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TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
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on: 2014 May 12, 22:10:55
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WCIF a mod that will cause the tractor to collect all harvestables in one circuit? Although I have simplified the tractor route to a simple circle I still need at least 5 trips to force collection of all of my farm.
I haven't used the tractor for harvesting yet But my sims have a huge garden and using the tractor may be something for me to consider when building on to their home. I'll keep an eye out if I see any mods to improve the tractor's ability to collect harvestables. Just as a suggestion, perhaps Inge would have something on her site or maybe Nona would consider this project? They are very talented. http://www.den.simlogical.com/denforum/index.php?board=58.0 Madam Mim, here is the link for your mod request it was created by Nona Mena. I have tested it myself. It works beautifully. I hope you enjoy. This is the official link telling all about the mod and where it can be uploaded: http://www.den.simlogical.com/denforum/index.php?topic=3099.0 (Revised to improve quality of post and to delete identical link.)
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2014 April 13, 16:27:05
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There's a few different things that could be causing lag. MTS has some good tips on it. I appreciate your input Sigmund. However after reviewing the link you posted it does not explain why my game ran smoothly with the lots merged together and were rendered unusable. While with uncombined lots I experience lag problems. To clarify: When the .packaged lots are removed from the library I have no lag or problems with the game. Perhaps you failed to read the entire post? Or perhaps I was unclear when asking for assistance with the actual problem? Again, I would like to keep them but certainly am not married to the silly things. So for the sake of smooth game play I will sacrifice them. However if there is a solution I'm willing to give it a go. It's just that I have a passion for nice homes and have a vast collection in several different themes. No, I read your post. But as far as I could tell, your question wasn't specific to store lots, so it didn't make sense to go into a lot of detail about it here. If you haven't tried some of the suggestions in the MTS thread that deal with lag, I'd definitely take a look. If you want to experiment with merging lots and start a new thread about it, that's an option, too. But as far as I know, it's not a method that's well-documented, so your question is more likely to get the attention you want if it's not buried in a thread about something else. You're right Sigmund, thank you. I will post my question into a new thread, it clutters this one unnecessarily and is not related to store content.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2014 April 13, 04:58:45
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There's a few different things that could be causing lag. MTS has some good tips on it. I appreciate your input Sigmund. However after reviewing the link you posted it does not explain why my game ran smoothly with the lots merged together and were rendered unusable. While with uncombined lots I experience lag problems. To clarify: When the .packaged lots are removed from the library I have no lag or problems with the game. Perhaps you failed to read the entire post? Or perhaps I was unclear when asking for assistance with the actual problem? Again, I would like to keep them but certainly am not married to the silly things. So for the sake of smooth game play I will sacrifice them. However if there is a solution I'm willing to give it a go. It's just that I have a passion for nice homes and have a vast collection in several different themes.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2014 April 13, 03:11:50
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My game is very slow to load and the gameplay is choppy with numerous halts and lag. I have all S3 eps and stuff packs. I also have all store content and Awesome mod. Most of my custom content is combined using s3pe I have most everything installed using .package format. What I do not have combined are a few Mods from Shimrod, Twallan, Twoftmama and Bluegenjutsu. I've checked with Delphy's Dashboard and have no conflicting mods. My game is fully patched to 1.67.
PC specs are: OS version: Windows 7 6.1.7601 Service Pack 1, AMD A8-4500M APU with Radeon(tm) HD Graphics,GPU: 5 GPU Memory: 4 CPU: 1 RAM: 4 CPU Speed: 1896 Threading: 3 Adjusted CPU: 2128 RAM: 7650 Adjusted RAM: 7138 Cores: 4, Driver: aticfx32.dll, Version: 8.17.10.1116, GUID: D7B71EE2-DA43-11CF-D077-2738BEC2C535 I'm not sure if this information is helpful and will add to it if needed.
