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1  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 30, 00:22:37
Well, that's the Vole. As for changing the font size, you can't, because all of it is defined as part of the UI. Maybe if you didn't insist on playing the game in ridiculously huge resolution, your computer would be both less likely to catch fire and everything wouldn't be too small. If you changed the font size alone, the text would bulge out of the UI elements and be even more unreadable. It's your own fault for setting things to unreasonable settings.
I play all games at the monitor's native resolution. The monitor size is fine, as is my eyesight — for a human being, not for an eagle or a cyborg with electron microscope lenses in his eyeballs. Text size has never been an issue in a game before. I keep a close watch on system components with Speedfan and none of them have been in danger of melting down. Moreover, lowering the resolution in this game has precisely zero impact on the GPU temperature.

But all that doesn't matter anymore, as I just uninstalled The Sims Medieval today.

I had recently finished the New Beginnings chapter. I took the Free Time quest (which is free play) and spent some time sorting out the hero sims' relationships, decorating their homes, and so on. And then... it turns out there's no way to complete the quest. You can only quit and "fail" at a quest with no purpose, and everything that's happened goes down the chamberpot. Brilliant.

I thought maybe I can live with that. But then it turned out the only quest available is to abandon the kingdom you've spent so much time building. The "new" kingdom is exactly like the old one, except all the buildings you've spent so much time erecting are demolished (and along with them any stuff you bought), and you only get to carry over one sim. What the—?! I tried, but I couldn't put up with it. The monarch having to go through the same rigmarole with identical responsabilities was too much.

I was already royally steamed that the patch seems to be completely worthless. According to the version listed in the launcher, it's been applied correctly, and I don't use a crack. But most actions are still completely silent (changing clothes, bathing, woohoo, using profession equipment, etc.) even though the patch notes say that's been fixed.

This looks like a game that was pushed out the castle gates before the peasents got a chance to finish it. It's rough and unpolished and it reeks of an artifically enhanced lifespan. How many quests that consist of "go from point A to B, then back to A, then back to B, then back to A again"? How many responsabilities that are "perform action X for Y hours"? And then there's the fact that there's no method of transportation. No horse, no royal carriage, no donkey-driven cart, no piggyback rides from malnourished orphans, no nothing. Does the king want apples and honey? Well, he's going to have to haul his royal behind to the other end of the kingdom to buy groceries, just like everyone else. Add to that the amount of time spent cooking, sleeping and bathing, and I'd say I probably spent a good two-thirds of this game on Ultra Fast Forward waiting for random inanities to end.

Lastly, I appreciate the intentions of those who tried to help.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 28, 18:20:03
It was small for me (1920x1080 as well, and it does indeed look much crappier on lower resolutions) but I just moved my monitor closer. Tada!
Sigh. Not exactly the kind of high-tech assistance I was hoping for from a community famous for Sims mods Cry

Plea for help buried under a debate about whether or not people with penises make better games. I really wasn't expecting that.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 26, 22:27:42
HELP!

Does anyone know how to change the interface font size? The text looks microscopic at my screen resolution and the eye strain is killing me. I've tried looking around in the registry and .ini files, but there's either nothing helpful there or I've completely missed it.
4  TS2: Burnination / Oops! You Broke It! / Re: Cuisine enthusiasm from eating on: 2009 November 29, 13:38:05
It makes no sense to me, because cooking is a hobby, not eating. I was concerned that I'd end up with all sims having Cuisine enthusiasm, which would in turn trigger more hobby idle animations galore (and my sims are already battling Carpal Tunnel syndrome).

But now I see that the enthusiasm seems to decrease at an acceptable rate. So the only annoyance seems to be the "Sim has gained enthusiasm about cooking! She can now serve chips and dip" message popping up at least once per simday, which apparently cannot be removed altogether.

