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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! on: 2010 June 29, 20:19:30
Okay, thank you.
I as just unsure of whether the game slows down because of sheer number of files or the size of them. I believe the number is something along the lines of 250MB so I'll keep my files around there.

If I have all my CC down to roughly 30 packages, (all under 150mb), and my game is still slow should I look elsewhere for the solution? Like converting my launcher files?
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! on: 2010 June 29, 19:17:20
Can we merge the merged files? Or would this be completely redundant and just create a huge package file that our games can not handle?
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 27, 23:06:18
I have no doubt that it was user error of some sort because 99% of the time something like this is. I'll just reinstall/patch the most recent one. I did remember to delete cache though, for I have made that mistake before. I didn't think to check if the patch installed properly or if my base game had updated as well. Thanks for the idea.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 27, 22:04:50
You mean 3.2? Because when I download and run the current version it states that there in a core mismatch, which in my previous experience has showed that I do not have the correct version of awesome. And yes I am using it from the "test" folder and not the public download.

Replaced config. My original was possibly corrupt.
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 March 27, 21:14:31
I just have a quick question. I have noticed that there are even more new traits, (and I mean ones such as: Racist, UglyButted, and Slap-able) and even though I have tried testing them I am still unsure of what they do exactly. I have searched the forums and I have found a thread about the old traits, however instead of necromancing it from 2009 I though to post here instead. Some of them have obvious names that I have figured out, or have obvious effects, however some of them have obvious names but not so obvious effects (Such as racist and uglybutt). I would type up a list however I have patched to correct the "crash when minimize' bug and I now have to wait a day or so for pes to update.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 January 15, 23:16:25
I have been trying to cut down on my hair and clothing for I don't know how long. The problem is that I stupidly did not rename the files to give me any indication of which one is which, and when using different package manager programs the icons do not show up. I truly only use about 20-30 hairs at most and the clothing has only around 40 pieces I use. I need to find a way to filter and delete the whole extra GB I have laying around. I do not know how to fix mods so I won't even try in the risk that I will break things even more.

Would attempting to import every file to see which ones cause an error work? (I am willing to allocate my time to this.)

EDIT: I just realized that my objects are not working either. The only cc working are store items and things that were installed through the launcher.

Delphy has just released this program:

http://www.modthesims.info/download.php?t=387006
Quote
It's basically designed to let people easily clear the cache and identify problem content.

This tool has 3 main tasks:

- To easily show you which games you have, whether or not they have a full framework, and to browse to that games root folder.
- To show you the contents of the Sims 3 cache files, and clear them
- To show you all of your custom content in .package format, and display any "corrupted" files, or Sims 2 content, or stuff that just plain wont work.
I'm going to try this to see if it helps my problem at all. It probably won't find all my corrupt packages but it is worth a try.


I've got everything working. I had to do everything on a vista emulation on my mac Sad
Thanks for the method though. Shaved off around 20 minutes of lead time.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 January 14, 22:37:28
I'm running the process monitor right now to look for any bad files.

I currently have less than 200 files in a folder and less than 250MB in folders labled: Hair1, Hair 2, etc

I do not have any sims3packs for I just install them with the launcher unless its new store stuff which I have already got working fine.

I have already used the blue lot fixer on the files I will just run the merged packages through afterwards to see how that goes.

I will try to use the "from file" option to see if it helps at all.

I would have understood if your grammar was correct, thank you for trying to clarify for everyone. Smiley

Thank you for the reply. I will try out everything as soon as possible and post results. I also need to look at the whole "Only reading 2.2 framework" issue.

EDIT: I am successfully importing my files without any type of error messages. I ran the process monitor and found a few errors and fixed those. I have found that the "from file" options works for my but not the experimental one.

My hair and clothes still do not show up in game. I am however now able to create packages at least.

When run through the blue lot checker it comes up with an error so I'll go to the support for that to see what to fix.

Edit 2: I run the files through the blue lot and they are coming through clean. I am genuinely stumped.
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 January 14, 21:15:58
------------------
System Information
------------------
Time of this report: 1/14/2010, 13:59:02
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5Q DELUXE
BIOS: BIOS Date: 03/25/09 09:46:13 Ver: 08.00.14
Processor: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz (4 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 1922MB used, 4729MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled

This is just the basic dxdiag file. If there are specifies you need then just say so. I checked the version I have installed and it says 1001-03-1524.

