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1  Awesomeware / AwesomeMod! / Re: I can't seem to get awesome mod to run... on: 2009 September 08, 22:15:47
Ok sorry about not posting in the question/tips thread.  I did look around though.  There were ones similar to mine but the solutions were all things I had already done or that didn't work.  Example was one almost exactly like mine but a Vista instead of XP.  She downloaded a different version of Monkey and it worked.  I did it, no such luck. 

Thank you.  I will try this and hopefully it will work so I don't have to resort to erasing everything and starting from scratch.
2  Awesomeware / AwesomeMod! / Re: I can't seem to get awesome mod to run... on: 2009 September 08, 19:53:13
It isn't working at all.  I was reading through all the questions that were similar to mine and saw one that had an answer about doing showconfig to make sure awesomemod was running, I tried and nothing.  Not to mention I have tried making a house sacred it doesn't work and the things awesomemod should do (example: keep my seems from standing for over an hour when they are supposed to be doing something) never happens.  So it isn't doing anything just sitting in my mod/packages folder taking up room right now which is really sad.
3  Awesomeware / AwesomeMod! / I can't seem to get awesome mod to run... on: 2009 September 08, 19:40:25
So I have tried everything.  I followed the directions exactly.  I used Helper Monkey.  I tried removing and redownloading it several times.  All my caches are deleted and I made sure I only had the indiemod installed and not indiemodcore installed.  I deleted the file scriptcache.package.  The only thing I can thing is in my Game/Bin folder I have a gameplay.package, scripts.package, and simcore.package.  Could those be messing with awesomemod?  I thought about just deleting them but I didn't want to do that if I was being an idiot and that would mess everything up.  Any ideas. 

Oh I am running the patch 1.4 if that matters.  I really want to run it but I just can't seem to get it to go.  Cry
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