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1  Awesomeware / AwesomeMod! / Re: Sim's Free Will Messed Up? on: 2011 March 14, 05:55:52
... EAxis-only players complain about it also with sims getting stuck and not doing anything. The reason this stuff happens is because the game is designed to compromise gameplay integrity to preserve the gameplay "experience", so when the game starts to overload your computer, instead of lagging up but producing accurate results, it dumps processing to keep the game running at the same speed, but with the result that the game doesn't do anything.

This has happened to me several times both with AM running and without it. I deleted quite a few saved games before learning to be more patient with it and work around it.

This'll probably get worse as new EPs add more processes to run (or dump), but in the meantime I've found I can reduce the glitches by simplifying my home lots. Taking out eight of the 12 heather along the walk way. Replace flowers with terrain paint. Having less "Buy" mode objects outside generally (move stuff inside or wall-in and roof-over parts of the yard). Having less unique art and relics around.  Replace three Environment 3 paintings with one Environment 10 painting.

Moving a household from one highly developed lot to a new lot, then developing it, seems to add a lot of glitches and lag too. If you must move your Sims to a bigger lot, I'd recommend bulldozing your old lot and replacing it with something simpler, or leaving it vacant in the hope of discouraging NPCs from spawning.

So far I've been able to keep my game running by playing through the glitchy patches until they heal up. Sometimes it helps to save and reboot or just restart from the main menu, sometimes you have to use "resetsim NAME NAME" or go into a lot via "enablelotlocking" or use other cheats to jiggle things and get them working again. Only once since I've start really trying to play through the glitches have I had to revert to a prior save (to get the user interface to reappear) and lost about six hours of gameplay, but that beats losing five or six weeks of gameplay.

AFTERTHOUGHT: I'm not sure using resetsim is such a great idea. You're forcing the game to do something it's already telling you it can't do under present circumstances. Sometimes you have no choice, but I think it should probably be the last resort short of reverting to a prior save, instead of the first thing you try.
2  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 14, 14:34:58
It's also worth noting that the myth that you can't uninstall AwesomeMod from a game is SIMPLY NOT TRUE. There's a REASON we have a console command helpfully named "UNINSTALL".

That statement varied from my experience, too. But early on I seem to remember warnings here that certain AM features, if enabled, would render any subsequent Saved Games AM-dependent. I don't see any such warnings when RingTFM now, so I don't know if that's outdated information, something I misread here or misinformation I picked up somewhere else while deciding whether I wanted to use AM. I'm pretty sure I read it here, though, in relation to some feature(s) that were clearly labeled experimental at the time.
3  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 14, 04:57:35
 Additionally, your reference to "market share" is laughable;

Right! That's why I put it in quotes. I mean, it doesn't matter to me how many other people use AwesomeMod. As long as he keeps updating it, I'm gonna keep using it cuz it's a great tool and, fucktard that I am, I've had very little trouble keeping it working for some reason. AM made it possible for me to enjoy the game before I was able to give up Sims 2 style aging, and I am indebted to Pescado if only for introducing me to 3booter and saving me from frying more than one graphic card playing Sims 3.  I've read of some features in Twallan's mods that sound interesting to me, but nothing I'd give up AM for. And I'm guessing one of the reasons a lot of other mods aren't core mods is the developers know they can't be if they want to be compatible with AM. So, like, I'd rather see more people using AM than less, but it doesn't really matter to me.





4  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 14, 01:29:50
"This den of snarks".  You can FEEL the pearls being clutched dramatically.
Dude. Stop clutching your pearls. You'll be able to flame people twice as fast if you type with both hands. Cheesy

We shouldn't be surprised if misinformation persists if our only answers to people's questions is LURK MOAR FUCKTARD and a string of dull, repetitive attempts at personal insults. There is a middle ground between "give a man a fish" and "strike a man repeatedly about the head and shoulders with a fish until he loses his taste for seafood."

And for all the misinformation in the Mare's Nest post, the one consistent comment which no one can deny, which many of you in fact brag about, is that most questions from new users are met with derision and personal attacks. Back when AM was the only mod in town, people who otherwise would avoid such conduct had to put up with that if they wanted to mod the game.  Now they have options. Better documented mods and more helpful communities around those mods.

The second biggest barrier to broader acceptance of AM is the instructions are outdated. If you follow the framework and AM instructions to the letter, you will not be able to keep your game running if you add one or more EPs. If there's no where to turn for advice without being flamed, people will drift elsewhere. You don't really expect anything else, do you?

