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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2010 January 04, 05:52:15
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Awesomemod does not do a lot of town-balancing. It doesn't randomly create sims to maintain an arbitrary or stable population level or any of that sort of thing (as indicated in requests thread recently). I wonder though, does it control the gender of the resulting child from sims it pollinates? I've had an uncanny shortage of males in town for at least three generations (with the fourth coming of age, according to family tree). In every generation, there are about 10+ females and around 2 males born. It's perhaps ironic that in TS2 this was the balance I had, but there it was intentional (I didn't play legacy). Now it's getting frustrating, and this problem has been oddly persistent throughout the generations. Actually it's so bad that most of the town is tightly interrelated - mates are that rare despite there being many families.
If awesomemod doesn't gender balance, I wonder if there's a mod that works alongside awesomestory to do so (probably not possible, but I can hope dammit) or some method I might employ to keep the townie genders relatively equal - or at least within sane ranges (3 males to at least 15 females below elder is current count and clearly untenable).
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Awesomeware / AwesomeMod! / Re: Crash to desktop
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on: 2009 December 28, 20:34:16
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I run this game on 1GB DDR1 ram, with high settings. I don't think RAM is really the issue it's been made out to be, especially since the game takes up about 500MB of RAM and 500MB of virtual RAM. As a general rule, after you've already patched TS3, checked your framework and updated to most recent awesomemod, I would look to your graphics card (make sure it's drivers are up to date, and that it is not overheating), make sure that no other application is running (TS3 will ctd for me if any other application steals screen focus for too long or too often), and avoid custom content from less-than reputable sources like the plague. I like my CC, but keep in mind that with every patch, some of it gets broken. My game was notoriously crash-prone for quite a while, before I tracked the error down to a custom hairstyle. The hairstyle had worked perfectly up until the patch.
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Awesomeware / AwesomeMod! / Re: How to Completely Remove AwesomeMod?
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on: 2009 December 17, 22:50:49
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Then I uninstalled and re-installed my game.
If you don't want to do this, be sure at least to clear your caches. Not sure what Awesomemod might leave in there, but it's always a good idea to keep your caches clean when changing around CC. There's an old bootup utility that will clear your caches floating around here somewhere.
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6
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Awesomeware / AwesomeMod! / Re: Sims ignore all custom/non-EA lots/houses.
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on: 2009 December 17, 01:02:04
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Be weary of the bulldozer, honestly. It's had some notoriously bad problems, and it's widely accepted that it's simply better to use the sledgehammer tool on everything rather than bulldoze the lot. If you're going to experiment anyway, try using that instead.
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Awesomeware / AwesomeMod! / Re: Red Relationship Bar
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on: 2009 December 16, 17:04:49
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Are you certain it's awesomemod related? Have you been unable to replicate this error without awesomemod? Also, check the bug thread, because if it is awesomemod related, you're more likely to find similar cases there, and that's where awesomemod bugs are supposed to go. If there are no such cases and you aren't empirically certain that this is an awesomemod bug, the bug section of EAxis bb might be a better place to look.
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Awesomeware / AwesomeMod! / Re: Sims ignore all custom/non-EA lots/houses.
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on: 2009 December 16, 16:26:23
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Well, my neighborhood is all custom and I have the problem of keeping EAxis fuglies out rather than getting them in. I use awesomemod, so it's hard to see how that might be an issue. Remember, however, that a lot of the time townies aren't that successful in their work (I rarely see anything ranked above 3), and though they do make money, it's not all that much. It took 3 generations of top ranked sims to earn just 100k in liquid assets, and they did little to no frivolous spending (subsistence farming, cheapest items, and painted their own decorations). It's easy for a player controlled group to make a fortune, but from what I've seen, the townies don't take advantage of the same easy cash sources player controlled sims do.
Try making cheaper houses. Most starting families - and I'm assuming townies will start at relatively the same point, though I could be wrong - have somewhere between 16K and 21K, but tend to have less without children in the family. If your low end lots are at 20K...
If that wont work, verify that it's not some other mod causing problems for you.
Edit: Wait, there are requirements for houses to be suitable? I never knew that, though I've always designed houses with at least 1 master bedroom, 1 bedroom, 1 bath, a kitchen and a living room with a TV+couch. I've never had sims not move in, even when the house is so cramped one can't even move around inside. What are the requirements??
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TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done?
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on: 2009 June 28, 05:56:46
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Waah, waaah, I don't know why I have to breathe car exhaust if I want to jog on the sidewalk.
I see it more as succumbing to bullshit civil rights, rather than any complex. It seems similar to anything else so many other things where someone wants to do something legal, and someone opposes it. Usually, the opposition just has to STFU.
I think you misunderstand to whom I was referring. Certainly smoking in a legal area is something I'd just have to deal with. I mean the kind of people who will walk up to you/your group, light a cigarettes next to or upwind of you, then get enraged if you ask them to kindly smoke somewhere else - especially when you're in a state mandated no smoking area. Or people who think it's funny to stand in a vortex so that passing air pulls their smoke into the aforementioned building, as is the case I so frequently have to encounter. They feel entitled to fuck with other people for no apparent reason. Certainly it's within someone's rights to smoke, but being an asshole about it is something else entirely.
