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TS3/TSM: The Pudding / The World Of Pudding / Re: SUPPORT THE MUNICIPALITY!
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on: 2009 September 01, 02:34:51
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Yes, I meant the aristocracy or webspace thing.
I gave what I can afford. I've already felt that I wanted to give Pescado some money for all the work he does that has made it possible to play this game. I don't want any titles (assuming I'd even be considered for one). I just want to pay back in the way I can for what is being given freely.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 22, 13:00:07
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\ Did you find pregnancy & birth so fascinating in TS2 that sims who were no longer capable of it were suddenly boring?
One of the things I enjoy most about the sims is getting them together and then seeing what offspring they produce. It's interesting to me to see what traits the children inherit. I don't have big families, because I also find taking care of babies and toddlers tedious, although the babies in TS3 are easier because you don't have to clean up their dirty diapers and pick up their spoiled bottles. The toddlers are still work because you have to spend so much time teaching them to walk, talk, and use the toilet. In my TS3 game so far each family has only one child. In TS2 there were usually 2 children. I like seeing family trees grow and find the whole genetic thing interesting.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 22, 02:43:22
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Generally speaking I find elders a bore and am happy when they die, although in TS3 they are more interesting because they can spend time gardening, fishing and collecting. In TS2, until the ability to garden and fish was in the game, they were a complete bore.
In TS2 I was using the Director's Cut set of hacks, with included a hack to allow elders to find adult jobs. Once I had that in my game the only difference between elders & adults was the fact that female elders couldn't bear offspring (although they could adopt). Are you arguing that it is the ability to get pregnant and give birth that makes sims not be a "complete bore"? Why would an elder male be any different to an adult male in terms of interest and playability? There is no difference in the things they can do, and Motoki's "adult clothes for elders" mod got rid of the pot bellies and saggy boobs. Elders in TS2 were always useful. If I didn't keep them working in their jobs to bring in money for the household, then they were useful as unpaid, controllable child-care workers. They were great for encouraging personality traits in their grandkids. BTW, we have a modify button for a reason (and yes, it does work). There is no need to double post. Apologies for the double post. I am not aware of where I repeated myself but am profoundly sorry for doing so. In TS2, the jobs were not as interesting as they are in TS3. Sims went to work, and you didn't see them again until they came home. They had to make more friends and increase skills for advancement, and all you saw from the advancement was a better car picking them up for work and more money. When OFB was released, I enjoyed that because if your sim owned a business, you could go to work with him and do a variety of things to help the business. Aside from that, I never found employment to be that interesting in TS2, so for an elder to have a job in TS2 was not all that much fun. Are you offended that I find old people boring? Sorry,I do, that's all. And guess what, I'm an old person. Just as in real life, in any Sims version, young people have so much to look forward to and experience. For elders, everything has happened and there is only death at the end. No more surprises, no more goals to attain. Although (and now I am repeating myself) in TS3 they can pursue hobbies and that makes playing them more interesting.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 22, 01:25:34
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Have you installed the swesome mod? You won't feel that way if you install the mod. For me, with the addition of the awesome mod, I am the one driving the story. When I stop playing a family for a while and then begin playing them again, things are basically as they were when I left them, except that their food is spoiled and one of them is off talking to someone in town. If you haven't installed the mod, you should, because you will feel like you're playings sims the way you used to.
I've been playing with AwesomeMod, but I can't agree that it makes TS3 feel like TS2. I can hardly bring myself to play TS3, but I still love TS2. For me it's what I want. When I come back to a family I haven't played in a while, most things are pretty much as they were when I left, as opposed to the way it was before I installed the mod. Because I didn't realize what story progression would do, I missed out on one of my first TS3 sim's adult life. I went back to her house, not realizing that she had already become an adult a while ago. After playing her for 2 sim days, she suddenly became an old woman. What a waste. Another of my new sims had two daughters by miraculous conception by the time I went back to her. That's the stuff I hate about TS3 and that doesn't happen with the awesome mod. Maybe there are things going on that I haven't noticed, but playing TS3 with the awesome mod is the only way I will play this game.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 21, 21:32:07
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Minonda, the death of an elder is not a consequence of a fix number of days, but the lifespan can be increased by gaming factors,
Thanks, edalbformat, but I don't really mind that she died, I was just curious about why it happened offstage. In fact I couldn't wait for her to die because I didn't like her, but I didn't kill her myself because I didn't want to cause her family unhappiness that was my doing. Generally speaking I find elders a bore and am happy when they die, although in TS3 they are more interesting because they can spend time gardening, fishing and collecting. In TS2, until the ability to garden and fish was in the game, they were a complete bore.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 21, 10:21:24
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I have nothing against the way things happens to other Sims independent of your interaction but it is just that TS3 is simply killing the previous attachment that we had to our Sims, the entire hood, where we could follow each story individually.
Have you installed the swesome mod? You won't feel that way if you install the mod. For me, with the addition of the awesome mod, I am the one driving the story. When I stop playing a family for a while and then begin playing them again, things are basically as they were when I left them, except that their food is spoiled and one of them is off talking to someone in town. If you haven't installed the mod, you should, because you will feel like you're playings sims the way you used to. The death I mentioned above is still puzzling because I have two chosen elder sims who I haven't played in about a month but they're still alive. Shouldn't they have died by now, even though I haven't played them?