If you want to keep losing "market share" to other mods, y'all are doing a great job. That's all I'm saying, along with telling the OP he/she has other options than to put up with substandard documentation and chickenshit.
5  Awesomeware / AwesomeMod! / Re: Can someone help a newb? I'm prepared to be flamed. on: 2011 January 13, 14:37:20
aerokenetic,

You've just encountered two or three of the reasons people seeking mods should look into using Twallan's mods and shunning this den of snarks and this core mod.

http://themaresnest.wordpress.com/2011/01/11/when-a-mod-becomes-a-sod/

6  TS3/TSM: The Pudding / The World Of Pudding / Re: THE MUNICIPALITY NEEDS YOU! SUPPORT THE MUNICIPALITY! on: 2011 January 08, 17:03:48
I'm in. Ain't much. But it'll be more. And soon. Thanks.
7  Awesomeware / AwesomeMod! / Re: How to GIVE other households items on: 2010 October 14, 13:44:10
I was able to have Gobias Koffi (active household) give Mortimer Goth a bunch a life plant fruits by having him visit the Goth Household with the fruit in his inventory. Then I opened his inventory on the user interface and dragged the fruit over Mortimer and dropped them in.

As a drastic measure, you could put the items in one active Sims personal inventory, then have that Sim move out and merge with the household you want to give the items too. Then transfer the items into the household and move the active, visiting Sim back out. That'd only work if the items in question can be put in a Sim's personal inventory.
8  Awesomeware / AwesomeMod! / Re: Loading Game Stallout - help please on: 2010 August 03, 16:35:23
Hi guys, I made the mistake of patching to 4.2.32.7001 and now I cannot open any saved-games (or create new ones) that have Awesomemod.  I do have the latest version of Awesomemod, released mid-July 2010.  Here is what's happening:

So how do I fix it, please? 

I just patched with that new patch also and had a similar problem ( I didn't even get past the initial launch screen. I gave it 18 minutes but no progress).

Just yesterday, I had installed Ambitions, doublechecked my AM version, deleted the scriptcache and the game ran just fine. So I thought maybe AM was not yet compatible with this latest patch.

But after a little searching, I found the solution, on this thread:
http://www.moreawesomethanyou.com/smf/index.php/topic,17454.msg541069.html#msg541069

If you got World Adventures running correctly, go into the ProgramFiles/ElectronicArts/TheSims3WorldAdventures/Game/Bin folder and copy the d3dx9_31.dll file therin. (It's starting to come back to you now, isn't it? You had to do this to get WA to work way back when.)

Then go to the matching folder in the Ambitions folder and paste a copy of the file there.

I  just did it and the game now loads fine.

What seems strange to me now is that Ambitions ran just fine (at least seemed to) before I installed the latest patch, so it was running initially w/o the d3dx9_31.dll file in the right place. Anybody have any possible explanations?
9  Awesomeware / AwesomeMod! / Re: TS2-Aging -> earning very much money??? on: 2010 August 03, 16:02:41
I have a bizarre problem.  Huh My Sims have too much money! I installed the awesomemod and enabled many functions, also the TS2-aging. I made three of my families "sacred", but if I play one of them, the other earn money! Every day! So one family had 357$ as I started playing in another family and now they have 75.000$. I don't like playing with cheats and not "working" for the money, but I also don't want to have in every family a "good" Sim who is able to spend money. Is there an option to stop this which I did not find?
I hope for answers Smiley
Thanks

(sorry for opening a new thread, but I didnot find anything similar to this, and sorry for my really worse english... *ashamed* Embarrassed)

I keep notes on how much funds a family has when I'm done playing them. If members of the household are earning royalties, I calculate how much they should have after six weeks and add that to the total (I  never return to a Sim household in less than six sim weeks). I add that to their total cash.

When I go back to play them, I use the family funds cheat to delete the cash.

I've also noticed that Sims who fish will have dozens of fish in their inventories when I get back to playing them. Haven't decided if I'm going to try controlling that too.
10  Awesomeware / AwesomeMod! / Re: TS2-Aging -> earning very much money??? on: 2010 June 12, 14:09:36
I will now use the "testingcheatenabled" (I don't know the name in english) and than I will change the money with familyfunds. I think this is the best way for me...

That's why I do. Write down how much money a household has and then use the family funds cheat to delete the extra money when I go to play them again.

Also watch collectible items: Fisherman I've noticed will have dozens of fish after a few Sim weeks of "inactivitiy".

You also wanna watch it with families that earn royalties for books. They'll get their royalties every Sunday while inactive. I figure out how much royalties a family should earn while inactive and add that to their family funds balance so I don't rob them of their royalties.
11  TS3/TSM: The Pudding / The World Of Pudding / Re: 90% of Sunset Valley lots gone after returning from vacation. -UPDATE on: 2009 November 18, 14:10:10
...all standing Jesus-like ...

Ba haha ha! Ah hahaha!

Thanks for that turn-of-phrase.

I've decided to stand down on the patch and the EP and see if this gets worked out.

