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Well, you could name the house after the fambly you put in it. Then they will stay put. But as it stands, it seems to be working fine, you just need to plop more housing so your other sims can be somewhere. Sims won't displace an existing occupant unless there is nowhere else to go.
Hoooooooooold on. You mean....I can have all my families progressing and the only thing I'll need to do is to rename their homes with their family names to get them to primarily stay in the house I made them???
eg: Bob Smith lives in Maple Bungaloo (but keeps moving out)
I change Maple Bungaloo to "Smith Home" (in edit town) and then Bob will live there till he dies?! No extra clicking or ctrl + shift + c ing commands?
That's all I have to do o.O?! And that family will continue going to school, work, romance, whatever, but will try to stay in the home until they marry, or name change, or it becomes unlivable?
Cause that's basically exactly what I want - for them not to leave town, and not move out of the homes I put them in unless it can't contain them. I do have a lot of empty plots in my neighbourhood but I'm guessing it's likely be too expensive for the townies to purchase.
oh and I removed twallan due to the error 12ing so I'm only running awesome with a minimum amount of CC (other then the yarr'd TS3 stuff)
But thanks for the info! I had no clue it was that straightforward. I was very used to the IS/Twallan type driver so when I started the game I found it alarming there was no visual prompt to show that AM was running, and no other note that there was no in game menu? But I do like the subtlety of the mod if this works the way I think it does. I just want the unplayed sims to function based on their personalities and needs and not to move out. I dont' really care what else happens as long as it's natural XD (as in not suddenly switching career paths out of the blue when they're already top ranked and cashing in.)