I combined several of my custom lots. Although the lots went through s3pe without difficulty when I tested in the game none of them were available for placement. I had the .package placed in my library folder. During testing after the Lot packages were merged I noticed how smoothly the game loaded, I was so happy! But then the bad news, the lots weren't visible, as I'd said earlier.
So I am wondering if my Resource cfg needs to be or could be updated to read merged packages in the library? Or perhaps if that is not the case could they be converted to a .dbc file? I'd like to keep the lots but right now the game is horrible and virtually unplayable.
I'm really looking forward to S4 and have a strong suspicion S3 might go down into game history as a bad joke because of all the problems and fixes that are needed. I'd appreciate your help.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Piss and Moan about IP thread
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on: 2013 July 16, 22:37:44
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Oh the angst! I became so frustrated with routing errors I even killed my sim self when she became stuck at a dresser on her house boat.
All that aside, boats in my sim's inventory continue to pissadear (disapear) and my Sims can no longer interact with other sims when directed. I did "Resetsim" then tried "reseteveryone" that did piddly-shit-squat nothing in solving the interaction issue. I've also pulled various mods, ran Delphy's Dashboard and replaced mods, everything is updated appropriately. The only conflict I've noted is with Rachelstoolbox's July update Sims 3 Store Updates 021-040.package and her own Sims 3 store fixes 06-26-2013.package. Not sure what to do about that situation.
I'm beginning to believe my sims are conspiring a revolution against my godlike abilities. The whole situation is very irritating and I am becoming strangely paranoid, to say the least.
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TS3/TSM: The Pudding / Pudding Factory / Re: Appaloosa Plains updated for Seasons
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on: 2013 January 15, 06:09:49
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Like you, Witch, I have found Appaloosa Plains the best looking, easiest to navigate, and the most compatible with the Supernatural and Seasons expansion packs. I've played all the other worlds after obtaining them both and Appaloosa Plains is my favorite. You really put an extraordinary effort into the making of this updated 'hood. I'm looking forward to playing.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance!
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on: 2010 September 02, 17:28:05
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I believe I discovered something quite useful while murging all my packages in my Mods/package folder. I got this wild hair and after backing up all my files in the Sims 3 DCCatch folder. I decided to try and murge those packages. After testing the murged package everything still showed up in my game. And thought, "well that's all fine and good," but not remarkable. Here's the kicker. Today after downloading some new houses I used my Sims 3 Launcher from E-axis. First time since murging my DCCatch packages. Usually when I run the Launcher the process takes a really, really long time. It's a pain in the ass, right? I've lurked on this site long enough to know that several people have complained about this problem. However, After I'd decrapified my sims3packages, like usual. The Launcher started almost immediatly! Wow! The crazy thing ran like a dog with it's tail on fire! I have only done this once and beware when I imported the packages into the s3pe it took me an entire day and night. My DCCatch folder was pretty darned big, so over all this still requires some more testing. All I know is that I am really impressed with this entire method. No more lag, no more problems, everything works beautifully. I could just kiss you Anach. Thank you.
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TS2: Burnination / The Podium / Re: The "Where Can I Find This CC?" Thread - Because you fail at Google
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on: 2010 July 20, 03:21:49
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I'm looking for a mod which I saw a long time ago on MTS2, however I haven't been able to locate it since The Sims 3 came out. The Mod caused the evil witch to have a normal appearing skin tone and if I remember correctly it also prevented the yellow flakes from appearing on the good witch's skin. If anyone has heard of this mod or knows where to find it I'd appriciate the help. I've searched MTS2 under witch, skin tone, and their mods. Thank you.
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Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread
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on: 2009 October 14, 18:53:05
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Having a body slider which could change the hip and waist sizes would be great. Another trait to consider may be: Town Bike: Positive moodlet from conquest without commitment, where a sim need not develop a love relationship with the target in order to be overly promiscuous. This trait would be copacetic with the flirty trait.
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