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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 August 07, 01:12:52
The catch to making your own traits and moodlets is that, unless you already have your own mod that uses them, they will do ABSOLUTELY NOTHING.

I have a mod that could use custom moodlets. I assume instructions are pretty much the same as these ones:

How to create a custom trait plugin that will work in AWESOMEMOD:
First, take a look at the relevant XML in AwesomeMod: THe instance is FNV64 of "AwesomeTraits". To create your own, use the value "<YOUR ASSEMBLY HERE>Traits", like "SimiusTraits".

Now, inside the Traits block, like so, you will need to have the following:
Code:
<Traits>
  <TraitNames>
    <Name></Name>
    <Hex></Hex>
  </TraitNames>
  <TraitNames>
    <Name>NAME OF TRAIT VARIABLE HERE - NO SPACES, SIMILAR TO EAXIS ENUM</Name>
    <Hex>HEX VALUE YOU WISH TO HAVE THAT TRAIT BY: ONCE YOU SET IT, NEVER CHANGE IT - MAKE SOME SHIT UP AT RANDOM - MUST BE UNIQUE</Hex>
  </TraitNames>
etc.
Repeat the last <TraitNames> block for every trait you wish to define.

Every trait may have an associated "Commodity" indicating that the sim desires that particular advertised commodity. You can leave it blank, or define it similarly to TraitNames, only with "CommodityKind". Add a blank header as above, then proceed to define CommodityKinds. Then proceed to the TraitList block definition as with AwesomeTraits, and define your trait below: The "Name" field will now recognize since you defined it in TraitNames. Two additional categories of trait exist in AwesomeMod: "HiddenInCAS", meaning "real trait, visible, can be learned in conversation, but cannot be chosen in CAS", for special visible-schtick traits, and "Administrative", meaning "not visible, doesn't count, can't be learned", for things like "Sacred" and "Radar".

To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up.

How do I verify if my moodlet loaded successfully?
2  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 July 16, 02:51:15
Got the 7 new Dr Pepper items (thanks!). I ran across a thread on the Sims 3 forum about the new Dr Pepper promo stuff. There are a few items that I haven't yet seen anywhere. I did a search and nothing popped up for these items. Anyone know if they're part of the new promo set, or are these old and I just overlooked them?

Yep, those are new items. I couldn't get them because I ran out of codes. Maybe tomorrow I get more.
3  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 July 15, 19:39:50
The Search button will help you.
4  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 July 15, 16:40:59
Here are 7 Dr Pepper items. The chair, popcorn, llama award, football trophy, jersey, autograph and gold record.

Edit:
If you can't download the poster dragonic posted, here it is: Shakira Poster.
5  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 July 14, 19:22:47
There's a new free car and set at The Sims 3 Store: Ford Fiesta and the Fiesta Urban Streetscape.
6  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 June 17, 16:41:15
There's new Dr. Pepper stuff (10 items).

Here they are, Sims3Pack untouched.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: How to place opened tent? on: 2010 March 05, 01:10:04
That just catagorizes the tents. Everyone else is talking about placing them on community lots already open.

Quote
Permanent tents and public picnic blanket can be found in the Miscellaneous Debug sub-category.

You didn't read, did you? The mod recategorizes permanent and non-permanent tents.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: How to place opened tent? on: 2010 February 09, 02:08:29
Pretty Sims is pretty lame. Download it from here. If you don't have MTS acount, go here.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 Released on: 2009 December 16, 19:45:19
Oh, hey, also...

http://www.thesims3.com/game/tools/world

Not even announced yet on the home page. Saw it on simoperations.

I guess I'm a good town crier. I'm on fire today.

Is it a .exe? Can someone upload it to mediafire, megaupload or 4shared? I do not have a TS3 account and can't donwload it there.
10  TS3/TSM: The Pudding / Pudding Factory / Re: Martial Arts BreakBoard for WA on: 2009 December 04, 00:51:00
They have them here, along with other items.
11  TS3/TSM: The Pudding / Pudding Factory / Re: Prima Guide for TS3 World Adventures on: 2009 November 25, 02:35:55
Thanks for the guide Skadi.

I was surprised how correct most of the information has been so far, normally there are more errors.

I can't tell right now, I don't have WA yet. But TS3 part is mistaken: I read that Ambrosia was prepared with Deathfish and Baked Angel Food Cake, WTF? It's Life Fruit, if I'm not mistaken. I bet there's lot of these mistakes printed all over the guide... Roll Eyes
12  TS3/TSM: The Pudding / Pudding Factory / The TS3 Store: post your questions, updates, and tech help here on: 2009 November 06, 01:13:11
Here.
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