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1  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 10, 21:08:57
I simply cannot coax any of my non-played sim families to breed.  Nothing I do makes any babies happen.

I even created a new married couple, both with the "Family-oriented" trait, and both with the "Surrounded by Family LTWs.  I put them in a house together with spare bedrooms and a crib and a kid bed in it, and so far they have gone though all of Young Adult and about 20 days of Adult without having a baby.

I haven't had a single baby born in my neighborhood.  What can I do to make this happen, short of jumping into all my families and forcing Try for Babies everywhere?

Nothing. You wait. That feature hasn't been implemented yet. In the meantime you either manually make them do it or you can run Indie for a while then you will plenty of babies, trust me. Tongue

Ahh, I wasn't aware that baby-having wasn't implemented yet.  Thanks for the info!

What you suggested is exactly what I ended up doing.  I turned IS on for about 6 sim days and watched about 7 billion babies happen, then turned it off and cleaned up the Homeless mess it made.
2  Awesomeware / AwesomeMod! / Re: Awesome Story Driver Beta-Testing reports on: 2009 August 10, 00:46:38
I simply cannot coax any of my non-played sim families to breed.  Nothing I do makes any babies happen.

I even created a new married couple, both with the "Family-oriented" trait, and both with the "Surrounded by Family LTWs.  I put them in a house together with spare bedrooms and a crib and a kid bed in it, and so far they have gone though all of Young Adult and about 20 days of Adult without having a baby.

I haven't had a single baby born in my neighborhood.  What can I do to make this happen, short of jumping into all my families and forcing Try for Babies everywhere?
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 05, 22:47:36
How does the job scaling work?  I have my sims set to long life, but they seem reach the top their career in one life stage.

Wish it was that easy in real life.  Cheesy

From what I understand, job scaling works by taking the precentage past the default age (90 days?) of your game's sim lifespan, and increasing time it takes to progress in the job performance bar by that same percentage.  That's how it SEEMS to work, anyway.

I think even if it's done that way it's still easier to progress in longer lifespan games, because they proportion of time per job level you spend with maximum job progression gain (meeting skill requirements, etc.) is much bigger.

BTW, I fixed the spelling and grammar problems with your post when I quoted it above. You're welcome.  Wink
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 05, 20:39:18
@Kyna: He fixed the mass infidelity and romancing in the latest (latest as is not an officially announced update but a reuploaded fix) version. Maybe a little too well because no one is finding a partner in my game now. I'm just getting a bunch of attempted match failings. *Shrug*

I'm pretty confident I AM using the latest fixed version (downloaded it after midnight Pacific time last night), but I'm still getting mass romances and infidelity, even in a completely fresh neighborhood.

Maybe I'm doing something wrong.  I'll have to check again when I get home tonight.
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 05, 17:44:49
We have people saying the sims are too picky now, and other saying the romantic interactions are overtuned, is there no making you people happy?

Actually, I think the frequency of public trysts is fine, but it does seem to hone in on a few sims with the romantic traits. I have 5 or 6 flirty/hopeless romantic sims in my hood and they are getting all the action, all the time. I'd like to see it spread out a little more. Give sims with no committed relationships a chance to do some public boinking even if they have no romantic traits. And maybe add a couple traits to the ones that are currently producing the serial adulterers, maybe Daredevil and Inappropriate, for example.

I don't know, having a happily married Flirty sim turn 3 complete strangers into "Romantic Interests" he's sleeping with in slightly more than 24 sim hours seems like a tiny bit of overkill to me...

Simply adding "Flirty" to a sim shouldn't make them completely disregard their current committed relationship and boink everything that moves, like I'm seeing in my neighborhood.  Maybe some combination of traits should have that effect, but not a single trait like Flirty or Hopeless Romantic.

Of course, I'm not convinced that what I'm seeing isn't some sort of problem with my neighborhood.  If it IS working the way it's supposed to, though, I wanted to toss my 2 cents in and say that I think it needs to be tweaked.
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 05, 16:49:47
I'm seeing the same thing, I have a Flirty sim that has 3 romantic interests other than his wife by the end of the first Sim day of the neighborhood.