I may just go back to Sims2; There's a lot I haven't done there anyway.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Questions about The Sims 3 Launcher on: 2009 October 31, 15:56:21
You can redownload stuff from the store for free  if you already bought it.

I've never deleted anything from the downloads section as I figure that will delete it from the game itsownself. But I dunno. I'm just guessing.

But try deleting something and see if it deletes it from the game. If it does, you can always redownload it free.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 was to include weather. on: 2009 October 20, 13:49:35
Call me a sheep or whatever, but it doesn't bother me that there's a base game with plans to sell EPs with added functionality layered in later. It let's people whose system couldn't handle any more than the base game enjoy that, and everyone else can add the EPs they want until their systerms are overwhelmed. It also doesn't bother me that EAxis makes money selling this stuff. It's still among the best ROI in gaming ever.

And I kinda like that they don't crowd the game and each EP with bunches of objects I don't want. Everytime I'd open a hairstyle menu in Sims 2 and have to scroll past a dozen and a half helmets and other repeititive junk I'd be like, "Why don't they just sell this stuff separately, or at least make it easy for me to remove it?"

What does bug me is they eliminated the ability to play multiple households without coming here for Awesomemod to make the game "work right". Were those of us who played whole neighborhoods really such a small slice of the market that EAxis decided we just didn't matter? It's a lot like how they completely dumbed-down the SimCity series with SimCity Societies, which is more of a screensaver than a game.

But even being forced into the modding world worked out kinda good cuz I've learn a lot and the discussions on these forums are much more interesting than the official BBS, which seems to have actually been intentionally dumbed down from TS2 BBS.

14  TS3/TSM: The Pudding / The World Of Pudding / Re: What did you do with the Wolff family? on: 2009 July 14, 02:40:16
The Wolff's were the only Eaxis house that intrigued me. If anyone else has played that house, what did you end up doing? Kids, no kids, split them up? Rapture them both?

I'm playing all the households in the neighborhood and wasn't particularly interested in playing the Wolffs but, yeah, they're one a the more interesting households I've played so far.

I've only played them a week. She got pregnant right away and had a daughter. She saved up lifetime achievement points to get the fertility perk and got pregnant again. Whathisname doesn't seem to mind; he actually seemed to be enjoying the first kid after she became a toddler.

I think they'll do fine. I figure Mr. Wolff will interact with the kids as little as humanly possible -- kinda a traditional American dad -- and he should be fine.

Their house is one of the nicest ones in Sunset Valley. It's gonna break my heart to chop up their bedroom into a couple rooms for the kids, but I'lm not sure what else to do short of adding floor space above the two-story living room, whouc would be even more blasphemous. Maybe I'll put some kids in the study, and some down in the weight room.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: I'll have some a what Yumi Sekemoto's smoking on: 2009 July 04, 14:23:02
The stretch toddler is a documented bug related to watching TV and missing animations.

Don't Panic.

Yeah, the TV was on (Yumi was watching the cooking channel before the guests started showing up). Thanks for that tip.
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Grampa's losing it a little on: 2009 July 04, 13:13:13
As soon as my sim hit elder, he suddenly got a wish to see his daughter married.  The only problem- she's already married.  The guy has a good relationship with the parents, so I don't know where this is coming from.  But then it got weirder.  Grampa suddenly got a wish for his adult son to get on the honor roll.  I just deleted the wishes.  Is this something I should be worried about, or is it just a little programming hiccup?

I've played a household (Sekemoto's) with an Elder who hears music in her head all the time and gets a pretty decent positive moodlet from it all that time. It's the only house w/ an Elder I've played so far and it has me wondering if there isn't some kinda dimentia in the game (which, if true, would be pretty sweet).
17  TS3/TSM: The Pudding / The World Of Pudding / Re: I'll have some a what Yumi Sekemoto's smoking on: 2009 July 04, 12:57:12
I wonder if he has a boombox in his inventory, turned on.

Good thinking. I don't think so, but lemme look. I'll update in a sec'...

Nope. She's just got a couple a books in her inventory. Neither Leighton nor Sam (now a Child) have a boombox either and neither of them have the positive moodlet either.
18  TS3/TSM: The Pudding / The World Of Pudding / I'll have some a what Yumi Sekemoto's smoking on: 2009 July 04, 12:48:11
"There was a band playing in my head and I felt like Blowing Bubbles."
-- Sim Neil Young


In my game (Awsomemodded w/ S2-style aging on) Yumi Sekemoto has this permanent, positive moodlet for listening to music whiich seems kinda odd because the stereo iis never on because they don't have a stereo.

Anybody else notice this or something like it? This is the only household w/ an Elder I've played so far. Are auditory hallucinations a benefit of being an Elder (makes sense to me)? Or is this unique to Yumi or something squirrelly in my installation of the game/mod?

