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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 August 04, 19:22:18
Hello again MATYzens. Smiley I have a question about Supreme Commander, if you don't mind.

I use SC largely for two functions: Trash Rummage (law enforcement/journalism sims) and collection. However, SC doesn't seem to be "aware" of all of the locations where these things can be collected. It'll search three trash cans and then proclaim that there are no more trash cans to search, and when loading up the game and reenabling SC, it doesn't seem to be aware of collectible spawns, claiming "No collectables of this type on map!" It works properly with rocks and the like after a while, but that first chunk of time where it doesn't work is a little annoying. Smiley

Is there anything in particular I need to DO to have SC function a little more intelligently? I tried to testingcheatsenabled true "Make Me Know Everyone" so that my sim would know where all of the occupied houses (and thus trash cans) were, but it still only rummages the same two or three before telling me it can't. And do I need to have my collecto-bot get the Collection Helper or what? :s

Thanks very much for any help in advance!
2  Awesomeware / AwesomeMod! / Re: A new kind of crash! on: 2009 August 01, 18:23:31
I encountered this error after patching, updating AwesomeMod, and deleting the four cache files in My Documents. I did the try-again-and-hope-it-fixes-itself method about half a dozen times before actually trying anything new. I solved my CTD-on-Play problem by the following steps:

1- Removed hacks from my game. "Hacks" I defined as Awesome.package, IndieMod.package, and (since it was only there to get AwesomeMod working) enablescripterror.package. Patterns, skins, clothes, objects, etc. I left in.
2- Started the game, allowed it to get to the point where it bitched at me for not having a CD, exited.
3- Replaced Awesome.package and IndieMod.package. (Not enablescripterror.package)
4- Started the game again.
5- All better!

Every single time I've had CTD issues, removing AM, starting the game, exiting the game, and replacing AM has worked perfectly. I didn't even have to re-delete the caches this time. It just worked.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 01, 23:13:58
Quote
1.  No Promotion Day Off Penalty [Optional - Default: Enabled]
     Makes like TS2: Jobs that span midnight hours no longer penalize you
     with mandatory day off if you are promoted.
I've been having a problem with this. If my sim gets a NEW job, say at 10 AM, and the job starts at 3 PM, the game will say work "starts tomorrow" but my sim's work performance will start plummeting when work hours kick in with the warning that my sim is "Missing Work!" However, if I try to instruct the sim to go to work manually, I get an error: "It's not your work hours. Come back in (hours to next work day) hours."

I was told that AwesomeMod included a "gotowork" command that would let you bypass this annoying error, but assuming that person wasn't lying to me (which is a big stretch, seeing as how it isn't listed as a known command in this thread), it's not working. Is there a way around this, short of disabling this module?

Thanks very much in advance.
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