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TS3/TSM: The Pudding / Facts & Strategery / Re: Complete Painting Guide
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on: 2009 July 06, 17:29:44
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Hm, I didn't use these hacks myself yet. Were on the queue list. I got the impression that there was a hidden photo skill based on this comment <!--The level at which different photo styles become available. Corresponds to the order of styles in kStyleAvailabilityStyles.--> I guess you really can't trust anything with EA, as this wasn't marked obsolete. Thanks for pointing out CyberOps doesn't claim actually that his hack will enable size change, only color change. and he doesn't list all hidden skill available, I just assumed from that comment that such skill exists, my bad. And I was looking forward to bigger photos, meh Erm, actually in the dll the photography skill exists but all it does is to track how many photos they took. The problem is TakePhoto Interaction class does not Add to the Photography skill when you take a photo thus the skill does not increase.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 01, 00:47:24
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Nice to see the Teen woohoo option enabled properly....well done Pes. I can now re-install AM and check it out.
GeorgiaPeanuts....I think its C but could be wrong. Found them fairly easy to edit but of course the problem is the one core mod limit at present.
The files are actually MSIL but with reflector they displayed into C#, Can't wait for the SimScriptor can come out so I can write in a .NET language as I do not know MSIL enough to make a meaningful changes. Yes sorry I know. I was referring to the dissembled files via Reflector as being C. You can get a program called Reflexil to help edit the files. Thanks! That worked to help, although adding new changes I could not figure how to inject any new C# code. I basically made all parties to use the nude clothing regardless what it receives from the game UI. But all the guests were still clothed even though my sim was nude. I recall skimming over some functions that check if the sim should change their clothes, probably what makes guests unnude.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 June 30, 22:21:01
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Nice to see the Teen woohoo option enabled properly....well done Pes. I can now re-install AM and check it out.
GeorgiaPeanuts....I think its C but could be wrong. Found them fairly easy to edit but of course the problem is the one core mod limit at present.
The files are actually MSIL but with reflector they displayed into C#, Can't wait for the SimScriptor can come out so I can write in a .NET language as I do not know MSIL enough to make a meaningful changes.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 June 30, 18:32:01
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Nice to see the Teen woohoo option enabled properly....well done Pes. I can now re-install AM and check it out.
GeorgiaPeanuts....I think its C but could be wrong. Found them fairly easy to edit but of course the problem is the one core mod limit at present.
Interesting, some sort of diff system might overcome a one mod limit. Instead of providing your complete modified scripts you could give diffs of the changes to each script then with an installer written can add all the core mod diffs you want and then it order them in precedence so that with any conflicts the mod with higher priority would be chosen for that change.
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 June 30, 18:19:58
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Was curious as to what language the .script files are, they appear to be compiled to an assembly in the packages.
And may I suggest a future idea with enablepedophilia is to have randomly if you engage in it for a Chris Hansen sim to show up at your house and then you get busted by cops or something.
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Awesomeware / AwesomeMod! / Re: How to...
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on: 2009 June 28, 23:56:03
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Oh no... I have been messing with my Documents files this whole time Thank you Marhis for pointing that out, how can I get to the my programs files? Sorry You better get on something a little more flame resistant honey.
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Awesomeware / AwesomeMod! / Re: How to...
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on: 2009 June 28, 23:30:36
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If there is something that will answer my question I want a link because I have yet to find something
Why should we do all the hard work in digging up the link when there are only about 5 threads in the AwesomeMod forum. edit: here is a hint, the installation steps that cannot fail if you follow exactly are in a thread made by Pescado.
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Awesomeware / AwesomeMod! / Re: How to...
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on: 2009 June 28, 23:15:13
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I don't honestly see how it is possible to not be able to do the manual install. It is a basic operation of finding install folder and unzipping files to right directories.
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TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat.
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on: 2009 June 28, 23:08:27
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I'd like to know if I could trade my game with YOURS. I have seen VERY little autonomous flirting, even between Sims in love. They rarely ever get the Woohoo/flirt/kiss wish unless I've been deliberately directing traffic in that direction. (And it's not nearly as useful to Woohoo either, since there is such little point reward for it relative to time expended, unlike TS2.)
I've seen Sims autonomously flirting with other sims in public about... oh, I think TWO TIMES.
So, please, let's get together and swap games. I WISH my Sims would flirt and seduce each other.
I have also not had a single instance of two townies falling in love and marrying. The only new married couples in the game are ones that moved to town already married, or ones that I forced to marry each other. I would love to see more evolution in the story progression than that.
EDITED TO ADD: One of the times that I witnessed spontaneous flirting in the park was between a married Flirty Sim, flirting with a stranger, who is married to a Family Sim. She did it right in front of him and he never reacted. That's bullshit.
Eh? Woohoo is an insta-fill of the fun bar. That in and of itself is a perfect reason to woohoo, especially after a long day of Workin Hard at the job.
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Awesomeware / AwesomeMod! / Re: How to...
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on: 2009 June 28, 23:01:26
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Did you check the faqs or use the search... A brain slightly more functioning than a vegetable should be able to install this without much difficulty if they follow faqs and installation instructions.
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TS3/TSM: The Pudding / Pudding Factory / Re: No Autonomy Mods: Bar, Guitar and Cooking
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on: 2009 June 28, 22:34:23
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Will this affect guests?
I have had guests at my party who were in my active household before I split to one of the childs who had a guitar in her inventory when invited to my house for a party she brought the guitar and was playing it (even though my sim I controlled also was trying to play)
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TS3/TSM: The Pudding / Pudding Factory / Re: "Make yourself at home" mod
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on: 2009 June 28, 22:18:50
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Can it be setup so that if you are a guest just for a few hours, Showers and what-not are forbidden... Most people don't shower at someone's house they are just visiting for a few hours.
Now if they are invited to spend the night then I think a shower should be not considered rude.
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TS2: Burnination / The Podium / Re: Has anyone considered converting ts3 objects for ts2?
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on: 2009 June 26, 08:49:03
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That being said however, i never turn up my nose at the opportunity for moar objects, and so was wondering if anyone had considered the possibility of converting some of the more basic ts3 objects (tables, bookcases, maybe bathtubs (?) etc) into ts2 objects? Does anyone have any idea if this would be a horrendously difficult process?
Those items *ARE* TS2 objects! But the TS3 ones must have been subdivided or something to give them more polys
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