Another weird thing that happened at the Sekemoto's I never noticed elsewhere (and didn't screen-capture as it happened so quick) was this:
Sam, while still a Toddler, seemed to be tring to stand up while another Sim crossed the room next to him and, briefly, Sam's neck and torso and head stretched until the top of his elongated bald head was about at standing-Toddler height. Before I could even fumble for the pause button, he quickly glooped back to his normal Toddler dimensions.

I have a feeling the stretchy-Toddler thing has something to do with my computer struggling to keep up with a bunch a High Detail animations on a busy lot (this happened while guests were arriving for Sam's Birthday Party) but I can't figure out the music-in-Yumi's-head thing.
19  TS3/TSM: The Pudding / Facts & Strategery / Re: How can we de-lard fat townies? on: 2009 July 03, 14:15:48
I've been playing about 13.5 Sim weeks with Sims 2 style aging, playing a household for one week before moving to another:

I had Erin Kennedy train Madison VanWatson in the gym and it didn't seem to have any effect that week, but a Sim week or so later Madison showed up very slimmed down and has kept the weight off since.
 
Judy Bunch was kinda chubby but she's slimmed down a lot too and I've had no one training her. Beau Andrews, on the other hand, hasn't changed at all and Clair Ursine hasn't slimmed down much, if at all.

I think what's happening is I've played a few households with Athletically inclined Sims and when they go to the gym, a bunch of other Sims show up there and start exercising and benefit, including Madison and Judy. So I think you can get townies who don't have traits making them averse to exercise to shape up simply by having your Sims spend time at the gym.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 28, 23:35:38
What is the hack for the shader file for?
That Shader_Win32etc file apparently is what creates that censor blur around Sims when they satisfy their Bladder and Hygiene Needs. I downloaded a replacement file somewhere that does something -- sets the blur to zero or something -- that removes the blur.

I couldn't install the patch with the hacked one in there and I couldn't install the patch with no Shader_Winetc file in there, so I had to get an unmolested copy and put it in the /game/bin folder temporarily, just long enough to install the patch. Then I replaced it with the hacked one and everything seems to be running fine after, like, 10 minutes of testing.

One other, kinda serious thing that went wrong when I had the latest Awesomemod w/o the patch was the game would freeze on the load screen when I tried to use the mirror [sim name] cheat, and I think the dresser cheat too.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 28, 19:59:22
Next AwesomeMod will include specialized, fine-tuned no-nudity-censor controls.

Even better news. I'm still thankful for the unnamed pioneer who provided the hacked Shaders file, but I'd much rather have something that you've integrated into awesomemod.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 28, 19:57:32
You rawk. You just so fucking rawk. Thank you. Thank you.
My deal was as such: I had no immediate need for the patch. Between the base game, awesome mod, some hack of the Shaders_Win32 file and the familyfunds cheat, I can play the game pretty much the way I want.  But I thought I'd better install the EAxis patch as they're going to end up foisting these improvements on me in some future patch or EP or whatever, that plus I'm going need to keep current with awesomemod.

After a couple failed efforts to install the patch after installing the patch-compatible version of awesomemod, I move all my MATY files off to the side and found the installer was conking out at my altered copy of the shaders file. I tried installing after taking that file out, and the install stalled because of the lack of that file. I was able to play without the patch, but I was getting some minor graphic weirdness, like eyeshadow showing through women's bangs and chess pieces completely rearranging on the board with every move. Little stuff.

But I still didn't have the patch in, so I's still going to be screwed in some future update. I was wondering if there was somewhere I could get an unhacked version of that shaders file, and found it right were Bass Junkie stashed it.  I plugged it in, installed the patch, replaced the shader file in the Bin folder with the Sim-porn-friendly version and then  put all my awesome-mod-related files back and everyting''s running fine again.
23  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch released. on: 2009 June 28, 19:22:03

You rawk. You just so fucking rawk. Thank you. Thank you.
24  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 13, 06:38:24

(I don't have the errorscript package installed right now, FYI).


I was having to delete all the cache files also, until I install the enablescripterror package.

Now I don't need to delete anything, other than to remove the script cache file each time I install a new version of the mod.
25  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 12, 13:13:56
I've relaunched the game three or four times since installing the latest (as of yesterday afternoon) version of the mod with no crashes or other apparent problems.

I don't even have to delete the cache files before re-launching each time, which is a relief because His Excellency's instructions have always indicated it is only necessary to delete the scriptcache package once after installing the mod and before launching the game. I've only had the enablescripterror package installed since yesterday, so I think that's been instrumental in getting the mod to work as the instructions and other users' experience indicate it should work.

As a squirming little n00b, I've found you really have to pore through all the threads in the Armoire, make sure you download all the .zips referenced in His Excellency's instructions, and make sure you install all the contents of those .zips where they belong.
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