I've downloaded the most recent build posted in the top thread several times (clearing my cache files each time), but when I try "checkromances" (no quotes) in the console it tells me it doesn't recognize the command.

How can I tell if I'm running the very latest version?  I'm downloading what's posted now, but the fact that checkromances isn't a recognized console command makes me nervous.
Clear your browser's cache.  It is possible that it is downloading the old version simply due to that.

Then download/extract the mod.  It should be the 08/04/2009 11:19pm CST one.  If that is what you have downloaded... then you are on the right track.  Now install the mod.  Now go and double check where it installed to.  If it is the correct version there... you have the most current version.

I tried checkromances and it worked earlier... So it should work now.  But if it doesn't let me know and I'll check my version and see if anything is up.
Yep, that's the version I was trying to get to work all night last night.  8/04, 11:19PM.

It's a debug command, so you may need to setconfig enabledebugcommands on first.
...and that's why I could never get checkromances to work.  Ah well.  I'll try again the RIGHT way when I get home from work tonight.  Thanks, Pescado.

Just to make sure what I'm seeing isn't expected behavior...

With that build of Awesome and Awesome Story Mode enabled, I have a couple of sims who are developing "Romantic Interests" extremely quickly, and I'm getting the "hookin up in the theatre" type messages a lot from these sims.

I have a self-made Flirty sim who is married, and ends up with 3 other Romantic Interests besides his wife by the end of the 1st sim day.  He's generating "boinking in the theater" messages with all 3 of these sims frequently.

All 3 of the sims he's interacting with in this way have either Flirty or Hopeless Romantic, and all 3 are also married to other sims.  Sims in my neighborhood that don't have either of these traits don't seem to be getting involved with anyone else so far.

Is this expected behavior?  A bit of infidelity definitely adds some fun to the neighborhood, but if what I'm seeing isn't some sort of weird problem somewhere, I believe that this bevavior is very heavily overtuned and needs to be toned down quite a bit.
7  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 05, 07:31:07
That is a bug of the old version. Are you using the latest version? If so, type "checkromances" and see how many broken messages show up. Be sure you are using the latest!

I'm seeing the same thing, I have a Flirty sim that has 3 romantic interests other than his wife by the end of the first Sim day of the neighborhood.

I've downloaded the most recent build posted in the top thread several times (clearing my cache files each time), but when I try "checkromances" (no quotes) in the console it tells me it doesn't recognize the command.

How can I tell if I'm running the very latest version?  I'm downloading what's posted now, but the fact that checkromances isn't a recognized console command makes me nervous.
8  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 21:22:51
Is there a way to end a pregnancy in sims 3?

http://i241.photobucket.com/albums/ff224/VR6_Bishop13/falconpunc.jpg
9  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 19:10:00
Excellent, thanks for the clarification.

I just last night started a new neighborhood to check out the new Awesome story mode.  I started by gassing the neighborhood and then adding my single custom sim.  The neighborhood is completely empty except for her right now.  No one has moved in as of yet, so tonight I'm going to try "seeding" the neighborhood with half a dozen or so custom sim families to see if I can kick-start some life into the place.  I wish I wasn't at work.
10  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 18:54:11
It does a lot of things but I can't exactly recall them all in specifics off the top of my head. It's pretty obvious what's going on if you turn the notifications on though.

Just for my own sanity:

Is it the "InformOnStoryAction" flag in the config that enables Awesome story mode notifications?

The description talks about it being ignored by 3rd-party drivers, and I took that to mean that it only works on EAxis story mode.  Am I wrong?

If I'm right, where do I enable Awesome's story notifications? I can't seem to find anything else that makes sense.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: A graphical glitch with adaptive anti-aliasing on: 2009 July 30, 21:55:11
I can't understand why anyone would turn on "anti-aliasing" at all. All it does is turn the game into a blurry mass of crap where nothing has sharp, clearly defined EDGES. I LIKE MY EDGES. I want my edges to be so sharp that you can CUT YOURSELF just BY LOOKING AT THEM. I don't want them to be SMOOTH! That defies the point of having them be EDGES! Edges should be like this:


Been a few years since you used it? :p

Anti-aliasing on my rig turns what are normally hand-saw, jagged edges into razor blade edges.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 July 23, 21:45:11
Not a bad suggestion, Falin.

