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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Bugs in WA on: 2009 December 08, 07:39:56
Disappearing and invisible Pangu's axes are in my game. My sim could not finish "The Axe" adventure because of this. I searched Sims 3 forums to find out exactly where Pangu's axe is supposed to be located in the Temple of heaven. I used a debug cheat so that I could go to buy mode while my sim was at the Temple of Heaven. In buy mode, Pangu's Axe suddenly became visible on the wall (where it is supposed to be located). I was excited---I finally had found Pangu's axe. My excitement turned into disappointment quickly,because when I went back to live mode, the Pangu's axe was invisible again and my sim could not interact with it. This is a very annoying bug, because my sims need that Pangu's Axe to smash boulders on their adventures. Out of desperation, I tried to get Pangu's axe the easy way by using buydebug (in buy mode). When I put Pangu's axe on the wall it was visible, but after going back to live mode, Pangu's axe disappeared. Help! I've been trying to figure out what went wrong with Pangu's axe in my game and how can this be fixed. The only two mods I have in my game are Awesomemod and Twallan's Supercomputer. I'm really baffled.
Have you tried using buydebug on the axe on another lot? And were you on the axe quest?
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Bugs in WA on: 2009 December 06, 05:47:56
The damaged skill fields in my game are as follows:
Does the damage occur only when you return to the main neighborhood, or does it occur when you leave and arrive at a vacation hood as well?
The damage occurs when there is a change in neighborhood. In my experience, returning from or going to vacation damages the skill records.

Also did notice that The Vizard of Vine challenge is currently unattainable.

I don't know if :
1. it is bugged
2. it records only ordinary grapes
3. only a specific special grape type should be used
4. the sim has to personally harvest the grapes and convert them into nectar.


Nope, it is attainable, and works for all grapes. 4) is true, and only grapes harvested by the said sim count. I've achieved it on two sims both sweatshopping as CN-Life Fruit nectar makers.
3  TS3/TSM: The Pudding / Facts & Strategery / Re: Gem Cut Profit Values - Now A Little Awesomer! on: 2009 December 02, 12:34:09
So, it's like emo grass.
Closer to emo glass Tongue
4  TS3/TSM: The Pudding / The World Of Pudding / Re: It Are A Trap - what affects your chances of success? on: 2009 November 30, 14:13:42
I've come across several steam traps in a tomb, already throwing out the steam. I had my sim meditate and then zen-transport on the other side of the traps... so Martial Arts skill helps too...
This actually works quite well for levels which require you to disarm 4-5 traps, meditating and teleporting could sometimes be faster.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Stupid SimChina quest impossible to complete. on: 2009 November 30, 14:11:49
I suggested that because I was assigned the special merchant as the tournament competitor too, and since nothing worked, I ended up killing her off.
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Bugs in WA on: 2009 November 30, 14:06:59

* The metric for number of mixtures tried in winemaking went back to zero a couple of times. Could be linked to the sim in question going on holiday, I didn't test thoroughly. It's not triggered by other members of the family going on holiday.
* My first sim acquired sparkles, like those around the noticeboard thingy, fairly early on, and kept them at least until death.


1 is due to travel. When you travel, the counter resets. Stupidly.

2 is due to the Eye Candy lifetime happiness reward..
7  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 November 30, 01:12:43
In addition, here are the new fish fertiliser values:

Quote from: Fishing
<Fish>
  <Name>MummyFish</Name>
  <Description>MummyFishDesc</Description>
  <Hex>MummyFish</Hex>
  <WaterTypes>2</WaterTypes>
  <Bait>Pomegranate</Bait>
  <Level>8</Level>
  <MinWeight>25</MinWeight>
  <MaxWeight>80</MaxWeight>
  <OverMax>True</OverMax>
  <MinPrice>50</MinPrice>
  <MaxPrice>280</MaxPrice>
  <SkillPoints>1200</SkillPoints>
  <MedatorName>fishMummyFish</MedatorName>
  <EffectSize>Medium</EffectSize>
  <Ingredient_Key>MummyFish</Ingredient_Key>
  <Model_Name>fishMummy</Model_Name>
  <Fertilizer_Value>25</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlVampirefish</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>Egypt</RequiredWorld>
 </Fish>
<Fish>
  <Name>Crocodile</Name>
  <Description>CrocodileDesc</Description>
  <Hex>Crocodile</Hex>
  <WaterTypes>7</WaterTypes>
  <Bait>SiameseCatfish</Bait>
  <Level>4</Level>
  <MinWeight>1</MinWeight>
  <MaxWeight>400</MaxWeight>
  <OverMax>True</OverMax>
  <MinPrice>14</MinPrice>
  <MaxPrice>40</MaxPrice>
  <SkillPoints>220</SkillPoints>
  <MedatorName>fishCrocodile</MedatorName>
  <EffectSize>Large</EffectSize>
  <Ingredient_Key>Crocodile</Ingredient_Key>
  <Model_Name>fishCrocodile</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>True</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlPiranha</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>Egypt</RequiredWorld>
 </Fish>
<Fish>
  <Name>Crawfish</Name>
  <Description>CrawfishDesc</Description>
  <Hex>Crawfish</Hex>
  <WaterTypes>7</WaterTypes>
  <Bait>Frogs</Bait>
  <Level>5</Level>
  <MinWeight>0.1</MinWeight>
  <MaxWeight>3</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>15</MinPrice>
  <MaxPrice>45</MaxPrice>
  <SkillPoints>245</SkillPoints>
  <MedatorName>fishCrawfish</MedatorName>
  <EffectSize>Small</EffectSize>
  <Ingredient_Key>Crawfish</Ingredient_Key>
  <Model_Name>fishCrawfish</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>True</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlLobster</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>France</RequiredWorld>
 </Fish>
<Fish>
  <Name>Frogs</Name>
  <Description>FrogsDesc</Description>
  <Hex>Frogs</Hex>
  <WaterTypes>3</WaterTypes>
  <Bait>Grapes Char</Bait>
  <Level>0</Level>
  <MinWeight>0.1</MinWeight>
  <MaxWeight>1</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>6</MinPrice>
  <MaxPrice>13</MaxPrice>
  <SkillPoints>145</SkillPoints>
  <MedatorName>fishFrogs</MedatorName>
  <EffectSize>Small</EffectSize>
  <Ingredient_Key>Frogs</Ingredient_Key>
  <Model_Name>fishFrog</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlTuna</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>France</RequiredWorld>
 </Fish>
<Fish>
  <Name>DragonFish</Name>
  <Description>DragonFishDesc</Description>
  <Hex>DragonFish</Hex>
  <WaterTypes>2</WaterTypes>
  <Bait>TanchoKoi</Bait>
  <Level>9</Level>
  <MinWeight>40</MinWeight>
  <MaxWeight>150</MaxWeight>
  <OverMax>True</OverMax>
  <MinPrice>60</MinPrice>
  <MaxPrice>300</MaxPrice>
  <SkillPoints>1300</SkillPoints>
  <MedatorName>fishDragonFish</MedatorName>
  <EffectSize>Large</EffectSize>
  <Ingredient_Key>DragonFish</Ingredient_Key>
  <Model_Name>fishDragon</Model_Name>
  <Fertilizer_Value>25</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlTragicClownfish</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>China</RequiredWorld>
 </Fish>
<Fish>
  <Name>DoitsuKoi</Name>
