The framework is the actual Mods>Packages folders and you should put them in both The Sims 3 and the Sims 3/World Adventures directories, as below.
1. You copy the framework files into both the base game and the expansion directories. The paths should be something like C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures. Leave the empty files in both locations.
2. Copy the d3dx9_31.dll file into the Game>Bin folder of both the above directories. Leave those files in both.
1. You copy the framework files into both the base game and the expansion directories. The paths should be something like C:/Program Files/Electronic Arts/The Sims 3 and C:/Program Files/Electronic Arts/The Sims 3/World Adventures. Leave the empty files in both locations.
2. Copy the d3dx9_31.dll file into the Game>Bin folder of both the above directories. Leave those files in both.
I would like to thank coconnor for the assistance with this. I had put a new hard drive in a while ago and had just finally gotten around to installing the Sims 3, and couldn't figure out how to stop getting the 'no disk' error when I took out the disk which made me think Awesomemod wasn't installed correctly. After about 3 hours of struggling with it I finally found this post and followed it. I had thought that with the recent changes I only needed the framework in the mydocuments folder, but when I went and extracted just the framework to the expansions and base game it finally worked.