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1  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 07:29:34
Yeah, ISM will create personalities such as the neighbourhood hussy which it stores as a homeless family. It also will create families based on how many houses are available: in my 'hood I started with 12 empty houses, and ISM filled up 8 of them within a Sim-week with new families.
Since I put a few blue-, green-, and redskinned Sims in the bin along with nice face archetypes, I now have a nice and varied 'hood.

Thank you, that explains the mysterious homeless. I was confused that they appeared but never moved into a house or were announced entering the neighborhood. I assume that what seemed to be duplicates of current houses were just bases for the imports instead of random weirdness. I'll have to not kill them all off this time, heh. And read up more on ISM.
2  Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness on: 2009 July 22, 06:55:59
I don't know what AM would do with all the archetypes ISM saves as homeless.

As I'm not very familiar with ISM and just started using it with AM, I wanted to clarify. Does it store something important in the homeless bin/that shows up under listhomeless? Mine seemed to explode in size, with families I'd already moved in listed in triplicate and I didn't know why so I nuked them all, but they seem to be creeping back. Is this intentional on the part of ISM?
3  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 15, 07:06:52
I've also been experiencing long saves. In fact, saves are starting to trigger low memory messages from my computer, which they never did before. I could have browser, chat and misc things open with no problem, now it prompts to shut the Sims down every time it saves due to low memory with only a handful of tabs open. Luckily the saves have still happened so far, but I'm confused why it seems to be draining much more resources. I checked homeless, 40something NPCs and 3 small families. Purgereactions didn't work, I assumed because it's a SupCom command, or I didn't do it right. I'm still new to this.

I've played almost every household at least once and almost every lot is full, but now stick to one household, which is getting a bit full on produce but otherwise fine. Storymode, despite being on, seems to be not functioning at all, as it's been 2-3 sim weeks since I've seen a single popup, read anything that wasn't junk from the newspaper, or heard a gossip that wasn't rich/promotion-related. I've tried toggling settings, that seems to do nothing. I thought it might be I had too many sacred sims, removed it from all but one family, still nothing happening when 1am rolls around. I'm not sure if it's related or not. Aging is on and set to epic.

Any ideas on what would be causing the increase in save time and memory hogging would be most helpful.
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