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TS3/TSM: The Pudding / The World Of Pudding / Re: I would like a Smoking Mod - Can it be done?
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on: 2009 June 28, 00:31:11
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...I suggest that smoking Sim-cigarettes should make your Sims have gay lusty thoughts... And I'm sure there is an interesting moral message in there, somewhere, although I'm not sure what. Smoking leads to being gay? I seriously hope you're kidding, lol. Originally I cringed away from the idea of cigarettes in The Sims, probably because I can't stand the habit and many of the people around me who've succumbed to it develop an entitlement complex (I want to smoke, so you have to breath it too, and if you say anything about me breathing my cancerous death fumes down your throat, you're persecuting me!), but if it weren't a positive or encouraged thing, then I could see having it in game. To incorporate something like that though, I think it would be a lot of work for little real gain. Instead of smoking, other addictions might be more feasible, like chewing tobacco, as it doesn't require a massive host of new animations.
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TS3/TSM: The Pudding / Pudding Factory / Re: Captain Swoopties 50/50 Gender mod
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on: 2009 June 27, 08:08:55
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Watching with extreme caution what my sim eats during pregnancy can be a little annoying, but I always get boys if it's random and I prefer to have a much higher female population than male for some reason. Though the hack is great for those who want it, I like the advent of gender selection, as it allows me to continue at least the active family however I like. Lol, though I hope I don't go so far as I did in TS2, where single females outnumbered single males about 10:1, and it took something like ten reloads to get a female baby. How does the RNG work without apple/watermelon influence in TS3? Does the hack actually do anything more than remove the gender selection influence those foods have?
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TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 - Anyone see a child skill building hack?
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on: 2009 June 27, 05:44:53
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Have you found any way to change a kid's bodyshape at all? I adopted a fat kid and no amount of working out to the tv set, tag, or swimming did anything to his body shape. I also have a fit sim who can train adults but he didn't have the option for the kid. I guess they are just set at whatever shape they are until adulthood, or so it seems.
Again, I can understand a ban on strength training because of developing muscles and so on, but cardio should effect body skill and body type even for children. There is definitely a difference between children who run around and children who sit and eat all day, and kids certainly have different levels of endurance, so it makes since for cardio to have an effect. Thinking about more, though, even the developing muscle argument is fairly weak - after all, how old do gymnasts start? They certainly aren't 12's beforehand, as some of the professionals are as young as 14, and it takes more than 2 years to learn. The block table builds handiness? And I overlooked this (or is it simply not marked as such)??
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Legacy Challenge for TS3
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on: 2009 June 27, 04:26:10
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I always saw the legacy challenge threads and was interested, but it felt a little limited within the bounds of TS2, if only in that the townies were fairly static and CAS sims were banned. With TS3, I've been interested, but I've yet to actually devote any time to it because of the lingering ban on CAS, to be honest. EA sims are Fuglier than all belief, and the gene pool is far too polluted with monstrous characteristics for me to get all that attached to a single family of them. Is there any way to work around the fugly problem?
I understand the rule about CAS banning - in this way, you cannot create say, neat/natural cook sims to have a free servant for the family at every generation - but what about CAS Sims with randomized traits/wants? Really, only the appearance matters to me. Someone about halfway through the thread asked if "editsim" was a legitimate work around, but I didn't see any replies to it. What about using the two "replaced" neighborhoods available on MATY that have the EA fuglies replaced? It's possible that I'm missing the point of the ban entirely, but I'm sure there must be some middle ground.
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TS3/TSM: The Pudding / Pudding Factory / Re: Less Hygiene Decay From Weeding and Harvesting - Sims 3
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on: 2009 June 26, 23:42:35
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My sims' garden isn't even all that sizable and I was finding it absolutely ridiculous for them to completely bottom out in Hygiene like that. Don't get me wrong, the hack is perfectly good and dandy for anyone who wants it, but it's not all that unbelievable for hygiene to take a massive hit from gardening. Mucking around in the dirt and the hot sun is a fast way to accrue some funk, and it's not like they're only out there for a minute or two - especially with multiple plants to tend. Maybe I'm a clean freak, but I find myself wanting a shower after any serious yard work, and crawling in the dirt to dig up weeds definitely qualifies.
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TS3/TSM: The Pudding / The World Of Pudding / TS3 - Anyone see a child skill building hack?
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on: 2009 June 26, 22:04:04
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I find myself skipping the child state almost completely - once they have enough school for a trait, I birthday cake them for teens. The child stage is almost devoid of content, because you can't use it to skill build almost all of the skills. While I can understand children not being able to strength train, cardio isn't taxing in the same way and is in fact encouraged for kids. Charisma is also a skill children can have, as they do interact with each other on a regular basis, and particularly precocious children can actually manipulate adults. Has anyone spotted/developed more toys (for children and/or toddlers) that add to more than just logic and the creativity derivatives, or a hack that at least allows children to read all of the books? I miss the bunny-face toy and child-oven from TS2, and all the toys Bon Voyage brought with it. Note, though, that I'm not looking a "free/fast skills" hack or anything like it, but just some way to make the child stage more useful than a boring chore.
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