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Pages: [1]
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6
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Awesomeware / AwesomeMod! / Re: Boss keeps changing.
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on: 2010 July 07, 21:43:22
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This is normal behavior for the mod. When a person receives multiple promotions, he or she will surpass the current boss at some point. AM uses that same behavior.
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7
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Awesomeware / AwesomeMod! / Re: Awesomemod's hidden traits
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on: 2010 June 28, 22:05:42
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Last time I used some of these hidden traits Incontinent and Narcolepsy both worked. Uglybutt and Smackable didn't seem to do anything. I gave one sim the Tealdeer trait, but didn't follow her around long enough to see if it worked.
I don't use teen-adult romance mods so cannot confirm the pedophile/bait/sex offender traits, although I've seen enough pedobears rant about it on the forum in the past year. So they must work.
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8
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Awesomeware / AwesomeMod! / Re: Switch household while playing
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on: 2010 June 17, 23:38:20
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I couldn't find any topic of this.. Where is the newest download for.. Umm I don't really know the name of it.. But I'll explaine: If you hold in shift and click on a sim or house and choose switch neighboorhood, it will. But because i have to refresh AwesomeMod i wounder were I can? Sorry if I'm bad to explaine.. Hope you'll understand anyway! If you didn't get it last time, why would we help you this time?
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9
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
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on: 2010 June 15, 02:20:16
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Do your sims have a crap fridge? I believe it doesn't automatically whisk them away any more if they would be spoiled by the 'Tastes like Fridge' moodlet. You can still manually drag them to the fridge, though.
Nope, I'm using the best one there is. I've been manually dragging them to the fridge today. Be sure you have it enabled, too. It is disabled by default.
Yes, I am aware of that. I have it enabled. Notice I didn't mention dirty dishes and laundry everywhere, because they are being taken care of. Only meals are out and not going into the refrigerator.
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10
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Awesomeware / AwesomeMod! / Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
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on: 2010 June 14, 22:29:16
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I've noticed two things consistently with AMB and AM: 1. In map view, if I ctrl-click on anything (a house, workplace, sims, etc.) 9 times out of 10 I will get the sim's melted-face look when making my selection. 2. Hand of God used to whisk away my newly cooked meals into the refrigerator. Now my served meals sit on the counter and decay.
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11
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TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's borked
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on: 2010 June 13, 06:01:24
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I had a sim roll a want to move in with his wife (he lived with her also) prior to AMB or the recent patch, so this is not new. I have also rolled the want to cook a meal right after having cooked it. In fact, it wouldn't be a normal sim day for me if that didn't happen!
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12
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TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror
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on: 2010 May 31, 00:40:49
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Yes, when I wrote that it "shows" I meant the notifications pop up. Sorry for my explanation error.
I did as you recommended and now it is working as intended. I'm usually meticulous about deleting the scriptCache every time I install a new mod. Perhaps I failed this time.
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14
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TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror
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on: 2010 May 28, 00:47:55
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The question whether a sim is qualified to be a redneck is not random, though. There are 6 clues right now: 1. low net worth ((lot cost + family funds) divided by number of sims in the household); 2. less beds than sims in the household; 3. job level of 2 or lower; 3. no sim in the household has a job level higher than 4; 4. 3 siblings or more; 5. 3 children or more;
If 4 or more clues are true, the sim gets the redneck score. I admit it's kinda crude right now. I would appreciate suggestions on how to improve it. It might be too easy with what you have currently for a sim to be considered a redneck. For example, a new couple who married and lived in the parents' house finally move into their own. Usually the game moves them into a house with no pin money (clue 1). They are young, so they have low level jobs (clue 3 and 4), and one of them may have three siblings. They could be rednecks based on the math, but they could also be workaholics, athletic, ambitious, etc. Is there any way to use traits as part of the equation? I envision a redneck with much of the above and also someone who is a couch potato or slob, and maybe party animal (they love that liquor). If that is possible, perhaps the threshold could be raised to five or more clues. Of course, I'm just throwing out some ideas. I intend on tweaking the scoring system for now to see what works best for me. We all know that poor families breed just the same, right? Often more, since they tend to place more value on family than on personal (work-related) development. Well, yes, that is true. It made sense to me in the 'hoods I tested it in. You tell me, if it makes sense in your 'hood. Put that way, that does make sense and that is how my 'hood operated. It just so happened that the 'hood I first ran the BCM on had a more genteel flavor to it. I thought that more money would make it at least easier on families to sustain several children. However, the way it works currently is more realistic. Edit: Raw data says I have six pregnancies. Sustain-o-Poll only shows two couples. Should it be showing all six?
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15
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TS3/TSM: The Pudding / Pudding Factory / Re: The Birth Control Mirror
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on: 2010 May 26, 19:44:52
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ShowScoredBCMVictims works. It makes sense, especially when trying to configure the Sustain-O-Mat. FYI, I had a sim with FaS1200. Is it supposed to be that high?
What I'd like to know is how exactly a sim's score becomes that of a Redneck. I have one sim whose score is 50. She has a FaS of 500, which is her only high number. Edit: I was rushed when I wrote this earlier, so let me rephrase... I'm interested to know exactly what data churns out the overall score. I have three females who are 50s, two 12s and one 1. But what does the 50 represent? A sim who is flirty, low FiS, high FaS, etc.? Or is it just a random number and they just by chance hit on it?