Thanks for the reply Cheesy
5  TS2: Burnination / Oops! You Broke It! / Cuisine enthusiasm from eating on: 2009 November 28, 14:26:54
I've seen it happen with custom content disabled, on a brand new neighborhood. Is it normal? And either way, is there a way to stop it? Other than having sims starve to death, I mean Wink
6  TS2: Burnination / Oops! You Broke It! / Re: Memories appear in reverse order on: 2009 November 25, 14:44:10
Really? Huh. So either the Memory panel was borked before, or my memory is Embarrassed
Thank you very much for putting my mind at ease.

Edit: I think I found the reason for the confusion. In SimPe, the memories appear oldest to most recent, left to right -- the opposite of the game.
7  TS2: Burnination / Oops! You Broke It! / Re: Talk.../About Major option disappears on: 2009 November 20, 14:47:41
That's weird. But you're right, two playable sims with the same major can talk about it (but their speech bubble still shows undeclared major). Oh well. I'm relieved it's at least nothing I broke. Thanks for letting me know Cheesy
8  TS2: Burnination / Oops! You Broke It! / Memories appear in reverse order on: 2009 November 20, 14:34:01
I have all EPs and SPs. I used the latest SimPe to edit the memories for a few sims in Pleasantview. Now everyone's memories appear in reverse order: on the leftmost side is the memory of the latest aquaintance and on the rightmost side is the earliest childhood memory.

I've restored a backup of the N001 folder that I made before making the changes, and it hasn't solved the problem. I've tried restoring a 10-day old backup of both N001 and N002, restarting with custom content disabled -- same thing. Even if I make a new neighborhood, it still happens.

Am I missing something here? Did SimPe edit files outside the N001 folder, and if so, is there any hope? Or is this not a symptom of a larger problem and should I just shrug it off? At first glance new memories seem to be created without incident, in the leftmost side of the Memories pane.
9  TS2: Burnination / Oops! You Broke It! / Talk.../About Major option disappears on: 2009 November 19, 07:54:12
I have all EPs and SPs. I tried starting the game with custom content disabled, loading the lot, saving it, then exiting to the neighborhood and reloading the lot again. Of course, it hasn't helped.

My Young Adult sims can only talk about college majors as long as they haven't chosen one. As soon as they pick a major, the option disappears.


Default Young Adults who Maxis already picked a major for still have the Talk.../About Major menu option. However, their speech bubble shows them talking about an undeclared major rather than their actual major. And if I change their major using either the phone or the computer, they lose the menu option too.


Also, my memory may be a little fuzzy on this, but wasn't there at some point (no later than Seasons) an Ask.../What's Your Major option? I don't have that with any sims.
10  TS2: Burnination / Peasantry / Re: No Witch Overlay on: 2009 November 14, 03:32:48
Thank you very much for this!

It has a small issue though. Sims who have been in a fire or electrocuted will get stuck with the smudgy face even after showering or bathing. Applying full face makeup and taking it back off will clean up their face, but that only works with controllable sims.
11  TS2: Burnination / The Podium / Re: A forum for hack requests? on: 2009 November 10, 09:57:14
We don't really do requests, or new requests, unless they're really urgent, which is unlikely at this point, and in any event, MGS is using the AL engine, albeit in a horrible and undetectable way, and if you are using MGS without AL, this is not a configuration that can be supported reliably in hacks.
That's a pity. I have a few abandoned hacks that would have been nice to have working copies of. I have all EPs and SPs, although I guess that's a moot point now.
I've sent a reply to your PM, sorry about the wait.  Smiley
Oh, no need to apologize. I've been very busy and only checked in now anyway. Thank you very much for writing back. I was missing ServoChangeAppearanceApartmentsEP.package for whatever reason. After a quick test, they seem to be working like a charm (since the AL file won't work without the other one, I take it both are required).

Thanks again. I really appreciate it! The default was driving me nuts.
12  TS2: Burnination / The Podium / A forum for hack requests? on: 2009 October 31, 17:43:28
Is there a forum to post a request for a hack? I can't get Servo Appearance Fix (Freetime) to work in Mansion & Garden Stuff despite following the update instructions (correctly, I think). Should I...
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