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TS3/TSM: The Pudding / The World Of Pudding / Re: Help with LN and Mods
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on: 2010 November 01, 19:31:05
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I use the one in my documents, and it was working earlier. Thanks for the input.
EDIT: I did forget to move the dll file to LN but after moving it over my game still doesn't recognize any mods, including the no intro one.
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TS3/TSM: The Pudding / The World Of Pudding / Help with LN and Mods
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on: 2010 November 01, 01:16:09
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When the test version of AM was out I installed it with no problems, played for a bit and it worked just fine. When the update for AM came out today I updated and now my game no longer recognizes mods. I have searched for solutions but I had no luck. I updated Nraas mastercontroller mod and still have the same result (wasn't updated yesterday when I could play). Any help would be appreciated.
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Awesomeware / AwesomeMod! / Re: Awesome Testversion
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on: 2010 October 28, 18:57:43
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We can only hope that candy's horrid spelling is due to her being 6 years old, otherwise I will assume she was born with the umbilical cord wrapped around her neck. Probably just ESL. Not a huge deal, it's still fairly easy to know what was meant. No need to strangle babies.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Karate Uniforms
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on: 2010 August 27, 12:03:21
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Every piece of clothing in the game has to be enabled for the different categories before that object will appear in those categories and allow you to select it. If I understand correctly, socks are not enabled for stuff like "swimwear", "nude", or "martial arts." Socks would only show up in those categories if they are custom socks that the creator enabled, or if you have a mod in place that affects the game socks.
I have more cc now but this was happening when I was just using AM by itself, the cc I have now doesn't touch socks as far as I know... They are the EAxis' black socks but, the socks are only apart of the martial arts uniform when I learned the skill with socks on in my everyday outfit...
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TS3/TSM: The Pudding / The World Of Pudding / Re: Karate Uniforms
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on: 2010 August 26, 02:11:43
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Like JM said there actually isn't a martial art slot per say, it's somewhat random but loosely based off of your everyday... I say somewhat random because one time my sim shaved his beard and needed glasses whenever he did martial arts but didn't need glasses and grew his beard back when finished. If you have socks on your everyday outfit when you gain level 1 martial arts you will have socks on your martial arts outfits... Only fix for that is to get rid of all martial arts skill, take your socks off and then relearn it.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Queue dropping while at work
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on: 2010 August 23, 17:53:29
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One idea you could try is testing the rabbithole with a random sim you bumped to level 4 in journalism, to see if it is sim specific. If it still doesn't work try replacing the rabbithole. Then if both those fail create a new neighborhood in Twinbrook, create a sim and bump it up to level four in journalism, if this works it means your save was damaged. If it is still broken then it might be your installation.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 July 15, 11:25:01
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I'm going to assume this might have to do with either the "UseHigherPrecisionTime" or "BetterBBObjectInfo" Settings. If you don't like them, you can use the Awesome config tool and disable them there.
I can't find that in the config... Going to try the settings.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 July 13, 17:47:41
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That was totally informative and certainly not a complete waste of space. No wonder you're such a stellar member of the community. Congrats you too just wasted space. Anyway, after the latest patch did anyone else's speed ratings for their cars turn into some weird formula instead of just saying the speed?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Stupid Sims 3 patch
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on: 2010 July 09, 22:08:02
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It's a MIRACLE!
um.
My sim decided to go fishing on his own, and now I can order him to fish again. I'm happy it fixed itself, but slightly confused as to why it happened. Anyway.
Fish just happened to be what the spinner landed on when EA decided what to break in their next patch. Unfortunately for EA they are the only people that fail at purposely breaking things so it fixed itself.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ceiling Problem
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on: 2010 July 07, 18:51:31
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What exactly did you do to get a high ceiling for your trampoline room? If I want a high ceiling, I just put a room with no floor tiles on the level above.
I did exactly that. Sometimes, especially if you downloaded a house, someone used the floor elevation cheat to get things the way they wanted them to be. Because of that, you end up with exactly this sort of problem. Go into Build mode, get the terrain elevation tool, use the level terrain tool, and run it along the floor you created. That should straighten it out.
I never used the floor elevation cheat but I'll try this anyway. EDIT, I used the floor elevation cheat and flattened much of it however if I put floor over where the ceiling comes out of the building, it auto flattens the ceiling and when I delete the floor tiles it also removes the ceiling. Thank you for the help everyone.
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