I gave that a try and the game still refused to open. I'm going to reinstall the base game and WA, refuse to patch for the moment, and uncheck my custom content box as the customer service people on EA's forums have suggested. That should at the very least get my game to open. It's ridiculous that I have to do that, but whatever. I'll take what I can get at this point. I'll deal with Awesome Mod when I know that my game is at least functioning.
Edit:
I figure I should update you guys, since you've been kind enough to give me several tips and suggestions. I reinstalled the base game and WA again, then refused to update. I unchecked the custom content box in the launcher. The game ran fine. I've now just installed the latest EA patch and it looks like my game is going to launch correctly. If it does, I'm going to try to install Awesome Mod again.
Second update: Ok, the patch installed correctly. I'm about to add in framework and Awesome Mod.
Just to clarify, should I have the DDFMap.txt in Mods>Files? Or should I not even Have a Mods>Files folder at all? Nevermind, figured it out. I deleted the Mods>Files folder.
Third Update: YAY! Awesome Mod is installed and working. Now I'm just terrified of putting my custom content from EA back in the game, since that is apparently what was causing my game to fail at life. In case anyone is curious, this is my folder setup:
In my The Sims 3 Directory:
Resource.cfg
Mods>Packages>awesome.package
Mods>Packages>rtfm.txt (this is OPTIONAL; it's just the manual, I keep it here so I don't lose track of it. Will not affect your game in any way)
Game>Bin>d3dx9_31.dll
In my The Sims 3 World Adventures Directory:
Resource.cfg
Game>Bin>d3dx9_31.dll
I guess the silver lining to this is that I'm now intimately familiar with my Sims files, so I should never have a problem installing Awesome Mod again