I have tried splitting my files into smaller ones around 200mb and I still have the problem so I am guessing it is my actual content then so I will begin checking for errors in those. Objects work clothes and hair do not.

I'm off to make sure that the object files are working because they did not get the error message (Except for the xml but I'll try to fix that on my own so I don't bother you with that)

I packed all mods except script mods (xml tweaks, core mods)

Most conflicts I let it resolve by deleting duplicate records automatically, except in cases of xml type files with the resource key of "0x0000000000000000" (see below)

After the import was complete, I deleted all the type "0x73E93EEB" _xml files with a instance of "0x0000000000000000" , as these manifest files appear to be leftovers from the sims3pack versions of the file and don't seem to be required by the game, but will be a main source of conflicts.

I have not packed any form of hack or file that modifies game behavior. I just clicked okay and let the program work things out. I delete the specified xml files.

I'm headed for a tl;dr soon :\
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 January 14, 04:12:22
As Inge posted above, make sure you get the experimental version that I have updated the link to just now, that should stop the error, if it doesn't, then it's most likely a lack of RAM. Also it's normal for s3pe to go into a state of "not responding" while saving such a large file, just let it run until it saves. The largest file I save is around 250MB. If all else fails you can try dividing your items up into small files (Female hair, male hair, etc).

Also, you don't need to save the files as .dbc, you can save as the default name which is .package, there is no difference in format. This will save you altering your resource.cfg

I have the version that was posted on the main page on 13/01/10. The problem still happens with the larger number of files. However when doing my 200MB files it only tells me that xml files need to be merged separately or what ever the message is.

I believe that now with this added on to my problem it begins to resemble a problem earlier on in this post so I will look there for answers. I may just split all my files up like you said. Thank you for the reply.


I am now getting a different error message even with the smaller file sizes:

"s3pe

Unhandled blah balh same as behore if yo uchoose quit blah immediately.

Exception has been throws by the target of an invocation."

So roughly the same as before except the last line and the title of the popup. My object files only gave my the xml popup and this is only an error with hairs and clothing so I may check for more conflicts in case I missed any.

Another popup reading :

System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

   at System.Collections.ArrayList.ArrayListEnumeratorSimple.MoveNext()

   at System.Windows.Forms.Application.ExitInternal()

   at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)

   at System.Windows.Forms.Control.WndProcException(Exception e)

   at System.Windows.Forms.Control.ControlNativeWindow.OnThreadException(Exception e)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

   at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at S3PIDemoFE.Program.Main(String[] args)

appears after as well I have no idea if this is important or not.

(Sorry for the long post!) I don't know if this has anything to do with my errors but I am running Windows 7. I do have framework 3.5 installed but the s3pe says it is using 2.0 so that may be where the problem lays. I have no idea why this is happening for my 3.5 is enabled. I will look on other windows 7 help sites to find an answer to that part.


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 January 13, 03:35:51
I am having problems getting my clothing, hair, and objects to work.

I figured the first option to look at is user error so here is what I am doing and what is happening.

1) Open s3pe. (The version I downloaded from the first post)
2) Select File>New
3) Select Resource>Import>(EXPERIMENTAL) As dbc...
4) Select the "sims 3 package" files I want to import.
5) The program then begins importing and I wait for it to finish.
*6)A popup shows up that says:
"Microsoft.NET Framework

Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

Exception of type 'System.OutOfMemoryException' was thrown"

At the time of the message only 70% of my ram is being used so I am not sure if my ram is the problem. I believe I have the required net framework but I will double check.
7)If I click continue I get the list of package files with all the numbers and letters as names.
8 ) I input "0x73E93EEB" into resource type and filter my files.
9) I delete the files with the instance "0x0000000000000000"
10) I then turn off the filter and save the file in my mods folder as a package file.
*11) After saving simpe then changes to Not Responding and I have to force quit.
12) I start up the game and my downloads are missing.

I have 203mb of objects, 1.22gb of hair, and 944mb of clothing.
I did not put any hacks or mods into files and I have .dbc files enabled in my framework.
11  Awesomeware / AwesomeMod! / Re: Are there enhanced body modifier sliders? on: 2009 November 18, 19:45:59
http://www.modthesims.info/showthread.php?t=377975

Here are some new body sliders. However this is still in beta.
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