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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 July 07, 18:05:12
Well, the moral of the story is that when you pirate, you know you are taking a risk that you won't be able to patch or that what you have might be borked or have a virus tagged on. It happens less and less these days. That doesn't mean it doesn't happen. In any case, you can't really bitch to anyone except who you got the pirated copy from. We can't fix your lack of research.

When there's big patches, there will be a torrent released of it, usually. You just download it in the installer and turn your internet off, simple. Viruses aren't that big of a deal, if you have a half decent anti-virus.

But you're right, getting yourself a virus isn't anyone's fault but their own. They know they take a risk getting torrent'd games, and should know how to handle the consequences.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 07, 17:59:21
It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.

That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.

That wasn't what I was getting at. I meant that traits that have social interactions are never different between Sims, and I'm pretty sure that's what I said, I guess you just didn't catch that.

And for instance, the Evil trait, they laugh sometimes. Yes, it's autonomous, but it's not an interaction. They just do it for the hell of it.

Hopeless Romantic: Gaze Into Eyes
Childish: Goof Around
Daredevil: Watch This!
Technophobe: Sabotage Electronics

List goes on.

There, you're spoon fed.

No shit. Nobody seems to understand what I'm saying, even though this is the third time I've simplified it. So here:

Sim A has the Childish trait. Sim B also has the Childish trait. None of their other four traits are the same. The Goof Around interaction will be EXACTLY the same, no matter what OTHER COMBINATION OF TRAITS THEY HAVE.

So, what I mean is that traits don't give personality. They give little interactions or moodlets, which will always be the same from Sim to Sim, no matter what other traits they have. Traits are independent features.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 07, 06:46:42
It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.

That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.

That wasn't what I was getting at. I meant that traits that have social interactions are never different between Sims, and I'm pretty sure that's what I said, I guess you just didn't catch that.

And for instance, the Evil trait, they laugh sometimes. Yes, it's autonomous, but it's not an interaction. They just do it for the hell of it.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 07, 03:09:20
In TS2 they had personality: I remember all my sims, each one had its own unique behavior; I could gave them a facial surgery and still recognize them.

This is complete bullshit.

In TS2 there was no difference with the zodiac system since that system only worked to some degree on the extreme, neat Sims were only neat when having 8/10 or more neat points as sloppy sims were only sloppy when having 3/10 or less neat points.
I mostly concur with Drakron. In TS2, the personality bars were mostly meaningless except for when they hit critical behavioral "breakpoints", like an Active Sim being able to run when Active exceeded 500, Slobby sims peeing on the floor in the shower, etc. As for sims and their "unique behavior"? Horse puckey. I'd know. I had to *WRITE* unique behavior to get it to happen. TS3 doesn't really have unique behavior either, but at least some of the non-bland behavioral traits provide a limited form of the "Schtick" system, which was essentially the same thing in Awesomeland 2.

Of course, the sheer number of "bland" personality traits that have no really visible effects tends to swamp this feature, especially given the trait system. There's just too much that is invisible. Sure, we can see that Excitable sims get the Excited moodlet, but they don't really BEHAVE any different.

It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 July 07, 03:03:16
Actually, now that I think about it this sounds stupid. I barely get by with one generation, because it's the same thing everyday. Go to work, raise motives, raise skill, raise motives, rinse and repeat.

Without expansions, there's hardly anything to do. Think about it, take away the skills and the jobs, what do you have? Loafing around your house, or running around town like a released schizophrenic picking up rocks. EA gave us sticks and expect us to build Rome with it. There is almost nothing to do, and this shows it. Try and make a ton of money, and follow guidelines? I don't know about anybody else, but that sounds exasperatingly boring.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims 3 Expansion In My Head on: 2009 July 07, 02:36:40
I frankly don't give two shits what it is. All I want is more than the what, 6 skills in the game? Some more jobs and objects would be an obvious good addition as well.

I would love to see another Free Time or Apartment Life. The fact that Free Time added 10 hobbies, which were essentially skills, and a shit ton of jobs was great. Apartment Life is exactly how I want to make my Sims, start out in some hovel and move their way up.

This 'Destination Adventure' is going to be a flop just like Vacation and Bon Voyage. I'm not going to spend a cent to get it, and will wait a week for a good torrent of it. The only thing I liked from Vacation was the ability to make Hotels, and Sharkey Shark. Bon Voyage was if I wanted to spend 3 weeks out of the space time continuum getting Big Foot to rape the hell out of the Celebrity Career and rake in the money.

It better be fucking good, or hope to God they release one before Christmas.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3 on: 2009 July 06, 18:40:27
This sounds pretty fun, actually.

I'm not sure if this was asked already, but is it allowed to make the life span longer than normal? I play with Very Long, I think it's called.
Pretty sure It's 180 days.
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