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1  TS2: Burnination / The Podium / Re: Professors of whatever on: 2008 February 08, 18:17:28
I have an update to my shrub hack in the brain dump thread that shows major names with professors. It *should* work with custom majors, but I haven't tested that. I'd appreciate if someone told me whether that works.
2  TS2: Burnination / The Podium / Re: What does lot debugger do and how do I use it? on: 2008 February 06, 16:05:37
... my current neighborhood keeps coming up with "objects errors (?)" on a particular sim. ...

Please submit the logs of those errors along with the circumstances of those errors to the appropriate forum.
3  TS2: Burnination / The Podium / Re: Building/Upgrading a PC for TS2 on: 2008 February 06, 05:52:57
I always use nVidia. Never once had any trouble.

ATIs give me nothing but trouble. ATI cards are noisy, eat power like mad, and have the *worst* drivers of any video card ever made.
4  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 February 04, 23:42:40
That's right. And let me know if it doesn't work.  Grin
5  The Bowels of Trogdor / The Small Intestines of Trogdor / Re: Loop logic question on: 2008 February 03, 16:31:35
Edit:nevermind, I see why I didn't use it during interaction, it doesn't like to use idle on interaction, "check tree primitive blocked completion"

Your problem is in how that Interaction gets invoked. If you uncheck the "Immediate" flag in the pie menu, then you should be able to do Idle()s or anims (or other stuff that's non-immediate).
6  TS2: Burnination / The Podium / Re: Building/Upgrading a PC for TS2 on: 2008 February 03, 16:27:37
Dell = shit?

Have you opened it up and looked inside? The last Dell I tried working on had a drive mounted in front of the vents and the cables were inaccessible. I had the break the case open just to service it properly.
7  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 February 03, 02:47:19
By PPC, I mean PowerPC. I assume you have a G4 or G5.

Compiling is the easy part. You open a terminal and type something like:

gcc create.c -o create

And if it complains about stricmp, you'll need to load the source in TextEdit and change stricmp to strcasecmp.

The endian issue is a bit tougher to deal with. Anywhere in the source where you see the "!le!" comment, that means it has a little endian dependency. PowerPC is big-endian, so you'd have to recode those lines as appropriate.

See this info if you want to actually try to tackle the task:

http://developer.apple.com/documentation/CoreFoundation/Conceptual/CFMemoryMgmt/Concepts/ByteOrdering.html
8  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 February 01, 19:29:20
I could do up some instructions, but it would probably be quicker for me to put together an archive specifically for Macs. I have some free time tonight, so I'll look into it.

EDIT: Sorry, I forgot about the endian issues. I have a PPC, so I'd have fix all that before I could test it here. If you can recompile the code on an x86 Mac, I have a bash script you can try:

patch.sh:
Code:
#!/bin/bash
#

echo ffsdebugger.package mod script
if [ -e ./ffsdebugger.package ]; then
  ./extract -g FFFFFFFF ffsdebugger.package
  rm FFFFFFFF-42484156-00001000-00000000.dat
  ./create ffsdebugger2.package
  ./append ffsdebugger2.package *.dat
  rm *.dat
  echo Finished. Replace ffsdebugger.package with ffsdebugger2.package.
else
  echo Error: ffsdebugger.package file missing!
fi
9  TS2: Burnination / The Podium / Re: Problems when performing advanced installation, on: 2008 February 01, 19:24:55
I suppose if you have tons of stuff in MyDocs, then it makes sense to put that on another partition. However, you do break some compatibility if you put Program Files on a different partition from Windows. I've tried doing that many times myself, and I applaud those of you who did mysteriously get it to work.  Huh

I'd also like to point out that multiple partitions is not the same as multiple drives. To the file system it may make no difference, but you should have a dramatic change in performance when using multiple drives (especially if you have a drive that's just for the swap file).
10  TS2: Burnination / The Podium / Re: Problems when performing advanced installation, on: 2008 February 01, 03:56:03
I see no point in having multiple partitions, unless you install a real OS on one (like Linux). Windows works best with one partition, and will unexpectedly do all sorts of VBTs if it isn't the first partition on the drive.

I suggest you make backups of whatever data you need, reformat and try again.
11  TS2: Burnination / Planet K 20X6 / Re: The Challenge Challenge! on: 2008 January 31, 22:35:39
Been there, done that, got the t-shirt. You call that a test run, I call that STANDARD PLAY. So that'd be +70 for 70 skillpoints, +35 for 7 skills maxed, and +3 for 3 Dean's Lists, total 108.

+70 for all SP, +35 for maxed SP, +15 (+5 for each Dean's List) = 120 points absolute max.

Now that I think about it, I really should include rules to exclude the unfair advantages from NL and Pets.
12  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 January 31, 22:31:36
All you need at that point is ffsdebugger2.package. No reason to hang on to anything else (except the original zips for archival purposes).
13  TS2: Burnination / Planet K 20X6 / Re: The Challenge Challenge! on: 2008 January 31, 17:11:57
Three semesters is a year and a half (i.e. till the middle of the sophomore year).
14  TS2: Burnination / Planet K 20X6 / Re: The Challenge Challenge! on: 2008 January 31, 17:05:23
Heh. Talk is cheap. Try beating my test run of 62, then you can say whether it's easy.  Grin
15  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 January 31, 16:56:13
Just for the heck of it, I made a patcher so you can avoid having to use SimPE.