Is it also possible to configure the Sustain-O-Mat with regards to the financial score? Last 'hood I used BCM on I had lots of poor families who would overstuff the houses, and only the men could work with any regularity. I like how your scoring system takes into account "this" first and "that" later, and I think that taking a good financial score into consideration could influence the decision to have more babies. (Of course, if this is already into effect and I just haven't played with it long enough to see it, I do apologize and thank you in advance.)
Also, I would just like to add that I really like the way you changed the Raw Data. It's much easier to read, along with the fact that I get a much better snapshot of what my population looks like, e.g. more females vs. males, not enough cribs, etc.
Edit: Sustain-O-Poll shows thumbnails of women who are pregnant and the father, but there are no names, words, etc. When I mouse over the thumbnails they do not mention who the women are, so I didn't automatically know them since I haven't played them. I wasn't sure if that was supposed to happen.
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16
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TS3/TSM: The Pudding / The World Of Pudding / Re: Stupid pink heart moodlet
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on: 2010 May 03, 19:57:38
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I've never paid attention to this before, but after seeing this thread I started watching for it. This moodlet stuck around for four out of four sims. I'll keep watching, but it could be that the moodlet goes away one you progress to another stage (e.g. engagement).
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18
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TS2: Burnination / Peasantry / Re: Clean and fixed Uber-Megahood! FINISHED!
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on: 2010 March 12, 02:58:14
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See, that's where you're wrong. When you go to visit a foreign country, you don't all expect the citizens to start speaking your language and adhering to your native culture. It's the same for a forum you've never been to or been a part of.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Exit Stage Left, Please.
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on: 2010 March 11, 23:22:21
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Yes, I've been using the FPS limiter and the booter along with AM.
It happened again today (I started a new neighborhood since my last one was borked). After a wait, I shut down through task manager, restarted the game and it happened again after about twenty minutes. However, this time I am only playing one sim and she was taking a bath. My guess is another sim in the world was trying to go somewhere and just stopped the whole thing up.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Exit Stage Left, Please.
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on: 2010 March 09, 19:18:35
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So your screen can still move around, but time and sims stop? Mine is different. The whole thing stops (except animations of trees and and sounds, however cars do not move) and I can't scroll anywhere to find the problem. The longest I've sat and waited for the hiccup to fix itself was about an hour. I basically left it running and did housework hoping it would right itself. During these times, I have to manually shut down the game with Windows.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Exit Stage Left, Please.
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on: 2010 March 08, 06:01:22
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I've had this happen ever since I first got the base game, before I had ever even heard of AM. From discussions I've searched for on the Intarwebs, the closest thing that people can find to this is when a sim (or several) are attempting to route to a particular location that does not have any routing available. In other words, the creator of the 'hood left several broken links from point A to B and the sim got stuck half way. Unless you pick the 'hood apart in CAW, this is going to continue happening at random.
Personally, I've configured AM to autosave every 30 minutes. Like I said, this has happened a lot to me and I'm not ready to dive into CAW just yet to fix the broken links.
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22
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Awesomeware / AwesomeMod! / Re: AwesomeStory not producing any babies?
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on: 2010 February 26, 17:55:40
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Try the search feature. In about two seconds I was able to find an explanation to your current situation. Note: There are several threads to read before you come up with your hypothesis. Don't just read one and think that is your answer.
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23
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 February 23, 23:37:39
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You obviously didn't install the framework and/or AM correctly. Download the framework and go through the steps again and pay close attention to the instructions. I'm certain that it doesn't say anything about deleting the resource.cfg files from the directories.
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Awesomeware / AwesomeMod! / Re: those motherfuckers.... 1.10.6???
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on: 2010 February 23, 20:35:02
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um, because it takes time and patience to help others and I wanted to let the people who helped me know that they're not just wasting they're time and I'm actually listening to them
Usually one would only post if the problem still occurs. Otherwise, when someone has gone silent it is generally assumed that the problem has been fixed. No need to let everyone else know.
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TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The complete version
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on: 2010 February 23, 20:23:40
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Downloaded and started playing the world first thing this morning. I must say, it's absolutely gorgeous and I especially love the houses.
The only problem I've run into is the office district. I put one sim in the journalism career. He would get in the carpool, but the car wouldn't move from outside his house. I canceled the action, and then sent him to work in a taxi which fixed the problem. After work, instead of running to the end of the path to get into a taxi on that main road, he would run down the paved path and then down the hill to a carpool waiting right in front of house 21 East Geeder (I think, I didn't write it down...) which is at the base of the hill right behind the business building. He would get in the car and again sit.
Now at first I thought this was due to the location of his house, so I tested it again with another sim in a totally different house. Same issue. I changed her occupation to science. Still stuck in the carpool in front of the house. Sent her in a taxi. When she got out of work, the carpool was right in front of the military base (so she didn't run down the hill). She got in the car, was stuck, and when I canceled the action, she was stuck on the sidewalk. I had to resetsim to get her to move again.
I'm not sure what is doing this (other than a routing issue?). I haven't checked the remainder of the businesses in the office district just yet.
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