  <Description>DoitsuKoiDesc</Description>
  <Hex>DoitsuKoi</Hex>
  <WaterTypes>3</WaterTypes>
  <Bait>Pomelo</Bait>
  <Level>0</Level>
  <MinWeight>1</MinWeight>
  <MaxWeight>25</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>7</MinPrice>
  <MaxPrice>14</MaxPrice>
  <SkillPoints>140</SkillPoints>
  <MedatorName>fishDoitsuKoi</MedatorName>
  <EffectSize>Medium</EffectSize>
  <Ingredient_Key>DoitsuKoi</Ingredient_Key>
  <Model_Name>fishKoiDoitsu</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>True</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlGoldFish</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>China</RequiredWorld>
 </Fish>
<Fish>
  <Name>KawarimonoKoi</Name>
  <Description>KawarimonoKoiDesc</Description>
  <Hex>KawarimonoKoi</Hex>
  <WaterTypes>3</WaterTypes>
  <Bait>Plum</Bait>
  <Level>3</Level>
  <MinWeight>1</MinWeight>
  <MaxWeight>25</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>14</MinPrice>
  <MaxPrice>28</MaxPrice>
  <SkillPoints>185</SkillPoints>
  <MedatorName>fishKawarimonoKoi</MedatorName>
  <EffectSize>Medium</EffectSize>
  <Ingredient_Key>KawarimonoKoi</Ingredient_Key>
  <Model_Name>fishKoiKawarimono</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>True</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlSalmon</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>China</RequiredWorld>
 </Fish>
<Fish>
  <Name>OchibaKoi</Name>
  <Description>OchibaKoiDesc</Description>
  <Hex>OchibaKoi</Hex>
  <WaterTypes>3</WaterTypes>
  <Bait>Pomelo</Bait>
  <Level>5</Level>
  <MinWeight>1</MinWeight>
  <MaxWeight>50</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>20</MinPrice>
  <MaxPrice>65</MaxPrice>
  <SkillPoints>250</SkillPoints>
  <MedatorName>fishOchibaKoi</MedatorName>
  <EffectSize>Medium</EffectSize>
  <Ingredient_Key>OchibaKoi</Ingredient_Key>
  <Model_Name>fishKoiOchiba</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlRainbowTrout</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>China</RequiredWorld>
 </Fish>
<Fish>
  <Name>TanchoKoi</Name>
  <Description>TanchoKoiDesc</Description>
  <Hex>TanchoKoi</Hex>
  <WaterTypes>3</WaterTypes>
  <Bait>Plum</Bait>
  <Level>7</Level>
  <MinWeight>1</MinWeight>
  <MaxWeight>50</MaxWeight>
  <OverMax>False</OverMax>
  <MinPrice>25</MinPrice>
  <MaxPrice>90</MaxPrice>
  <SkillPoints>340</SkillPoints>
  <MedatorName>fishTanchoKoi</MedatorName>
  <EffectSize>Medium</EffectSize>
  <Ingredient_Key>TanchoKoi</Ingredient_Key>
  <Model_Name>fishKoiTancho</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlAlleyCatfish</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>China</RequiredWorld>
 </Fish>
<Fish>
  <Name>Snails</Name>
  <Description>SnailsDesc</Description>
  <Hex>Snails</Hex>
  <WaterTypes>7</WaterTypes>
  <Bait>Grapes Mer</Bait>
  <Level>3</Level>
  <MinWeight>0.1</MinWeight>
  <MaxWeight>1</MaxWeight>
  <OverMax>True</OverMax>
  <MinPrice>8</MinPrice>
  <MaxPrice>20</MaxPrice>
  <SkillPoints>175</SkillPoints>
  <MedatorName>fishSnails</MedatorName>
  <EffectSize>Small</EffectSize>
  <Ingredient_Key>Snails</Ingredient_Key>
  <Model_Name>fishSnail</Model_Name>
  <Fertilizer_Value>5</Fertilizer_Value>
  <Fertilizer_Days>3</Fertilizer_Days>
  <CanBuyFromStore>False</CanBuyFromStore>
  <FishBowlMaterialState>fishBowlRobotfish</FishBowlMaterialState>
  <CodeVersion>EP1</CodeVersion>
  <RequiredWorld>France</RequiredWorld>
 </Fish>