This mod really would be fun, it's a shame Pescado isn't interested.

If I was as good at modding as Pescado, I'd take this on myself.

I think I'm gonna poke around with it anyway.  Wink
13  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 July 23, 20:48:38
You don't even need a mod to simulate smoking in Sims 3.  Just do what I do.

Pick a smoker. 

This sim must spend a fixed amount of money per day on useless crap and then delete it.
This sim is only allowed to bathe every 3rd day.
This sim is completely restricted from having the Genius or Great Kisser traits and MUST take the Loser trait.
This sim must be killed off before they turn into an Elder.

There you go.  An accurate simulation of smoking in Sims 3 without even having to make a mod!

 Wink

Ahahah, that made me lol. Just a few suggestions, though:

Realistically, only 1/3 of them would need to be killed off before becoming an Elder.
Deleting items returns your money; it'd be better to have some sort of repository so that when you buy something, you can then delete the items you bought 4 days ago, to actually lose the money properly.
After WooHoo, roll a 20-sided die. If they get a 1, set their bed on fire.

I love the WooHoo fire risk!

Actually, I would love to have a well done smoking mod for Sims3. There are a lot of possibilities.

It could be done like this:

You can buy cigarettes or cigars or whatever from the store or find them or whatever.

The first few times a Sim tries smoking they get a short-term negative moodlet. Maybe an hour or so.

Once they've tried it a few times, the negative moodlet goes away, and they start getting a POSITIVE moodlet that lasts a few hours. Also, Smoking will help get rid of the "Stressed Out" type negative moodlets you get from working too hard (maybe even a little bit of Fun gain).

Once they've smoked enough times (make it random per Sim or something, if that's possible), they get a new hidden trait called "Smoker".  This trait will do the following:

- Smokers still get a positive moodlet each time they smoke, and smoking still helps remove "Stressed Out" type moodlets.
- Smokers will use Energy slightly faster and maybe get Fatigued (the hidden motive) a little faster than non-smoking Sims.
- Every day a Sim has the "Smoker" trait, they accumulate increasing risk of getting sick.  Maybe 1% per day or something.  A Sim that has the Smoker trait for 15 days has a 15% chance per day of getting sick. Something like that, subject to game balance.
- Smokers will get a NEGATIVE moodlet if they go too long between smokes.
- The mood penalty of this negative moodlet gets increasingly larger the more time they go between smokes
- After a certain amount of time, the negative moodlet starts to decrease, and eventually goes away.  This simulates the rejection period experienced when quitting smoking.

Once a Sim "quits smoking", they lose the Smoker trait and all the penalties and benefits involved (but NOT the percentage sickness chance they earned while smoking. This stays, but no longer increases).  The Smoker trait is replace by an "Ex-Smoker" trait.

A Sim with the Ex-Smoker trait is basically the same as a Sim that never smoked, except they still have the percentage chance of sickness they accumulated while being a Smoker, AND if they even try smoking one time, they "earn" the Smoker trait back again.

You can make it so that Sims that have the Smoker or Ex-Smoker traits in common get a relationship boost, and maybe Smoker Sims get a relationship penalty with Ex-Smoker Sims.

Hmmm.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done? on: 2009 July 22, 20:25:02
You don't even need a mod to simulate smoking in Sims 3.  Just do what I do.

Pick a smoker. 

This sim must spend a fixed amount of money per day on useless crap and then delete it.
This sim is only allowed to bathe every 3rd day.
This sim is completely restricted from having the Genius or Great Kisser traits and MUST take the Loser trait.
This sim must be killed off before they turn into an Elder.

There you go.  An accurate simulation of smoking in Sims 3 without even having to make a mod!

 Wink
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