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 21, 01:09:36
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I think your fundamental issue is that you still want this game to be TS2. That is really not how it works. While I have added a few options to allow you to emulate a more TS2-style, this is still TS3, and the entire point of TS3 is the unified time and world, so you cannot simply entirely FREEZE a sim in its tracks like a TS2 save. You can configure the aging to behave like TS2, but microscopic events like actions will simply march on anyway, as part of the Open World thing, because a sim cannot simultaneously be frozen in its tracks in its house, AND visit you, like in TS2.
I guess that's it, I want it to behave like TS2, and didn't realize that even without story progression TS3 was a different game. I thought it was TS2 with the option having things happen that the player does not initiate, i.e. story progression.
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TS3/TSM: The Pudding / The World Of Pudding / Re: question about the death of a Chosen sim, when the family wasn't being playe
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on: 2009 August 21, 00:50:10
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Life goes on with the Sims whether you enable Awesome Story or not. The only way to stop it is to turn aging off.
Okay, I guess I misunderstood what awesome mod does, because I thought it prevented things happening in the lives of the Chosen by turning off story progression. I guess it just prevents the stuff that really ruins the game, like making families move out of the town and parthenogenesis, and having them age while you're not playing them, etc. Although I thought that if she aged enough to die while I wasn't playing the family, then she was aging while not being played, which I thought wasn't supposed to happen with the awesome mod. Not suggesting that the awesome mod is wanting, because I wouldn't be able to play Sims 3 without it, just saying I must have misunderstood. Which happens frequently when I try to grasp the mechanics behind games and mods.
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TS3/TSM: The Pudding / The World Of Pudding / question about the death of a Chosen sim, when the family wasn't being played
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on: 2009 August 20, 22:36:47
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I was playing a family yesterday, and the Chosen elder female's life meter was full, so her death was imminent. The next day I played a different family, one of whom invited the previous family to their house, and the husband arrived heartbroken because his wife had died. I have the awesome mod installed, but have not enabled Awesome Story Driver, so shouldn't that death have waited until I played the family again?
Also I have been noticing that when I haven't played a Chosen family for a while, most of the food in their fridge has spoiled, and one of them is usually off the lot even though they were on the lot when I left them. I usually shut the game down when everyone has gone to sleep for the night.
Are these effects off the Awesome story driver even though I didn't enable it, or have these things been in effect all along and I'm just now noticing?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Cannot reinstall game -data error cyclic redundancy check
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on: 2009 August 01, 14:11:24
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Minonda, a "cyclic redundancy check" error means your computer was unable to verifiably read information off of an optical disk. This will have nothing to do with your hard disk drive, but could be your optical disc drive. The first thing to check is always whether the CD/DVD is scratched, scuffed, or dirty. If it's not, it's likely the drive, which is neither surprising, since modern optical drives seem for me to have a shelf life of about a year if they're in use, nor a big deal, since a new one doesn't cost much more than a case of beer.
Spotty, thanks, I did finally discover that and cleaned the disk. I have finally realized that before running to MATY for help, I should just google for answers. I know so little about the technical aspects of using a computer that error messages often sound to me like they are describing a huge crisis when sometimes all they mean is, clean your disk.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Cannot reinstall game -data error cyclic redundancy check
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on: 2009 August 01, 13:49:42
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If my hard drive were shot, wouldn't I see other evidence besides the game not installing? I was able to install it last night. I was talking about your CD drive. Oh sorry. Zaphod said "hard drive" so I thought that's what you meant when you said "drive." I will humiliate myself publicly by admitting that it turned out that the disk needed to be cleaned. After I did that, the game installed. The error message seemed so technical that it didn't seem possible it could have resulted from a fingerprint on a disc. Yes, I know, I am a hopelessly non-awesome tard.
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TS3/TSM: The Pudding / The World Of Pudding / Cannot reinstall game -data error cyclic redundancy check
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on: 2009 August 01, 02:37:39
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I uninstalled my game thinking I could get back the game with the previous patch and previous awesome mod (I had backed it up) but I did something wrong because I ended up with two Sims 3 folders and God knows what else. Without going into a recitation of everything that has transpired since last night, the basic situation is that I manually uninstalled the game using BBS instructions, and then tried to reinstall. About 2/3 of the way through the install, I get an error message saying:
E:\GameData\Shared\Packages\FullBuild1.package Data error (cyclic redundancy check)
I looked at the file the message referred to but have no clue what to do to fix it. I tried reinstalling 3 times and got the message every time.
Is my disc irretrievably damaged, or is there some way I can fix this?
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Awesomeware / AwesomeMod! / Re: New Build of awsome mod causes my game to crash to desktop. NOT THE DON"T RE
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on: 2009 July 31, 03:33:03
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You are running the Unholy Hybrid: an unpatched game with patch-compatible AM. Pescado has stated that we can do this if we want, but that this configuration is unsupported - i.e. there's no point in reporting problems as Pescado isn't going to fix them.
