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TS2: Burnination / The Podium / Re: Confusion (dumb pets questions)
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on: 2006 November 24, 00:38:58
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Cassandra adopted a stray she found at the park and brought him home, where he was immediately attacked by her other dog and ran away before she had time to put his collar on. Sniff. He still shows up as part of the household with the same 'run away' graphic as they use for teenagers, so I'm guessing he'll come back eventually, collar or no collar. Although Cassandra may well be dead by then.
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TS2: Burnination / The Podium / Re: Any one using Planetary Pet Store
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on: 2006 October 22, 21:13:54
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Yes, it seems the petshops are designed to be owned community lots rather than a place your sims might actually visit to buy a pet, which is vaguely disappointing as I'm not that into running shops. Kaylynn took her daughter to Pepe's Pets to get her a womrat, but all she could do was watch and play with them. They had to come home and order the cage from the catalogue. Complete waste of time. I can't see why they don't at least let you buy empty cages.
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5
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TS2: Burnination / The Podium / Re: Linux?
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on: 2006 June 13, 12:25:39
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Another Linux I've downloaded is puppy linux - boots off a USB stick, I thought that sounded like fun. Haven't tried that yet either.
I like Puppy, mainly because it's the only distro I've found so far that works on my seven-year-old Toshiba.
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TS2: Burnination / The Podium / Re: Mitch is bugged and buggy
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on: 2006 May 29, 01:09:19
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Same thing happened to me when I moved George McCarthy's dormie girlfriend in with him and used the college adjuster to make her the same age; her meter never showed the proper level except for when she was at the SS lot. She graduated Summa Cum Laude while in the red, so I wouldn't worry about it
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7
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TS2: Burnination / The Podium / Re: An unawesome question about lot moving
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on: 2006 May 07, 13:08:49
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I have three sims living in the Dreamer house and I find it reasonably playable because the upper floors (I added an extra storey) are really just used for sleeping or working out. All the eating, socialising, and the rest of the skill building takes place downstairs or in the garden. They come downstairs in the morning and don't generally need to go upstairs again until bedtime.
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TS2: Burnination / The Podium / Re: Sims, birds, and bees
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on: 2006 April 29, 15:11:30
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Let's face it... if you and your partner are one skin color and you go pop out a kid that is a completely different color...somebody is going to be wondering what the heck is going on lol My sister did that storyline with DJ Broke and his wife, a Romance sim who got herself knocked up by her only black boyfriend. Sister made him shout at his wife continuously until she walked out. Leaving the baby. Now that is stupid behaviour.
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TS2: Burnination / The Podium / Re: Resurrecting Bugs
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on: 2006 April 26, 23:24:14
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<blockquote>If there is a pink box at all (which means there is no character data) then you have a problem.</blockquote>
Is there any way at all of retrieving these sims? Brandi and Dustin Broke are showing as 'no character data' after their tombstones disappeared, even though when I open their files in SimPE their personality, skills, memories, and everything else are intact. It's driving me nuts. I don't even want to resurrect them, I just want the graves back.
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12
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TS2: Burnination / Planet K 20X6 / Re: Weasel's 19th Century Challenge
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on: 2006 March 16, 17:00:35
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How do you set for the "period"? by generation? then how many generation? or by sim weeks?
How many era-restricted Legacy sims do you start in your neighborhood? Just one in midst of other "modern" sims? If so, do you dress them according to the era as well?
Basically it's generational, but I'm not too strict about that. I've kept them Victorian for longer than I 'should' have because it's my favourite historical period and I didn't want them shooting into the future too early. Gen 3 married the postman yesterday, and the gender of their offspring will probably determine how quickly I move into the 1920s. (On the one hand, I downloaded a Model T Ford from MTS2 yesterday. On the other, I'm having trouble finding teen flapper dresses...) I started a new neighbourhood for the legacy with just one playable Sim, my legacy founder, all suited-up with a top hat. He married Brandi LeTourneau, who was whipped into 19C costume as soon as she moved in Satellite households set up by spare descendants who didn't make it to heir are also dressed according to the period. Townies and NPCs are in modern dress. I did have a hack that let my maid dress in Victorian style, but when the mail deliverers began turning up as llamas I got rid of it. If I were starting fresh now I'd deleteallcharacters to get rid of the townies and FORCE my period sims to marry NPCs. I wish I could give you a link to my exchange story, but the official site is down, and anyway it won't let me upload the second installment because the file's too big. I think blogspot or livejournal beckons...