Easily seen that Dragon fish and Mummy fish are equivalent to Vampire fish for purposes of fertiliser. Other fish all SUCK.
8  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 November 29, 13:43:22
It's a game feature, and it is quite helpful. As a pedant, though, I'm still curious to see some actual numbers.
This.
Strangely, perfect life fruit/vampire fish/angelfish(50 fertiliser power) still shows as "Outstanding". Since the fertiliser power quality modifier is considered in the fertiliser grade, this is unusual, as they are undoubtedly the most powerful fertilisers. It could be that one of the new plants (maybe the red grapes?) has higher fertiliser power, but this is unlikely.

-edit- Found the data, in the same file, just in the WA GameplayData.package. Seems that farming most of the EP plants gives inordinate amounts of experience, due to 500 exp per harvest and 2-5 harvests for most plants.

Quote from: Plants
<PlantList>
  <PlantName>Grape Vine Char</PlantName>
  <LocalizationKeyPlantName>GrapeVineChar</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedChar</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapeCharDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Common</Rarity>
  <SkillPointsPlant>175</SkillPointsPlant>
  <SkillPointsHarvest>125</SkillPointsHarvest>
  <PerfThresholdAvgToGood>95</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>105</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>80</PerfBonusWetSoil>
  <WaterDecay>3</WaterDecay>
  <WeedProblem>0.1</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>4</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Grape Vine Mer</PlantName>
  <LocalizationKeyPlantName>GrapeVineMer</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedMer</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapeMerDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Common</Rarity>
  <SkillPointsPlant>175</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>95</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>105</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>80</PerfBonusWetSoil>
  <WaterDecay>3</WaterDecay>
  <WeedProblem>0.1</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>4</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Grape Vine Blanc</PlantName>
  <LocalizationKeyPlantName>GrapeVineBlanc</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedBlanc</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapeBlancDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Uncommon</Rarity>
  <SkillPointsPlant>225</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>65</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>40</PerfBonusWetSoil>
  <WaterDecay>3</WaterDecay>
  <WeedProblem>0.1</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>3</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Grape Vine Blue</PlantName>
  <LocalizationKeyPlantName>GrapeVineBlue</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedBlue</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapeBlueDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Uncommon</Rarity>
  <SkillPointsPlant>225</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>65</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>40</PerfBonusWetSoil>
  <WaterDecay>3</WaterDecay>
  <WeedProblem>0.2</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>3</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Grape Vine Cab</PlantName>
  <LocalizationKeyPlantName>GrapeVineCab</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedCab</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapeCabDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Rare</Rarity>
  <SkillPointsPlant>325</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>70</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-20</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>30</PerfBonusWetSoil>
  <WaterDecay>4</WaterDecay>
  <WeedProblem>0.2</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>2</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Grape Vine Pin</PlantName>
  <LocalizationKeyPlantName>GrapeVinePin</LocalizationKeyPlantName>
  <LocalizationKeySeedName>GrapeSeedPin</LocalizationKeySeedName>
  <LocalizationKeyDescription>GrapePinDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Rare</Rarity>
  <SkillPointsPlant>325</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>70</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-20</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>30</PerfBonusWetSoil>
  <WaterDecay>4</WaterDecay>
  <WeedProblem>0.3</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>2</HarvestStateDurationMax>
  <NumLifetimeHarvestables>30</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>4</NumHarvestablesMax>
  <MedatorName>PlantSmallVine</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Pomegranate Tree</PlantName>
  <LocalizationKeyPlantName>PomegranateTree</LocalizationKeyPlantName>
  <LocalizationKeySeedName>PomegranateSeed</LocalizationKeySeedName>
  <LocalizationKeyDescription>PomegranateTreeDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Uncommon</Rarity>
  <SkillPointsPlant>225</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>65</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-40</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>40</PerfBonusWetSoil>
  <WaterDecay>2</WaterDecay>
  <WeedProblem>0.1</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>3</HarvestStateDurationMax>
  <NumLifetimeHarvestables>50</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>5</NumHarvestablesMax>
  <MedatorName>PlantLargeTree</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Plum Tree</PlantName>
  <LocalizationKeyPlantName>PlumTree</LocalizationKeyPlantName>
  <LocalizationKeySeedName>PlumSeed</LocalizationKeySeedName>
  <LocalizationKeyDescription>PlumTreeDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Uncommon</Rarity>
  <SkillPointsPlant>225</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>65</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>40</PerfBonusWetSoil>
  <WaterDecay>3</WaterDecay>
  <WeedProblem>0.1</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>3</HarvestStateDurationMax>
  <NumLifetimeHarvestables>50</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>5</NumHarvestablesMax>
  <MedatorName>PlantLargeTree</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Pomelo Tree</PlantName>
  <LocalizationKeyPlantName>PomeloTree</LocalizationKeyPlantName>
  <LocalizationKeySeedName>PomeloSeed</LocalizationKeySeedName>
  <LocalizationKeyDescription>PomeloTreeDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Rare</Rarity>
  <SkillPointsPlant>500</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>70</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-50</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>30</PerfBonusWetSoil>
  <WaterDecay>2</WaterDecay>
  <WeedProblem>0.2</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>2</HarvestStateDurationMax>
  <NumLifetimeHarvestables>50</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>5</NumHarvestablesMax>
  <MedatorName>PlantLargeTree</MedatorName>
 </PlantList>
<PlantList>
  <PlantName>Cherry Tree</PlantName>
  <LocalizationKeyPlantName>CherryTree</LocalizationKeyPlantName>
  <LocalizationKeySeedName>CherrySeed</LocalizationKeySeedName>
  <LocalizationKeyDescription>CherryTreeDescription</LocalizationKeyDescription>
  <CodeVersion>EP1</CodeVersion>
  <Rarity>Rare</Rarity>
  <SkillPointsPlant>500</SkillPointsPlant>
  <SkillPointsHarvest>500</SkillPointsHarvest>
  <PerfThresholdAvgToGood>60</PerfThresholdAvgToGood>
  <PerfThresholdGoodToGreat>70</PerfThresholdGoodToGreat>
  <PerfBonusDrySoil>-40</PerfBonusDrySoil>
  <PerfBonusNeutralSoil>-5</PerfBonusNeutralSoil>
  <PerfBonusWetSoil>30</PerfBonusWetSoil>
  <WaterDecay>2</WaterDecay>
  <WeedProblem>0.2</WeedProblem>
  <HarvestStateDurationMin>2</HarvestStateDurationMin>
  <HarvestStateDurationMax>2</HarvestStateDurationMax>
  <NumLifetimeHarvestables>50</NumLifetimeHarvestables>
  <NumHarvestablesMin>2</NumHarvestablesMin>
  <NumHarvestablesMax>5</NumHarvestablesMax>
  <MedatorName>PlantLargeTree</MedatorName>
 </PlantList>

