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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 August 29, 22:15:30
I just got a new computer so I can finally play The Sims again. Went to download Delphy's Install Helper Monkey and encountered a weird message saying I don't have access to the page, despite being logged in to Mod The Sims. I have already found a way to get the program elsewhere, I'm just wondering if it will still work with the current incarnation of Awesome Mod? I don't want to blow up my game before I've started it.
2  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 12, 19:29:36
Yeah it does not need to be there, but I'd lose it if I didn't keep it with the actual mod. Saves me some searching Tongue I will update that part of my post to say optional so as not to confuse anyone.
3  Awesomeware / AwesomeMod! / Re: Won't let me play.... on: 2009 December 07, 23:28:10
Clear your internet cache, then download the latest version from the same page you got your first version from: http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html
If you do not know how to clear your cache, you should probably not be using game mods  Wink
4  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 07, 23:26:46
Glad to hear it's finally working for you.  Seems you had to go through a lot to get it to work properly!

You can say that again, I'll admit it was frustrating! But hey, it all worked out in the end and I feel smarter. Thanks so much for helping me, I really appreciate it  Grin

I still have not received a response on EA's forums about the problems I was having. Actually, I asked if they had any suggestions when they ignored my post to help someone who posted after me, and they deleted that reply. I guess they don't like it when you rub their noses in the fact that they have no idea how to fix the messes they help make. I'll definitely stick around here for my Sims needs, clearly you guys know what you're doing!
5  TS3/TSM: The Pudding / The World Of Pudding / Re: OS X: Patch 1.7.11 is out, and seems to be .. actually working!? o.O on: 2009 December 07, 19:18:03
Is downloading the patch this way any less likely to make my game unplayable than downloading 1.7.9 from the launcher? Because I've tried that route a few times now and it has not been pretty. I've lost all saved data at this point; I'm just trying to get a playable version of the game, even if it's without all mods and other cc.
6  Awesomeware / AwesomeMod! / Re: Frozen Sims? on: 2009 December 07, 19:01:11
I would also blame the latest patch first over any mods, especially if you're on a Mac (ironically, the EA people are claiming that the problems Mac people are having must be cc, hah). I took out all the mods from my game and am now working on my fourth base game reinstall, this time I'm refusing to patch until they fix shit. Unfortunately this means I can't install AwesomeMod yet either. But anyway, I very much doubt your issues are the result of your mods if you haven't had any problems until now. If this problem began around the time of your most recent EA patch, it's definitely the patch doing it.
7  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 07, 18:34:35
I gave that a try and the game still refused to open. I'm going to reinstall the base game and WA, refuse to patch for the moment, and uncheck my custom content box as the customer service people on EA's forums have suggested. That should at the very least get my game to open. It's ridiculous that I have to do that, but whatever. I'll take what I can get at this point. I'll deal with Awesome Mod when I know that my game is at least functioning.

Edit:
I figure I should update you guys, since you've been kind enough to give me several tips and suggestions. I reinstalled the base game and WA again, then refused to update. I unchecked the custom content box in the launcher. The game ran fine. I've now just installed the latest EA patch and it looks like my game is going to launch correctly. If it does, I'm going to try to install Awesome Mod again.

Second update: Ok, the patch installed correctly. I'm about to add in framework and Awesome Mod. Just to clarify, should I have the DDFMap.txt in Mods>Files? Or should I not even Have a Mods>Files folder at all? Nevermind, figured it out. I deleted the Mods>Files folder.

Third Update: YAY! Awesome Mod is installed and working. Now I'm just terrified of putting my custom content from EA back in the game, since that is apparently what was causing my game to fail at life. In case anyone is curious, this is my folder setup:

In my The Sims 3 Directory:
Resource.cfg
Mods>Packages>awesome.package
Mods>Packages>rtfm.txt (this is OPTIONAL; it's just the manual, I keep it here so I don't lose track of it. Will not affect your game in any way)
Game>Bin>d3dx9_31.dll

In my The Sims 3 World Adventures Directory:
Resource.cfg
Game>Bin>d3dx9_31.dll


I guess the silver lining to this is that I'm now intimately familiar with my Sims files, so I should never have a problem installing Awesome Mod again Tongue
8  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 07, 17:56:29
I'm a female, for the record  Wink

Thanks Silent Dreamer, I'll try your suggestions as soon as EA fixes this latest incarnation of their stupidity. Right now I'm working with a blank (reinstalled) base game without any mods or framework and it still won't even open the game launcher now that I've patched, hooray!
9  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 07, 01:42:06
I just tossed out all other mods and CC besides the awesome.package and rtfm.txt and still no go. If I did accidentally install indie stone as the core mod, would that account for my game refusing to start both before and after deleting it? I'm assuming probably not, so I must have done something else to mess things up.

I'm doing a quick reinstall of my Sims games to start over.


Edit:
Ok, I reinstalled the games, framework, and awesome mod. Now when I try to start my game I don't even get an error message. The Sims icon bounces like it's going to start up, then a second Sims icon appears as it should, then it disappears and the first icon displays that the application is not being run Sad

Edit AGAIN: EA fucked up again, the reason I cannot get my game to start is because they released a buggy patch for Macs. No fucking wonder nothing will work!
10  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 07, 01:27:21
Ok, I've been having the same problem as alexpilgrim; I'm also on a Mac. I just re-downloaded framework and awesome mod and installed them after clearing my internet cache.

In my The Sims 3 Directory:
Resource.cfg
Mods>Files>DDFMap.txt
Mods>Files>Resource.cfg
Mods>Packages>awesome.package
Mods>Packages>rtfm.txt (Base game version 1.7.9)
Game>Bin>d3dx9_31.dll

In my The Sims 3 World Adventures Directory:
Resource.cfg
Mods>Files>DDFMap.txt
Mods>Files>Resource.cfg
Mods>Packages>awesome.package
Mods>Packages>rtfm.txt (Base game version 1.7.9)
Game>Bin>d3dx9_31.dll

See my correct file placement in a later post if you want to try what I did.


I tried to run the game without the awesome.package and rtfm.txt in the Sims 3 World Adventures directory, and when that didn't work I put them in. My Mods>Packages files now look identical in each directory.

Scriptcache has been deleted.

When I try to start my game, I'm now getting an "Unknown Error" message  Huh Help?

And yes, I understand that I'm a moron. I'm fully aware of how inept I am at this simple task of placing folders in the correct places.

Other important info: I do have other mods, including indie stone (installed using the instructions here, awesome mod IS my core mod as far as I'm aware)
11  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 06, 23:31:47
Ack, I had a feeling that might be the case. I did my best with re-installing the mod for WA, but when I right click on my folders I don't get a "show contents" option (I'm on a Mac), so I was kind of shooting in the dark using an aliased folder that I thought showed me the right stuff. I might need someone told hold my hand through this, I'm kind of retarded about the inner workings of the file systems on this computer. I was just happy that I managed to get my game to stop freezing upon startup and assumed it was all working correctly. I'll go mess around with framework again.

ETA: Duh, no wonder it's not working! I was using these instructions, which are not for WA, I'll see if the updated guide works for me.
12  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 06, 23:15:17
For some reason, lifetimehappiness no longer works on my game. Has this happened to anyone else, and is there an fix/alternative?

It DOES work.

Turn on debugcommands.  Either in the config file, or by "setconfig debugcommands true" in game.  It is no longer active with teastingcheats, you have to turn on debugcommands.

Thank you, sir!

I tried this and it didn't recognize the "setconfig" command. Actually, it won't recognize any of the Awesomemod commands. Any other suggestions to get them to work?
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