One does wonder why these problems only happen to a fraction of the user base; it seems to be more mucking-up of existing games/towns, though. I went ahead and started up an entirely new game post-patch, with the new Indie Stone and core Awesome mod - and no issues - YET.
I wonder how much actual testing EA does with saved towns with an actual "history". Are these slowdown/clusterfuck conditions also happening mainly to those who've accumulated a number of "active" households over time, and/or with multiple sacred households? Or are the non-modded Sims players getting farked games too?