MOAR data from "FertilizerComponent_0x2724..."

Quote
<?xml version="1.0" encoding="utf-8"?>
<base>
  <Current_Tuning>
    <kFertilizerEffectivenessThresholds value="0, 5, 10, 15, 20">
      <!--The boundaries of Fertilizer Effectiveness. Units of measure = (Fertilizer Value as defined in spreadsheets) x (Ingredient Quality multiplier).  Format: (boundaryNeutralToNice, boundaryNiceToGreat, boundaryGreatToExcellent, boundaryExcellentToOutstanding).-->
    </kFertilizerEffectivenessThresholds>
  </Current_Tuning>
</base>
This explains why lifefruit is only Outstanding.50>20 hence Outstanding. Weird why they didn't program in a Perfect level.

... Double posting due to length restriction
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Stupid SimChina quest impossible to complete. on: 2009 November 28, 12:15:33
No matter when/how often I call him, or what my relationship with him is, I get the "I'm at work and I don't know when I'll be done" answer when I try to call him or challenge him or invite him over or do *anything*.  I can go over and talk to him at the shop, but I can't challenge him to spar or fight.

Have you tried Greeting the said Sim first? You have to do that before challenge can work.
If all fails, shift-age up the said sim until said sim dies. You will then get a new merch and challenger assigned.
10  TS3/TSM: The Pudding / Facts & Strategery / Re: Gem Cut Profit Values - Now A Little Awesomer! on: 2009 November 26, 00:51:21
Tiberium Spire Cut definitely is better than Heart cut. What multiplier did you use for it?
The Tiberium Spire Cut has a multiplier of 69 and a cost of $6500, while the Heart cut has a multiplier of 5 and a cost of $1000. The worth of raw Tiberium ranges from 75 to 125, so this is where the numbers come from.  Again, though, this multiplier only applies to the normal spire-cut Tiberium.  When a cut Tiberium grows into a Large crystal, it gets a new price.  The point is that this new price for the large Tiberium is not (apparently) affected by the worth of the original cut.  Here's a quick example:

Spire-cut Tiberium:  81.86 grams, worth $6,831
Same crystal after it grows: 487.67 grams, worth $37,950

Heart-cut Tiberium:  66.2 grams, worth $405
Same crystal after it grows:  473.88 grams, worth $36,846

So, since there's no real correlation between the cut of the original gem and the large crystal it grows into, it's better to use the Heart cut because you'll save money on the cut.  This is one of the reasons why I suspect that allowing the Heart cut for Tiberium is a bug.