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TS2: Burnination / Planet K 20X6 / Re: Weasel's 19th Century Challenge
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on: 2006 March 15, 23:03:10
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This is way harsher than the restrictions I have on my historical Legacy neighbourhood. My Sims have phones. For all friendships to be maintained face-to-face is totally impractical, and even before phones were invented people would have been able to communicate by letter. They also have indoor bathrooms, because they're rich. They are not, of course, allowed personal electronics, TVs, computers, stereos or cars (though it's the early 1900s now, and if I could find a nice vintage downloadable they would be). Aspirations are determined at random. This is actually a lot harder than just making all girls family, because fortunes have a really hard time of it in a world without TV and bowling alleys. Nobody goes to uni (they'll get that in a few generations time, when I'm up to the 1960s and we can go all counterculture) so most of them take an aspiration hit at that stage. Most of the women and teenage girls don't have jobs, but some of them do. My founder's wife was a nurse when he met her and progressed to the top of the medical career. That's not even anachronistic, since there were women doctors from the mid-1800s onwards. The way I play isn't really challenging enough to be a challenge, it's more of a way to spice up the Legacy routine a bit and have fun hunting for pretty dresses. Plus it gives you an impetus to play on, because you want to get to the next period and redecorate
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TS2: Burnination / The Podium / Re: Gravestone Glitch since OFB?
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on: 2006 March 10, 17:47:55
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This happened to me when Philip Goth's nanny died; Dina selected 'move this grave', I got the 'sim has died on another lot' message, grave vanished and did not show up on community lot when I went in to build. I haven't tried sending any sims there yet, though, so that's my next move; thanks for the tip.
I just moved another nanny grave successfully (what can I say, I don't like nannies), so it's not happening all the time. That said, I got 'Sim has died on another lot' then as well, so something is definitely glitchy here.
(Death-related hacks installed: deathfix, marriage-postmortem, nocorruptdeath, romanceurnstonefix, nounlinkondelete. I'm pretty sure they're all awesome and also pretty sure I checked them against the OFB-compatible list.)
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TS2: Burnination / The Podium / Re: Managers and the salon chair
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on: 2006 March 04, 22:49:59
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My sister was having problem #2: her hairdresser can offer free makeovers, and they get carried out no problem, but when they're not free nothing happens even though the customer has nodded, agreed, got twinkly star above their head, whatever. Then the customer complains at her. WTF?
(as the salon was a major feature in our buying OFB in the first place, she's kind of unhappy about this.)
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TS2: Burnination / The Podium / Re: So Who Has OFB, Then?
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on: 2006 March 02, 15:16:11
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Mine's been shipped!
(to be honest, I'd have preferred to wait until it was bugfixed and my favourite hacks were updated, but my sister wants her favourite ugly Romance sim to open a beauty salon and make the townies look even fuglier. Who am I to argue with that?)
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TS2: Burnination / The Podium / Re: Cheerleaders in Llama Suits
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on: 2006 February 21, 18:10:41
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I have a headmaster; haven't had him thinking he's in the headmaster scenario (though his toddler daughter did once try to schmooze him) but he doesn't age properly. He keeps reverting to the age he was when I moved him in, so one of these days he will just have to die of unnatural causes.
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TS2: Burnination / The Podium / Re: Inspiration for Tricou names
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on: 2006 February 18, 19:13:08
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I have one Pleasantview family who name their children like Puritans -- Old Testament prophets for the boys, abstract virtues for the girls. My Legacy family go in alphabetical order. And twins always alliterate: Connor and Catherine Adams, Medea and Medusa Beaker.
