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1  Awesomeware / AwesomeMod! / Re: Crash to desktop on: 2009 December 03, 07:25:40
One clue though. It did it at night (ingame) and it might have been around th 1am point. This would have been the first night time period in the game since activating AM. Might have something to do with the 1am lag issue. Anyone else notice crashing around that time ingame?

Are you serious?

Try searching 1am crash.  There are dozens, maybe even a hundred+ of posts now, about that very thing.  It is something with the EAxian story mod and a possible conflict with AM tweaks, or other conflict.  Switch to AM story mode, and the problem goes away.

I'm all for blaming EA for bugs since it's usually their fault, but not this time. I've been playing with the WA expansion since it came out. There were and have been a ton of bugs so far, but no cases of CTD on my PC. And it's not a lack of resources. I have a ton of RAM, a great processor, a top of the line video card, and a liquid coolant system.
I installed AM and the game CTD'd the first time my sims went to bed after I loaded that game.

2  Awesomeware / AwesomeMod! / Re: Crash to desktop on: 2009 November 30, 04:58:43
Just got AM working. The game's fully patched and was running fine. Then it crashed to the desktop.

One clue though. It did it at night (ingame) and it might have been around th 1am point. This would have been the first night time period in the game since activating AM. Might have something to do with the 1am lag issue. Anyone else notice crashing around that time ingame?
3  Awesomeware / AwesomeMod! / Re: Game will not start on: 2009 November 30, 04:28:27
I am actually going to quote from an older post about this topic:

Check your installation of the "framework."  If you downloaded AwesomeMod from the beta link in the very first post in this thread, there should also be a RAR file in your download which contains the framework. You will unzip that file and install the (still empty) files in both places (that is to the base game root installation directory and also to the World Adventures root installation directory (this is most likely C:\Program Files, or in the case of a 64-bit operating system it would be C:\Program Files (x86)). 

Also within that RAR file will be a file called d3dx9_31.dll.  You will need to copy that into the Game>Bin folders of BOTH directories. 

There is also a file called Resource.cfg.  If I am correct, that file needs to be placed into whichever root directory you have installed AwesomeMod.

As far as the actual placement of AwesomeMod, I would suggest you begin by installing into the base game installation directory - Mods>Packages; if that does not work, then try installing it to World Adventures>Mods>Packages.  Remember to move the Resource.cfg with AwesomeMod. 

I don't know why, but I have had to install AwesomeMod and any other mods to the WA subdirectory to get them to work.  Also, remember you cannot have two core mods - so you cannot use AwesomeMod and that Gabriel mod that was mentioned together.

I had the same problem (no other mods) with the game locking at the load screen with no music. Putting the Framework files in the WA directory as well did the trick. Thanks.
4  Awesomeware / AwesomeMod! / Re: Awesomemod and Expansion Pack not compatible on: 2009 November 18, 21:44:39
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.

I would just like to say that I really appreciate the fact that you appear to be moving faster to deal with this issue than the guys over at EA. Let me just say, Well done. ^_^
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