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Awesomeware / AwesomeMod! / Fight Skills
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on: 2011 March 30, 18:00:54
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How does this work?
I've started a new sim, marched straight to town and gotten beaten up a couple of times.
I see no fight skill in the journal.
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Awesomeware / AwesomeMod! / Re: What am I missing here? Calling private fncs...
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on: 2010 November 03, 16:32:31
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Driving home this morning I was wondering if I were to make my calls and references to the private stuff from Reflector, instead of C# studio, if I might circumvent the problem, being just the Microsoft compiler complaining at me.
Sounds like it from what you're saying.
Thank you Mr. Awesome. I'll give that a shot.
edit: on second thought, once I make the call using Reflector, I won't ever be able to compile in C# studio again without commenting stuff out. hmm...
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Awesomeware / AwesomeMod! / What am I missing here? Calling private fncs...
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on: 2010 November 03, 14:24:23
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I've been reviewing the code for the awesome.dll. I've noticed a number of calls to 'private' functions within the gameplay.systems dll.
When I try accessing a private function in my own dll, I get a 'does not contain a definition for'.
Short of setting those fncs to public, how are these private members accessed? Is it a C# Studio setting I'm missing. I'm using the 3.5 platform.
For instance, MartialArts.GetScoreForMartialArtist. This is a privately declared fnc. I can't compile if I try calling it.
Any help?
Thanks.
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