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1  Darcyland / Lord Darcy Investigates / Re: Decustomized and Updated Maxis Official Objects/Clothing (Updated 2008-10-10) on: 2014 January 21, 02:10:13
The link for the Holiday stuff is broken as well.
2  Awesomeware / AwesomeMod! / Re: AM is Borking Vampires. on: 2010 December 02, 13:08:52
Urge to buy Late Night decreasing. DX

I loathe breeding vampires. They're undead ffs, they can't have babies.

And aren't they more likely to bite someone expendable who they don't know than bite a friend and risk killing them?
3  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 23, 12:34:57
Great. Thanks for all the help. I'm think I'm done with stupid questions now (yeah right). Shut up brain. Noone asked you. XD
4  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 23, 06:55:15
Ok thanks a lot. Resetting the Sim Creation Index; I just change the last two numbers to 01, 00? Even if my numbers aren't the same as Pescado's screenshot?
5  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 22, 13:25:14
Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!

Repeat for all sims you prepped for delete earlier.

And then save and exit:

Ok, I'm trying to delete my unwanted Sims. I used the unlinked link to delete them from in game (thanks!). I get this far, then I'm not sure where to find the files to delete in the newest version of SimPE. Can anyone help please?

Ok I need to delete a family I had to make as a template for Sim Surgery. If anyone could tell me where in new SimPE I find the above files to delete then I would be eternally grateful!
6  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 11, 22:10:59
Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?

Sorry, I didn't read your previous post quite right.  Yes, packaging an unoccupied lot should be safe.


Great. Thanks a lot!
7  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 11, 09:11:44
If I move out all families first and export a lot using the 'package lot' thingy, will that lot be safe to move back into a new installation or will I have to remake them from scratch?

No, it is not safe.  You need to clean the sims properly before packaging.


Not the Sims. I moved the Sims out. Just the furnished lot left behind (I have that hacked shrub that lets furniture stay when Sims leave). So is just the lot safe?

Thanks.
8  TS2: Burnination / The Podium / Re: Hack Conflicts on: 2009 December 10, 07:18:26
Note that TJ's stuff is no longer hosted here, and Smart Beds is his.

Note also that I am an idiot who posted on the wrong forum. Embarrassed
9  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 10, 02:15:26
Agh, ok scratch that. From further reading I think I'm already on my way to the big fiery ball (unless the big fiery ball was a tree in my Sims' backyard that wouldn't stop burning, in which case I'm already there Tongue). XD

I think I'll do a reinstall with the clean templates thing.

To ensure I don't create a new fiery ball, I just have a couple of questions I couldn't find the answers to.

Can I move my downloads folder with hacks etc. before uninstalling and then move it back in after reinstalling without any problems? Redownloading all my CC would be a real pain in the ass.

If I move out all families first and export a lot using the 'package lot' thingy, will that lot be safe to move back into a new installation or will I have to remake them from scratch?

Thanks.
10  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 09, 12:59:15
Close and return to Ye Olde SimPE, or try to do this in Newfangled Craptastic, if you can figure that out. I have no idea where that went.
Now kill their files, as circled in blue. DO NOT KILL THE SimDNA (SDNA), as marked in red!

Repeat for all sims you prepped for delete earlier.

And then save and exit:

Ok, I'm trying to delete my unwanted Sims. I used the unlinked link to delete them from in game (thanks!). I get this far, then I'm not sure where to find the files to delete in the newest version of SimPE. Can anyone help please?

Also, I deleted all the Maxis neighbourhoods by deleting them from the neighbourhood selection screen in game. Are they going to have bits hanging around somewhere or will that have deleted them completely? The neighbourhoods no longer show up in the neighbourhood screen in Sim PE.
11  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 08, 06:33:33
Deleting sims from the sim bin ultimately will create problems that lead to the implosion of your neighbourhood.  This is why one uses Deleted 2 to totally get rid of them.  You should likely go through the full delete process and expunge them from your game totally, if this is possible at this point.  Leaving the residual char files is just asking for trouble.  Mind you, if you have been playing a while with all these dangling half-deleted sims kicking around, you may already be well on your way to a BFBVFS.

The only thing I've done so far is delete people out of the sim bin and remove a few memories from other Sims. But unless I can somehow bring them back into the sim bin then I can't delete them in game. :s
12  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2009 December 08, 01:22:52
I had a few Sims I deleted by kicking out of the house and deleting from the family bin. While doing something else in SimPE I discovered that their files are still there and Sims in game still remember them. So can I delete them via SimPE without having the char to delete in game anymore? Or if I just go into the Sims who remember them and uncheck the 'known' box will that work (I already deleted all the memories of them)? Except I'm not sure if townies etc met them so could that cause problems if they still remember them?

If the char files aren't taking up that much room on my comp and I can just delete them from ppls memories etc. then I won't bother totally deleting them, but I don't know how much space left over files could be taking up?

I also deleted all the Maxis neighbourhoods in my new installation, but found out recently that all their snapshots etc. are still there. Is there likely to be any other left over information from those neighbourhoods slowing down my game and if so can I get rid of it?

Thanks.
13  TS2: Burnination / The Podium / Re: Hack Conflicts on: 2009 November 21, 00:58:22
Ah I totally missed that plug in! Thanks heaps.
14  TS2: Burnination / The Podium / Hack Conflicts on: 2009 November 20, 06:32:28
Is the only way to get rid of a hack conflict to delete one of the hacks responsible, or is the conflict fixable?

I wanted to get this hack

http://www.modthesims.info/download.php?t=241797

but it conflicts with the Smart Beds hack and I don't want to lose that; it saved my sanity lol.

If anyone knows how to fix a conflict then the info would be greatly appreciated.
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