch. I have both expansions and the patch for the base game. My maids (or family members) got stuck so frequently cleaning the fish tank that I have stopped having them in my houses. It was one of the decorative items I really enjoyed because it had more to it than just looking at it. I sure hope that eventually this will get patched. I admit that I have not yet acutally played the nightlife expansion, but I installed it tonight (thankfully without any problems) and explored downtown and started building a house with some of the new build features (LOVE the half walls, would love for there to have been doors or openings available for them), so I do not know if this problem still exists with Nightlife, but I will be sure to put one into play tomorrow to find out. Thank you HatedMaxoid for all the information you have been providing us and for keeping track of this thread.
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19
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TS2: Burnination / The Podium / Re: Birthday Cakes: Horribly and Unexplainably Buggy?
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on: 2005 August 01, 14:59:51
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I have seen many of the issues that you have with Birthday cakes. Including them disappearing or just being unclickable. Most of the problems seem to occur with baby to toddler transitions, however, that is really the only time I use the cakes unless it is for a popularity sim. Even with your noswarm hack, if I use the cake, they seem to wait forever for everyone to come watch the transition, and if everyone else has been cued to do something else, the transition seems to fall out of cue before everyone can get there.
I have never known whether it was the cake or the transition causing the problems, so I have never worried about it, but now that I know it is happeneing to you, perhaps it is something that will now get fixed.
Nenechell
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20
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TS2: Burnination / The Podium / Re: PM Button
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on: 2005 July 28, 16:23:24
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Ok... made it smaller. Didn't make it so small the first time because I thought you could size it if you decided to use it.
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21
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TS2: Burnination / The Podium / PM Button
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on: 2005 July 28, 15:45:43
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Pescado,
Thank you for clearing up my error in attaching. As I said, the task of creating a button just sounded fun so I gave it a whirl.
Nenechell
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