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Pages: [1] 2 3 ... 16
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7
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2011 November 18, 04:55:53
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Why do sims insist on having huge spaces to play guitars in? I'm trying to get one to play in a 4x4 space. All clear. She keeps trying to go into the lobby outside to play instead (Its 4x6. Not much bigger.) If I lock the door and force her to stay in her apartment, she whines and won't play, even though she has plenty of space. Could the space required for this action be reduced or something?
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11
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TS3/TSM: The Pudding / The World Of Pudding / Re: TSR shit showing up as store content! WTF
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on: 2011 November 17, 02:00:35
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Sometimes worlds have CC attached. If they do, you cannot uninstall it without removing the entire world first. In addition, if you have too many things installed with the launcher, you will not see everything that has been installed. Is it possible for the cc to have a store icon in game, yet be installed as a package if it's cloned from store content? No.
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13
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2011 November 16, 19:57:55
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When I removed the entries for counters and cabinets, I basically just disabled them by deleting whatever had the name attached, and the OBJD entry if that wasn't labeled. It worked fine for me, no weird STBL issues. Trying your method for removing them caused S3PE to crash multiple times, till I gave up. The other method I've used to remove extra files is to redownload whatever I want to remove, turn off sorting, re-import it, and then delete the stuff it adds.
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20
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2011 November 11, 17:08:43
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Look through my post history for step-by-step instructions on how to install worlds. It isn't that hard. .World files can technically be used, but only if you like reading file names as descriptions for everything. I also am not experiencing any of the problems you are reporting. Haven't seen any missing or broken descriptions, (I'm using English. Is your game in some other language?) I'm not seeing the sectional being duplicated, and I'm honestly not sure which counter is 'Thurstan's'. (Google doesn't seem to know either.) The sectional also has a different name in my game, 'Lazy sim sofa sectional'. I get it now.. I was reading that as 'counter' and not 'coffee table'. Those need to be removed from sim-pack form as well. I didn't know they were included. They're also classified as coffee tables, which is what threw me off since you said 'counters'. They're fully functional in package form, but the sectionals themselves are not, which is why the sectionals need to be decrappified/installed via launcher, when the coffee table parts of them don't.
Are the decrapified objects showing up in game? If so, ignore what the launcher says. There's a limit to how much stuff it will remember. This is another great reason to avoid the launcher whenever humanly possible.
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21
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2011 November 11, 07:48:28
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Sims need to realize that the auto-noms pet feeder from the last store update is a 'bowl' so they'll quit getting wishes to 'buy pet bowl' when they already have that one.
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TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
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on: 2011 November 08, 07:43:42
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If the mac user is using decrapified simpacks, then they need decrapified packages to make the fixes work for them. Decrapification makes an object read as 'different' from its original package, which is also why you end up with a lot of duplicates if you have both simpacks and packages of the same thing installed, unless your packages are decrapified, or your launcher installed things are not decrapified. Using crapified packages in a game with decrapified objects results in a lot of blank, unselectable entries in the catalog since the object being referenced is not present.
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