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1  Awesomeware / AwesomeMod! / Red house icon on: 2009 December 05, 17:56:47
I'm not sure what I did there, but I was switching between houses to add cribs to them and on one house I accidentally clicked an option (didn't see which, it was a bit laggy) and now the icon of said house is showing red in map view.
What does that mean? Is it potentially dangerous? How can I revert it back to normal?

On another (related) note: sometimes when switching between houses I get a very long error message and have to try several times until it works. Not sure if this is a known bug.
2  Awesomeware / AwesomeMod! / Re: AwesomeStory not producing any babies? on: 2009 December 03, 14:25:45
As I wrote in my first post, I'd like to be notified of who's getting married or getting a baby. That's the only reason why I activated the info popups.
It would be nice if in the near future the ability to choose which information to show in these popups was introduced.
This stuff is perfectly accessible for scripting mods; there's really no need to pester Pescado with it. I just took the related code snippet from the BCM and made a stand-alone birth notifier. I'v made a marriage notifier as well, but it's difficult to test it, because marriages are difficult to initiate without involvement of the active sim. And to work with StoryProgression mods, it's necessary that said mods send the appropriate events so the notifiers have something to catch.

So what should I be looking for to achieve this? Apart from AM I'm not really experienced when it comes to Mods for Sims 3.
3  Awesomeware / AwesomeMod! / Re: AwesomeStory not producing any babies? on: 2009 December 02, 17:00:41
Just so I get this right: Is one crib per house enough for a family in there to get several children, or do I need to place one crib for every possible child they should be allowed to get?
In other words, is a crib in a house just an indicator that they can start having babies, as many as they wish?
4  Awesomeware / AwesomeMod! / Re: AwesomeStory not producing any babies? on: 2009 December 02, 15:09:07
As I wrote in my first post, I'd like to be notified of who's getting married or getting a baby. That's the only reason why I activated the info popups.
It would be nice if in the near future the ability to choose which information to show in these popups was introduced.

Although I must admit, I haven't been playing without a Story Progression Mod ever, so I have no idea if these messages came from Indiestone or from the base game, but they haven't appeared since I removed Indiestone.
Well, my copy of the WA expansion just arrived, going to install it now and see if my game actually works after that.
5  Awesomeware / AwesomeMod! / Re: AwesomeStory not producing any babies? on: 2009 December 02, 07:59:55
As I said, I've been using Indiestone and just recently switched to AM for Story Progression, so of course it was enabled all the time.
I've also tried NRaas Story Progression, but it's not what I wanted. It was on a different savegame though, so this one has just been influenced by Indiestone before.

I guess it's the fact that most houses have no cribs. I play the same neighborhood since I started playing months ago, there are a lot of custom houses placed already, which is why I'm not going to start over with a cribbed-out neighborhood.
Guess I have to place the cribs manually then, unless there's a way to get around the need for a crib in each house to make the Sims procreate.

I get the message that a Sim doesn't have a romance victim every now an then. But sometimes they also find a partner. It just happens a lot less than it was the case with Indiestone.
There are lots of Sims of both sexes without a partner. I don't care if an Elder marries a Young Adult, I just want them to breed. Cheesy
6  Awesomeware / AwesomeMod! / AwesomeStory not producing any babies? on: 2009 December 01, 17:54:16
I've been using Indiestone as story driver since it came out and just recently switched to AwesomeStory, so I'm used to the way Indiestone worked.
There were always marriages and a constant supply of offsprings, but somehow this seems not to be the case with AS. I've been playing for several Sim weeks now and most of my Sims are aging without a partner and producing babies.
Is this the normal behavior or might it be related to a bug? I'm using the base game with the latest patch and the latest AM.

Also, is there a way to fine-tune the AS popup information? I'd like to be notified of marriages and babies, but I don't really care if someone goes to work.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Neverending pregnancy on: 2009 October 24, 17:12:07
I checked the commands listed when you type "help", because I thought they're all in there too, but obviously it's not the case.
Anywho, it seemed to have worked, the first Sim I tried it on aged right on the next day. Problem solved it seems.
8  TS3/TSM: The Pudding / The World Of Pudding / Neverending pregnancy on: 2009 October 23, 17:30:54
Every now and then one of the NPC Sims in my town will get pregnant but never give birth. Thus they get immortal, forever haunting the neighbourhood.
They marry, but can never get children, they survive their husbands and ruin whole families, because there will be no heirs.
I currently have three such Sims who I have to get rid of, I just don't know how. I need to either kill them on the spot or get them an abortion.
I couldn't find any console commands for either option.
I use only AM and Indiestone, both with standard settings. Any tips are appreciated.
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