Show Posts
|
Pages: [1] 2 3 4
|
3
|
TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.17/2.12/3.8/4.5/5.2
|
on: 2010 October 27, 20:23:26
|
For my game, it's the freaking TS3EP02.exe file, which I have not fucked with at all. WTF EA?
Did you turn on LAA? It fails at 97% but the patchlog is showing no errors.
Are you using the patch log viewer program? That often shows the wrong patch log. Go to C:\Users\[UserName]\AppData\Local\Temp, delete everything, then try and patch again. The patch log should be in the folders created there.
|
|
|
5
|
TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.17/2.12/3.8/4.5/5.2
|
on: 2010 October 27, 18:48:44
|
I was wondering about this mythical "full patch" but couldn't remember any patch being as big as 500 MB. Oh, well. I have to LURK MOAR and learn not to take noobs' words at face value. Got it.
The full patch for base game is about 424 MB. They're nice for when you reinstall, so you don't have to install dozens of incremental patches.
|
|
|
6
|
TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.17/2.12/3.8/4.5/5.2
|
on: 2010 October 27, 18:38:04
|
Ok, presumption #1 - My BG and AMB are region 2, HELS and WA region 1. Presumption #2 - a "full patch" (the one that`s about 500 MB in size) patches EVERYTHING (base game, EPs and SPs). Conclusion - there could be some issues with patching, b/c there is a region 1 full patch to d/l, as there is region 2 full patch to d/l. Now you tell me - which one would you pick? Btw, I`m getting my patches from http://www.simswiki.info/wiki.php?title=Game_Help:TS3_Patching:Patch_Note_1.17Read what he wrote; Full patches are also only applied to one game (ie base or one of the EPs) Presumption #2 is wrong. You need a different full patch for base and each EP/SP.
|
|
|
11
|
TS3/TSM: The Pudding / Pudding Factory / Re: No Mosaic
|
on: 2010 September 08, 22:20:54
|
To an extent. Not everyone uses AM. AM has it disabled by default (invalid point, fuck the sheeple who can't configure it). AM doesn't disable it when they're on the terlet. Personally, seeing them sit on the toilet and crap their pants doesn't bother me as much as the giant censor grid.
|
|
|
14
|
TS3/TSM: The Pudding / The World Of Pudding / Re: How many Sims ar in my neighbourhood?
|
on: 2010 July 24, 20:16:58
|
Can you spot the error in your subject "How many Sims ar in my neighbourhood?" Neither ar nor neighbourhood are real words. Your post was even worse then the subject of your post. Learn to type and proof read your posts. If you don't care enough to spend 10 seconds checking over your post, why should we care to help you.
|
|
|
15
|
TS3/TSM: The Pudding / Pudding Factory / Re: Fix for missing WA terrain paints.
|
on: 2010 July 19, 17:27:40
|
I went through and edited the WA worlds, loaded up a new game and could see the textures perfectly. Unfortunately, I can't see the textures in saved games where I've already traveled to that location. I opened the saved location (China_0x0859db4c.nhd) with s3pe and ran WATextureReplacer on the mentioned resources, but none of them had any changes. Any clue how to fix saved games?
|
|
|
17
|
Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor
|
on: 2010 July 03, 19:53:58
|
There, I fixed it.
Damn, that was fast. I tested it and the four missing fences showed up properly. I recently found one other issue with decrapifying. It only seems to happen with the Storybook island counter. Either the EndW or EndE counter part is freezing the game upon attempting to edit it in CAST. In the below pic, the leftmost one is fine, the corner part is fine, but trying to modify the arrowed one causes it to load endlessly. Searching showed someone else mentioning the same problem in May.
I tested Shoppe Counter Island from the Storybook set and it behaved exactly as you described. I let it sit for about 15 minutes and CAST never loaded, while the other parts loaded in seconds. The set was decrapified with the s3rc released today.
|
|
|
18
|
Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor
|
on: 2010 July 03, 14:08:49
|
Just in case you don't follow The TS3 Store: post your questions, updates, and tech help here thread, here's a couple quotes about s3rc's issue with fences; Decrapfiying is still a bit wonky with fences--it misses changing one file and the result is that the affected fences just don't show up even though they are installed. Put this in Mods\Packages and you should see it.