There is only one current version of AM (the patch compatible one), Pescado isn't going to maintain two versions.
My experience, described in a post above, disproves what you are saying.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Installation of 1.3 Patch completely fucked up my game
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on: 2009 July 31, 01:09:48
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I know the BBS is shit but I wanted to see if this was related to having the awesome mod or if it was the patch itself. You know more than I do because I don't recall replacing the TS3.exe at all. I have no voodoo to work, I have no idea what to do except uninstall, reinstall, and then install my saved game.
I shut down the computer, because every time I tried to start the game it was telling me the game was already running. I had uninstalled awesome mod and the config tool and the mod that helps the game start when it crashes just at loading. I started the computer up again, installed the disk and opened the game. It opened up fine, no crash. I went into the family I had been playing to see if things looked normal (i.e., not like Sims 2), then saved and quit. Then I reinstalled the latest awesome mod and the config tool plus the other one, and again when I get to the screen where you click to play, it crashes.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Installation of 1.3 Patch completely fucked up my game
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on: 2009 July 30, 23:30:25
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The BBS is shit. Looks like same error message I have also, maybe it is voodoo since I just search on this site and it's just a debug .dll. I have a feeling because I did not attempt to create a new sunset valley when reinstalling and just went directly patch after patch it is irreversibly broken. The afterwards placed framework, packages, saves etc back in seem to have no effect though so I will continue beating it with voodoo for a while.
EDIT: Minonda: Did you also replaced the TS3.exe at any time before this patch?
I know the BBS is shit but I wanted to see if this was related to having the awesome mod or if it was the patch itself. You know more than I do because I don't recall replacing the TS3.exe at all. I have no voodoo to work, I have no idea what to do except uninstall, reinstall, and then install my saved game.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Installation of 1.3 Patch completely fucked up my game
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on: 2009 July 30, 23:01:50
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Having the same problem Minonda having just put in the patches after reinstalling. I had script error in and it complains about DasmX86Dll.dll not found.
Here's what my error message says about the crash: Exception info] date: 2009-07-30 time: 18.27.41 type: ACCESS_VIOLATION reading address 0x00000000 address: 0x00ba3b35 "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe":0x0001:0x007a2b35 I checked the BBS and a lot of people seem to be having this problem, but I don't know if they all had mods installed or not. Somebody in the thread about the crashes keeps saying the players' graphics card drivers are out of date. Is a patch so sensitive that it must have the absolutely most up to date drivers?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Relationship Panel Error
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on: 2009 July 18, 18:01:50
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Fine, I would allow that, if not for the fact that I made that same mistake the very first time I searched, and noted right away the tree at the corner which clearly showed me that I'd only searched in the forum I was in. Common sense led me out to the main page to try again, an lo and behold, I found the answer I sought. Which, funnily enough, was for my own Red Square problem.
I have searched from the main page many times and have yet to find the answers I am looking for. No doubt that is my lack of awesomeness, but the fact remains, I know of no way to find the answers I'm looking for other than to read through every post to see if someone talks about what I'm looking for help with.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Relationship Panel Error
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on: 2009 July 18, 13:42:05
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This has been reported many times. If you'd actually bothered to read the threads in this forum, you'd know this, and would likely have found a solution to your problem. The Search bar is your friend.
Chaos, the search function on this site is not that helpful. I know it's easy to reply to a request for help by saying that all the person has to do is search the site, but trust me, the search results are not as helpful as you seem to think. I think the only way to find the answers to questions here (assuming no one answers them) is either to read the board religiously every day so that you stay current with all the comments, or set aside an afternoon and read through 19 pages of posts in a particular category in hopes of finding a reference to the thing you're trying to find the answer to.
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Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker
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on: 2009 July 18, 01:04:23
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The "fps on" has no connection with the fpslimiter, it belongs to either EAxis or awesomemod, probably the latter. You don't have to have it on, it's just a way of seeing the frames your game is running at.
The green flashing numbers belong to fpslimiter and Pescado just explained why that happened.
Okay, I thought they were connected. I deleted the fpslimiter and reinstalled it, and as happened when you did it, the flashing numbers stopped.
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Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker
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on: 2009 July 18, 00:07:09
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Minonda, you shouldn't be seeing large green flashing numbers. I had those and didn't need to have them over-riding the game screen. I tried re-downloading the fpslimiter and that seemed to get rid of them. In the cheat console/command line, you can type "fps on" which puts a tiny framerate number at the top right hand corner of the screen and doesn't dominate the game.
Thanks, witch. I'll re-download it, put 'fps on' in the cheat console, and see if that changes things, keeping in mind Pescado's comment that seeing the numbers is a random thing. It's always something, right?
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Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker
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on: 2009 July 17, 23:16:12
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The 'flashing numbers' are the Frames Per Second. As per Pescado's explanation, TS3 is locked at 30FPS anyway, so it makes absolutely zero sense to allow it to run faster.
If running it at that speed is the best thing for my graphics card, then I am grateful the program was created. Even though my computer is not exactly new, I bought it because of the graphics card, among other things, so I want to protect the card. I just didn't know what the numbers meant.
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