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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Manually creating .dbc archives. on: 2010 January 02, 12:55:04

I've merged a few default replacement textures without issue, such as roads, skins and other minor replacements. What is it you were trying to merge but couldnt? Dont forget to clear your caches. I also didnt bother merging hacks/tweaks/careers etc, as I'm always wanting to adjust them or update them.


Actually...taking another look, remerging my default replacements, clearing my caches and reloading my game they are now loading in .dbc files. I think I may have had some conflicts as I removed some files when I remerged.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Manually creating .dbc archives. on: 2010 January 02, 09:40:18
Just wanted to mention that I followed Anach's tutorial for creating .dbc archives and have also had extremely positive results.

My game, before doing what was suggested was slow and sluggish with horrendous load times. CAS/Build/Buy modes were almost unplayable. My game now loads quickly with no in-game lag and no negative side effects. All my cc is showing and working as it should.

I am a complete novice when it comes to using s3pe but by following the guide posted by Anach I found the process to be relatively painless. I now have a total of 9 categorized .dbc files which I merged 1,4009 .package files into . The only .package files I left untouched were hacks and careers and any default replacements as I noticed they didn't work when I merged them.

Thankyou to Anach for sharing his experiment as I now have my game back and am enjoying playing for the first time since I patched...actually I think it's even running better than it was pre-patch! :-)

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