I just checked and only half of the fences installed correctly. All Sims3Packs were decrapified with "s3rc.exe -fD" using the newest s3rc. The fences that don't work are Manor Fence and Off-Fence from the Hewnsman set, Protective Fence from the Ultra Lounge Comfort set (the Division Fence from the same set works), and the Festive Fencing from the Romanza Ceremony set. There are other items from those sets in the game, so the sets are installed.
|
|
|
19
|
TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
|
on: 2010 July 03, 12:28:47
|
I have a question regarding the fences from the sims store. I have all of the available store items (and other official stuff) and when I decrapify and install them via the launcher, all of them show up in my game without problems. The only exception are some of the fences. Notably, they all belong to either the Hewnsman or the Ultra Lounge set. However, I don`t believe that the correponding .sims3pack files I use are corrupted. I downloaded and tested them from different sources. Additionally, when I install the unmodified files using base game/WA version 1.7/2.2, and copy the .dbc files into the mod folder of my currrent game (1.12/2.7/3.3/4.0) all the fences do show up. Am I the only one experiencing this, or is this a flaw with the current compressor/decrapifyer version (similar like the old issues with the fireplaces or ultra lounge counter, which were fixed)?
I just checked and only half of the fences installed correctly. All Sims3Packs were decrapified with "s3rc.exe -fD" using the newest s3rc. The fences that don't work are Manor Fence and Off-Fence from the Hewnsman set, Protective Fence from the Ultra Lounge Comfort set (the Division Fence from the same set works), and the Festive Fencing from the Romanza Ceremony set. There are other items from those sets in the game, so the sets are installed.
|
|
|
20
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Inventor Sims, borked?
|
on: 2010 June 20, 11:32:55
|
This is being discussed in three threads, this one, Product Registration Mod, and AWESOMEMOD 4.0.87 (AMB) TEST THREAD. I have tested and confirmed that inventing works properly with AwesomeMod and Product Registration Mod when The Ultimate Career Bundle is decrapified and installed with the launcher. I think Product Registration Mod would work if the bundle was installed as a package. I don't understand why AwesomeMod will work when the SKU and EPVersion tags are left as Store, while Product Registration Mod requires them to be set to BaseGame in order to function. I also have no idea why neither version seems to work with legit non-decrapified installs of the bundle.
|
|
|
22
|
TS3/TSM: The Pudding / Pudding Factory / Re: Product Registration Mod, Updated June 5th Again
|
on: 2010 June 19, 15:58:00
|
I just tested inventing with only AwesomeMod and a test mod that set all inventions to level 10, except the 2 from the bundle which were set to 0. I was able to invent the 2 bundle inventions. I did install the bundle through the launcher though, so I'm not sure if it would work if it was installed as a .package. I'll attach the mentioned test mod and hopefully someone who installed the bundle as a .package will test it.
|
|
|
23
|
TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
|
on: 2010 June 15, 20:07:19
|
I am looking for the creator of a hack that in it's original rar name is called ShowHiddenSkillsWA. This particular hack has most of the qualities that regular skills have in that it allows hidden skills to appear in the skills window, except the hidden skill icons are invisible. It also shows a progress bar over the sims head and the sims get wants to fulfill hidden skills. Also, the game notifies you when your sim levels up on whatever hidden skill they are working on. Unfortunately this hack is now obsolete with the new expansion pack. I've been directed to other places in search of the creator of this hack which has turned up dead ends so far. Someone said to use Twallan's SC which I am using already and even though the SC is quite useful for many things, I do not like the SC version of hidden skills. I am so used to playing the game with this hack, the game seems incomplete without it. So, if I can find the creator of this hidden skills hack, I could ask if they will update it for Ambitions. Better yet, if anyone here know's of a hack that acts just like the one described in the first paragraph, I would be interested in looking into it. Thanks.
I've done that mod before, and it sound like one of my dumb ass naming conventions. I'm a bit neurotic so I have to expose as much of the game as I can, and I can't play without showing the hidden skills. I normally don't upload it since it's incredibly easy to make, but here's a current copy.
|
|
|
|
|