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TS3/TSM: The Pudding / Pudding Factory / Re: Child Only Sprinkler Mod
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on: 2009 June 22, 15:55:15
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The default setting is for Childish and Loves Outdoors to want it more. But if you ban all adults, this behavior is removed. Look under the Output section near the end. <?xml version="1.0"?> <base> <Interaction name="Sims3.Gameplay.Objects.Environment.Sprinkler+PlayWithSprinkler+Definition" /> <Object name="Sims3.Gameplay.Objects.Environment.Sprinkler" /> <Current_Tuning> <Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" /> <BaseAvailability> <Age Children="True" Adults="True" Toddlers="False" Teens="True" Elders="True" /> <MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" /> <MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" /> <SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" /> <ExcludingTrait type="HatesOutdoors" /> <CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" /> <Lot AllowNonGreetedSimsIfObjectOutside="False" AllowNonGreetedSimsIfObjectOutsideUserDirected="True" AllowGreetedSims="True" AllowOnCommunityLots="True" AllowOnAllLots="False" /> <Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" /> </BaseAvailability> <Check type="All" value="0" /> <Tradeoff name="PlayWithSprinkler"> <Localization autoGenerate="True" /> <Time value="1" addRoute="True" /> <Exit funExit="True" stressExit="False" interruptible="False" /> <RouteLeadIn allowed="True" /> <AskJoinInteraction joinable="True" /> <ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" /> <ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" /> <Output> <Change type="Fun" advertised="25" locked="False" actual="40" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" /> <Change type="TraitChildish" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="True" updateAboveAndBelowZero="Either" /> <Change type="TraitLovesTheOutdoors" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="True" updateAboveAndBelowZero="Either" /> </Output> </Tradeoff> <Notes Notes="" /> </Current_Tuning> </base>
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TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - Two Tone Sheer Tie Bikini - NWS
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on: 2009 June 19, 23:27:43
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Let me try to rephrase my example. The bottoms are currently selected and exactly how the user wants them, nice and colorful. The top is plain white. User then wants the top to be the exact same style as the bottom. User can grab the whole strip and drag to the top, or they can drag one box at a time to the top and get the choose which to replace box. Regardless, when dragging in this way, a small landing area is not a good thing.
While it is possible to drag to the individual boxes in the panel, that is only good to edit your currently selected part. If you can show me a way to drag a pattern/color from the bottom to the top without having to drag it over the top, I would like to see that.
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TS3/TSM: The Pudding / Pudding Factory / Re: Custom Clothing - Two Tone Sheer Tie Bikini - NWS
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on: 2009 June 19, 22:28:05
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You can use the boxes on the side panel. The problem happens when you get the bottom just right and you want to drag the tearaway strip (or even a single pattern/color) to the top and the only place you can land it on is the straps. Makes for finicky mousing.
Even if the size balloons, the textures are vast wastelands of single colors so they compress insanely well. Mediafire is Plan B for more than 640k.
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TS3/TSM: The Pudding / Pudding Factory / Custom Clothing - Two Tone Sheer Tie Bikini - NWS
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on: 2009 June 19, 16:37:57
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The edges on these look a bit jaggy with the default solid colors, my recommendation is to change the straps to a abstract/themed/geometric pattern for a much better look. Then take one of the solid colors from that pattern and use that for the sheer panels. Best results happen with pale colors, so if your color is out at the edge of the wheel, drag it back towards the center. One other note: The panels can be made even more sheer, but then they are unclickable and you cant drag CAS patterns or colors onto them, so it becomes a real pain aiming for the thin straps. I personally like them as they are, it's more tease than sleaze. Not that breasts are sleazy. You know what I mean. Best used with HP's better skins mod. http://linna.modthesims.info/download.php?t=343769&c=1As always, put them where all good mods go, or use the Monkey tool. http://www.modthesims.info/download.php?t=344611These are new CAS parts, do not overwrite any default parts, and do not alter any default parts. They DO have dependencies on default parts, so make sure you don't bung up the defaults. If this should ever become an issue, I can make complete packages but the size will balloon and we don't want that. YA/A F Top and Bottom Sleepwear and Swimwear.
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TS3/TSM: The Pudding / Pudding Factory / Custom Clothing - No Clothes At All!