But doesn't tiberium grow no matter what it is cut into?

-edit-
ok, did some experimenting and figured out tiberium's growth method.
Basically, tiberium ore (when it is green and initially found/bought) is inert. Leaving it out does absolutely nothing, and it will stay green just like any other ore. However, when left inside a Sim's inventory until the Sim gets the nauseous moodlet, the tiberium crystals will activate and turn into a bluish-grey shade and start emitting green "radiation". After this "radiation" persists for a while, a sudden burst of radiation will surround the ore and it will cut itself into a "Large spire cut Tiberium" for free. Hence, it is not worth it to cut Tiberium into any cut as the self-cutting capability of tiberium far outweighs any cut, with upwards of 30000% gain.
After recording some values of Tiberium ore I obtained which self-cut, I obtained the following values:
A $110 ore turned into a $36777 Large Spire
92->39675
90->37329
87->35397
The Large Spire Tiberium continue to emit radiation as per normal. From the values obtained, we can see that there is little to no correlation between original value and final value. However, it can easily be seen that instead of wasting 6500 or 1000 $ to cut the tiberium, one can simply wait for them to cut themselves.
11  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 26, 00:22:21
Am I also correct in my thinking that in spite of having a gig of RAM and 4 processors in my computer, the reason why the game has become slower than molasses at rendering everything is also EAxian in nature?  I have discovered that basements cause lots to have their items rendered with no prints...hmmm...I'm SURE that's not AM.

If you really only have "a gig of ram", you need more ram to run WA. You really shouldn't be pairing any quad core CPU with 1GB RAM.
12  TS3/TSM: The Pudding / Facts & Strategery / Re: Gem Cut Profit Values - Now A Little Awesomer! on: 2009 November 25, 12:43:24
Tiberium Spire Cut definitely is better than Heart cut. What multiplier did you use for it?
13  Awesomeware / AwesomeMod! / Re: AwesomeMod Beta Testing 1.7.9/WA 2.2.8 Problems/Questions/Discussion on: 2009 November 24, 10:13:26
One more bug comes to mind, but I don't know if it is EAxis fault or an issue with AM, but one of my sims became a partner and immediately bought out the Bistro in Riverview, and after that he continuously went into the bistro for drinks, even while full, until I ordered him to do something.

This bug has been reported pre-AM, so it is highly likely that it is actually an EAxis bug.
14  TS3/TSM: The Pudding / Pudding Factory / Re: Gain Visa Faster for World Adventures on: 2009 November 24, 08:11:45
If you want to get visa level 3, there is no need for this mod, just use the testingcheatsenabled shift-click teleport and rape all the fetch quests. I got level 3 visa in 15 minutes.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: It Are A Trap - what affects your chances of success? on: 2009 November 24, 04:51:33
Hmm this causes a problem then, because it was the steam vents in the floor trap, not one of the stone ones you step on and there were no switches, panels or statues nearby and no way to go around it.
They are not necessarily nearby, they can be far away. A switch may remotely trigger the steam trap to shut off.
Alternatively, if you want spoilers, you can look at the Prima guide which ostensibly has maps of all tombs. It may be borken like the previous guide, but at least one of the guides worked.
16  Awesomeware / AwesomeMod! / Re: Awesomemod is not yet compatible with the expansion Pack on: 2009 November 23, 12:58:49
I tried this link, which is supposedly the updated one
http://www.moreawesomethanyou.com/ts3/test/awesome.zip
and still got 404'ed.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: WA Bug? on: 2009 November 21, 14:05:43
Speaking of bugs, does anyone else have Lifetime Happiness points going crazy?  Mine just keep going up by one every second and the price of the rewards have changed drastically.  Not sure if this is a glitch or a new feature.