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TS2: Burnination / The Podium / Re: The Headmaster Bug
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on: 2006 January 20, 19:11:18
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I have Nightlife with patch, and the other day the Headmaster vanished in the middle of the scenario. Literally disappeared, taking the scorebox with him. (The salmon was on the table so yeah, I was annoyed.) I used the 'Fix AWOL Headmaster' option on the Lot Debugger but he didn't come back. I'd never had any problems with the headmaster before.
I invited him again the next day -- got a different headmaster and everything was fine.
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TS2: Burnination / The Podium / Re: Pregnancy length?
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on: 2006 January 08, 21:59:52
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Most likely it is a consequence of using the Elixir of Life so that dear Waynetta could get her 10 kids want
I am so dim. I had been playing the Godbotherers (baby nine on the way!) with aging off every time Ella-Mae popped a sprog, so that she wouldn't lose too many valuable childbearing years while waiting for the next teen to go to college and let her have another one, but I could have just given her Life Elixir! (Although whether she would ever get into gold for long enough to take it is another matter. Life is hard when you have six kids at home and only one bathroom.)
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TS2: Burnination / The Podium / Re: Zombies
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on: 2006 January 08, 00:16:52
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My only zombie is Jihoon Greaves, who got eaten and resurrected on the Secret Society lot. I thought he would just stay there, you know, maybe tidy up around the place a bit, but oh no, he hitched a ride back with the girl who resurrected him. (Her fiance was not overjoyed and shortly afterwards left her for Meadow Thayer).
Jihoon has now joined the frat house and is dating Meadow's best friend Lucy Burb. It's my Beauty and the Beast storyline. I hated him as a dormie but now I'm almost fond of him.
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TS2: Burnination / The Podium / Re: cuddling with family
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on: 2005 November 18, 16:09:24
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Do you have any teen woo-hoo hacks installed? Juliet and Hermia Capp were getting squickily cosy on the sofa the other day and the only romance-related hack I have is teen woo-hoo, so I am blaming that until proved otherwise.
edited to add: in my experience, 'snuggle' is only available to adults and children, not adults and teens. 'Cuddle' is a romantic interaction normally not available to relatives.
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TS2: Burnination / The Podium / Re: Adding memories to a sim with the SimPe
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on: 2005 November 17, 23:36:04
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yes you can in neighborhood memory click your sims picture and then click add to add the slot for the new memory. when you've done that click me your sims name will appear in the box as the owner of the event. go to the second box scroll through tthe various availabe memories and select broke up with$ subject then select the correct one there are three options engagement,which has an egagement ring icon,marriage hich has the wedding rings I con and going steady for teens which has 2 pink hearts. you will have to click each one till you find the right icon for the situation. then go to the third box scrol through the names til you find the dumped sim and click that name then click commit and close SimPE it willask if you want to save the changes click yes it will save them and then allow SimPE to be shut down
Thank you so much! Where I was going wrong was not clicking 'add' before I tried to add the memory (I know, am dumb)
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TS2: Burnination / The Podium / Re: Adding memories to a sim with the SimPe
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on: 2005 November 17, 01:51:50
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Can I add a break-up memory in SimPE? I gave two of my sims a civilised break-up with the InSimenator (could not be bothered to go through the whole flirt-with-someone-else-and-get-slapped routine) and I would really like them to, you know, remember that they have a broken engagement behind them. But when I get to the memory editing screen there are about six different drop-down options for breaking up, not to mention a bunch of other options I know nothing about. I'm fine with deleting memories, but this is much more confusing. I've looked for a tutorial, but Google is not co-operating
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TS2: Burnination / The Podium / Re: How many Sims are you playing?
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on: 2005 November 04, 17:38:46
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I was talking about this the other day with my sister. We worked out she has around 100 playable Sims in Pleasantview, most of them CAS or CAS descendants. Her Maxis teens (Lilith, Angela, Dustin, Dirk) are now elders.
I have less than that because I spend half my time with my Legacy neighbourhood (Victorian themed, no residents apart from legacy family & descendants, plus the orphan children my founder's younger son has adopted. My plan is to gradually update all the clothing/interiors through different periods.) But then I also feel compelled to play with all the pre-made Uni Sims, so I probably play around 60 in Pleasantview. I have my favourites, of course, but if I haven't been to see anyone in a while I'll force myself to spend time with them.
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