To use this, move ffsdebugger.package to wherever you unzip this, then double-click the patch.bat file.

See http://www.moreawesomethanyou.com/smf/index.php/topic,6992.0.html <-- this thread if you need the source code for the tools.
16  Darcyland / Lord Darcy Investigates / Re: FFS Lot Debugger is mutated into the small glass vase - DIY package on: 2008 January 30, 01:33:37
I probably would have just changed the model name string, but this is pretty cool too.
17  TS2: Burnination / Planet K 20X6 / Re: The Challenge Challenge! on: 2008 January 28, 13:49:15
Since I know everyone loves Uni Roll Eyes I think a dorm challenge is in order. Hopefully, the scoring keeps this from being too trivial:

EDIT: Added C4 and C5.

Quote
The Dorm Challenge
---

Procedure:

1) Create a student at Uni in CAS.
2) Put the student in a dorm.
3) Make the student acquire skills.

Restrictions:

A1) Only three semesters permitted (includes those spent on probation).
A2) The Uni clock must not be stopped (except to save or buy/build).
A3) The student must stay at the dorm (except to go to class).

B1) No aspiration rewards except those earned by the student.
B2) No career rewards.
B3) No using hacks/cheats to acquire skills, higher IQ or class performance.
B4) No dragging the mouse on the skill UI.
B5) No using hacks/cheats for mood or aspiration.
B6) No dragging the mouse on the needs UI.

C1) The student is not allowed to become a vampire or plantsim.
C2) If playing with Seasons, every season must be set to Spring.
C3) No snapdragons, no fruits/vegetables, and no vacation benefits.
C4) No dating.
C5) The student is not allowed to become a werewolf.

Scoring:

1) +1 for each skill point acquired
2) +5 for each skill maxed
3) +5 for each appearance on the "Dean's List"
18  TS2: Burnination / Planet K 20X6 / Re: The Challenge Challenge! on: 2008 January 25, 22:26:41
2.  No romancing professors!  That is just wrong, dude.  Don't do it.  They may be invited to parties and outings, though.  Professors that are not in your major are exempt from this, you sicko.

So, it's okay to Talk About Major?
19  TS2: Burnination / Oops! You Broke It! / Re: Disapearing Mods on: 2008 January 25, 22:06:17
I just installed ...

Any time you install something, you need to enable custom content again, quit, then restart.
20  TS2: Burnination / The Podium / Re: Seating Hack? on: 2008 January 24, 16:04:36
Everything goes into the dump with BV (which will probably be named something different for the next EP).

http://www.moreawesomethanyou.com/smf/index.php/topic,9535.0.html
21  TS2: Burnination / The Podium / Re: Tracking down in use errors on: 2008 January 24, 16:01:11
Is that like the stereo getting shut off while the sim is standing up?

More like you deleting the stereo while the sim is standing up. (Which, in itself, gives me some ideas I should try out.)
22  TS2: Burnination / The Podium / Re: Seating Hack? on: 2008 January 23, 14:48:33
Talking of waitresses, I want a hack that stops them making beds and cleaning toilets between customers.  I have a cleaner for that!

I have hack that stops maids from making beds. Maybe you could adapt it for that purpose, as well.
23  TS2: Burnination / The Podium / Re: Tracking down in use errors on: 2008 January 23, 14:42:34
Well, as I said, this bug is really more a legion of bugs than one specific problem. The basic idea is that any chair or sofa or whatever can get stuck in use somehow. Usually, this is how it happens:

1) Sim is idling in a chair, doing nothing but sitting and maybe in a conversation.
2) Sim receives and activates an interaction that requires standing up and possibly routing across the lot.
3) During the standing-up animation, the object that invoked the interaction gets removed.
4) The animation is canceled, and the sim pops out in front of the chair.
5) Due to the game engine stupidly reseting the sim without regard to the state of the chair, the chair is now stuck "in use."

What I'm trying to track down is what these objects that are getting removed are. I assume the desk problem is caused by a deleted assignment or deleted social of some kind. The trouble with stereos is probably due to dance handlers getting removed somehow.
24  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 21, 17:01:09
It depends on how hacks are coded and what they affect. For example, Pescado has a few hacks that actually speed up your game in certain situations.

I have a shrub hack that will max the CPU for about a half a second minimum any time you mouse over it. (Not my code, per se, but really the menu generator in the game engine.)

25  Awesomeware / The Armory / Re: Greater LTW Variety & Sanity on: 2008 January 21, 13:04:23
I think once a sim has achieved a LTW, the LTW in the UI should be blank. If blank is not possible, it should be an unfulfillable LTW. Otherwise, what's the point in calling it a LTW?
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