Err, that is pre-WA behaviour, points go up depending on current happiness. And how have the prices changed drastically? All of them are exactly the same.
18  TS3/TSM: The Pudding / The World Of Pudding / Re: World Adventures Hits the Interwebs on: 2009 November 21, 09:22:02
I'm actually still wondering if there are going to be Japanese/Korean/Vietnamese cultural elements in "China"/Onebiglumpistan.

Yes, matter-of-factly, there are 4 new species varieties of koi, and a Dragon Fish in China.
I seriously thought they actually bothered to make a pun on koi names, my hopes went up when I saw "Doitsu", but all 4 species varieties are real-life koi species. Shame on EAxis.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: I made a Supernatural, by accident. on: 2009 November 21, 09:04:08
Have you tried zapping yourself with the Moodlet Manager to nuke the moodlet? It allows you to perma catacomb explore, as well as perma exercise, so I suppose doing that may help.

Scratch that.
Moodlet manager doesn't work as the travel moodlet is positive. T___T
20  TS3/TSM: The Pudding / The World Of Pudding / Re: I made a Supernatural, by accident. on: 2009 November 21, 08:26:08
 I do find it quite irritating that you have to wait two days after coming back from travelling before you can go off again.  

Have you tried zapping yourself with the Moodlet Manager to nuke the moodlet? It allows you to perma catacomb explore, as well as perma exercise, so I suppose doing that may help.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: WA Bug? on: 2009 November 21, 08:21:07

The Red Assassin bug is in China. 

This. It appeared outside the wall, underground, of a random shack I visited.

Also, the martial arts stuff can be bought from the shop in China.
22  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 September 28, 10:48:35
That might be one of the causes of lesser-quality deathflowers, yes.
Actually, the only deathflowers I have managed to obtain (fishing and Unknown Special Seed) gave me normal and random high quality deathflowers.
In addition, all those who claimed to have three revives for the death plant have misjudged your number of revives. As an experiment, I planted and harvested 120 separate death plants using life fruit fertiliser and constant watering using sprinkler, and NOT ONE of them produced more than 2 death flowers.
If you bother looking into game data, it is obvious the death plant produces a max of 2 flowers before going barren.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: BREAKING NEWS: TSR INSTALLS SPYWARE! on: 2009 July 29, 09:29:34
PEs, provide an scientifical way of reproducing your input, otherwise IŽll have to discard this news as false. I will feel backstabbed, as IŽve trust you many times and now I feel thereŽs no scientifical substance here.
TSR, however, is known to be a nefarious operator: They have acquired and then misused or released to third parties personal information from users in the past. It is reasonable to say that they do so regularly and there is absolutely no physical reason why they would have stopped, and therefore, there is every reason to believe the practice continues. In fact, on PMBD, Johan himself came over to gloat about how undetectable his new system was, because he just couldn't resist the temptation to brag and gloat smugly.
I think the point is that just because one cannot find any message being transmitted in plaintext or an obviously encrypted format does not mean that it definitely is being transmitted as stegotext. True, TSR is a known nefarious site with their ad hell and previous nonsense, but there is no proof of there being any spying activity going on at the moment.
24  TS3/TSM: The Pudding / The World Of Pudding / Re: Easy way to Magical gnomes and are they bugged? on: 2009 July 07, 00:02:50
Renaming your magical gnome demagics it.  Undecided

I think this must be true. One of my One Fambly's four Gnomes is in its original position, never kicked, never moved. I gave it a name and it has never been magical. Sad
I have 12 gnomes on my fambly lot, they were all named upon acquisition, and still moved up to three times before half of them congregated in the garden in front of the Grim statue that I added via the add to fambly inventory cheat.
25  TS3/TSM: The Pudding / Facts & Strategery / Re: RockGemMetal Spawners on: 2009 June 30, 13:40:38

Spawner Name: RockGemMetalSpawner10
Spawn List: Tiny Space Rock, Large Space Rock, Zucabr Space Rock
List Probability: 10,90,1
Maximum Spawn Capacity: 1
Minimum Time Between Spawns: 14
Maximum Time Between Spawns: 50
Spawn Chance: 0.5
Time Before Deleting Untaken: 50

Huh?
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