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on: 2009 June 19, 15:04:43
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You asked for it, you get it in spades! If you need pictures, you have no imagination. Best used with HP's better skins mod. http://linna.modthesims.info/download.php?t=343769&c=1As always, put them where all good mods go, or use the Monkey tool. http://www.modthesims.info/download.php?t=344611These are new CAS parts, do not overwrite any default parts, and do not alter any default parts. They DO have dependencies on default parts, so make sure you don't bung up the defaults. If this should ever become an issue, I can make complete packages but the size will balloon and we don't want that. YA/A F Topless and Bottomless YA/A M Bottomless Only since Topless is already in game They work for both sleepwear and swimwear. Should not cause embarrassment to nude sim or others. I think. More goodies soon. Tutorial a little later. Having too much fun.
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TS3/TSM: The Pudding / Pudding Factory / Custom Clothing - The Thong Bikini by Me
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on: 2009 June 19, 02:29:07
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This is a quick and dirty proof of concept using a beta tool (not by me). It's still rough around the edges, so the thong only comes in a basic black preset, but once in CAS you can color it just like the normal string bikini bottom. Hopefully multicolor and pattern preset functionality will arrive soon and then I'll make a proper release. But for now, enjoy the breeze on your cheeks. YA/A F, Swimsuit category. Place it where all good mods go. Or use the Monkey tool. Oh, and don't expect custom meshes any time soon. This only works because it is skintight, therefore meshless. Peace out.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing
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on: 2009 June 17, 14:54:45
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Double post since I cant edit.
More info to clear up some misinformation/uncertainty from earlier in the thread.
Weight of fish does not affect quality or days.
All fertilizer does is speed growth. Unsure if it speeds time to second, third, etc harvest. Fertilizer has no effect on harvestable quality.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing
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on: 2009 June 17, 14:47:46
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All that is from S3_0333406C_00000000_D2DAA8B8E789F61A_Plant_0xd2daa8b8e789f61a%%+UNKN.bnry in the GamplayData.package. There's even more info and variables, but without access to the formulas, it's impossible to say exactly how they play out.
For instance, <kGreenThumbPlantOffspringQualityBonus value="0.03"> <!--Range: Positive floats. Description: The additional boost in the gaussian quality curve that Green Thumb trait Sims have when plants they planted create offspring.-->
0.03 doesn't sound very great, but having played with and without green thumb, their harvestables are much greater quality than without.
So to sum up gardening, lobsters until life fruits, get green thumb and super green thumb.
I'm planning on running the farm family in Riverview, see if they can become self sufficient.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing
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on: 2009 June 17, 14:31:23
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Just some more info. Master Farmer (Journal Challenge) gets an extra two days out of any fertilizer. Great, Excellent, and Outstanding all give an extra one day, Perfect gives two.
Quality of fertilizer has a multiplier, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.4, 1.6, 1.8, 2.
1.0 is normal, 2 is perfect, fill in the blanks. So a Perfect Life Fruit used as fertilizer by a Master Farmer yields 50 performance, and 10 days of fertilization.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Boss at Science Lab is MIA. Is my sim the boss now?
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on: 2009 June 15, 16:04:22
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That happens when your current boss retires and you get a new boss. You don't meet the new boss until you go to work, so the face goes red and grumpy. You should meet the new boss immediately the next time you go to work, if not, then the next time. Which is pretty harsh for an astronaut. I found I didn't enjoy that career track at all. You don't even go into space. :[ I expected work tones like "Goof off in zero G" and stuff.
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TS3/TSM: The Pudding / The World Of Pudding / Re: No chess match
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on: 2009 June 15, 01:41:09
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Child wishes are fulfilled using Zucabr's mod which my child genius sim is very thankful for. She just rolled the wish and defeated her second opponent. She will likely finish her Chess Legend LTW before she is a YA.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Hidden Items
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on: 2009 June 13, 18:48:04
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The stereo reward is identical to the one you can buy, only difference is the custom gold skin that can not be copied or saved in CASt since it shows the default colors when you try to edit it. There is no reward for the Rock branch, except they take your hours away and you can't get raises any more. :[
The food processor is just like the stereo, gold plated, but default in CASt. Identical model as the one you can buy.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Bug? Bulldoze or Place Copy removes Beautiful Vista
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on: 2009 June 10, 14:35:45
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Sledgehammering is actually the safe option. I hammered the house next to Gobias in Edit mode, flattened lot, and then built my sims beach house to be. When I moved them, the beutiful vista was intact. Which is fine for one game, but having to build from scratch each time through is a pain.
I wonder if there is any sort of set lot moodlet interface/console command that could be hacked in. Or alternatively, a don't remove lot flag hack for dozing or placing copy.
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