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TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa!
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on: 2009 June 18, 07:59:05
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(I think I could have chosen another picture though, but I love that smile!) Well, pick a different one. The smiling offends me and makes me want to murder you. I was very tempted to take that offer, but I want to live long enough to see what remake expansionpack EAxis will do first. I don't think I would want to see other Sims rendered doing all of those things in town... flirting, getting married, walking around pregnant. I've gotten used to never being apart of other Sims happy times. I'd rather have it that my Sims magically got a girl/boyfriend, magically got married and then they magically had a baby. Like the system is now, "It happens, but you can't see it happening". That is much better than the current system where they sit inside their house unemployed and lonely for the rest of their lives. I'm tired of never seeing my Sims in the news unless I forced them to do something or they died in some way. In a way, they could have made you apart of other Sims lives by taking advantage of the Rabbit Holes. For example, if a friend, let's say Mary, was picked randomly to have a baby, then you would get a message that you could join Mary at the hospital to be there for her. Then your Sim would walk into Rabbit Hole hospital, after a while a message would pop up "Mary had a baby boy that was named John", then your Sim would just walk out of the hospital and Mary would come out with the baby. Everything would happen magically, but in a way, you were at least apart of the event. Roflganger, I like your idea about the newspaper hinting things to happen!
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TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa!
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on: 2009 June 17, 19:02:36
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I have a different, unrelated question: WHY THE HELL IS YOUR AVATAR SO STUPID-LOOKING? Is that YOU? Because if it is, you look like an utter moron.
I wish that was me - the real me looks more like your avatar! Think that's Alizée (french singer). Yep, that's Alizée. I'm not a diehard fan, but a part of her song "I'm fed up" just sums up exactly how I feel about Sims 3. "I'm fed up with being fed up! Poor me!" (I think I could have chosen another picture though, but I love that smile!)
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TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa!
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on: 2009 June 17, 17:34:44
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Wow, I had no idea how awfully bad story progression was programmed! No wonder it destroys all my family trees by selecting some random Sims to spawn clones instead of making my Sims get married and have kids. It's disappointing, because story progression was the one feature I looked forward to most in Sims 3. When I first started playing, I would make characters from movies I liked and see who they would get married with and stuff - utterly pointless! Thanks to you I can still play the game Sims2 style! (what's the point playing sims 3 style if nothing actually happens?) None of these actions truly *DO* happen and there is no built up. It is a major violation of the Good Writing Rule of "Show, Don't Tell".
Yeah, I noticed this "feature". My Sim, Jared, was dating a woman, Carla, who I tried getting pregnant. She told me she didn't feel like it, so I went home. (like always, because she was always in a bad mood. Asked her for several days to try for a baby with the constant "I don't feel like it". I've noticed neighbors never takes care of their needs and are grumpy anytime I make romantic interactions at their house. At my house, they are suddenly fine) Of course, the next day I visit her, I see a baby on the floor..... she wasn't even pregnant! And the baby was a clone spawn, she was the only parent. It was odd though, because she was living together with a man, Sherman, but they weren't in love. But Sherman wasn't chosen as the father. He actually spawned his own clone... (Both Sims were created by me, babies were spawned on Story Progression) The broken marriage thing is also glaringly obvious after some time, that only newly moved in Sims gets married. "The Stupid family moved in." "Very Stupid and Extremely Dumb got married!" Of course, Extremely Dumb never existed before, because they are instantly added with the Stupid family upon move-in to the neighborhood. Add fake marriage announcement and it looks like a marriage took place and that Extremely Dumb actually lived somewhere before Stupid moved in. Now I understand why EAxis pulled the memory function - they didn't want us to see their mistake!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss
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on: 2009 June 12, 08:14:39
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Why EAxis thought that baby/toddlers only could fall asleep at near fainting when other Sims falls asleep anytime puzzles me. Clearly, you've never experienced a real toddler. They go until they drop, literally. Well, I do know that toddlers go until they drop, but on the other hand, real toddlers aren't "perfect" like Sims 3 toddlers, real toddlers become overtired at times. And if you put an overtired toddler into the crib, they won't just quietly sit there for a second, then fall over and fall asleep. So they made toddlers falling asleep right away at near fainting a convenience, but yet they made it impossible for them to even take naps, making it a mayor inconvenience when playing the game. That doesn't make sense to me at all, that is what annoys me with the cribs, that I can't even nap the toddlers for a while to get some energy back. Why make one part realistic and the other unrealistic? And realistically, a real toddler that is left alone in the crib for 5 hours while awake, won't pass the time by simply giggling, they would quickly become upset by the loneliness. (long before 5 hours!) They removed the inconvenience that other Sims had to wait until a certain energy level to fall asleep, now Sims can go to bed at any time during the day and sleep. (which is a lifesaver when children wake up too early and wait for the schoolbus) That isn't realistic, yet they changed it so it would be easier to take care of Sims. So the baby/toddler sleeping issue is just a mayor inconvenience to gameplay and a half-arsed attempt at making toddlers more realistic. And what's the point of potty training toddlers if you still "change their diapers" after they are trained instead of bathing them? Obviously they are not aiming for realistic toddlers, so why add some realistic features that are limiting gameplay? It dosen't make sense.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss
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on: 2009 June 11, 07:46:23
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It's not an object, but I miss the old romance animations. The TS3 "kiss" animation is essentially a tiny peck, and the "make out" animation is just a series of pecks that lasts for about 15 seconds. The TS2 animations were over the top but at least they conveyed emotion. And there were some really sweet animations like the slow dance, etc. Romance in the TS3 is so dry and boring. I used to love pairing sims up in TS2 but that's lost its appeal in TS3.
I also miss the cuteness of toddlers in TS2. The TS3 ones are dead eyed and creepy, and although it used to annoy the hell out of me when TS2 toddlers wandered everywhere I find it unsettling how TS3 toddlers can stay in one spot for hours and not go anywhere.
Also, not having a piano, or at least a violin, is stupid since classical musicians are highly unlikely to have gotten their start playing on a guitar. And the lack of any classical instruments is doubly stupid given that the game actually has a classical music career branch.
I agree with everything you said here. The "First kiss" looked like something very special in Sims 2, they made a very big deal out of it, the Sims 3 "First kiss" looks like 8 year old kids giving each other a kiss for the first time... I loved in Sims 2 where they looked nervous to give their first kiss, puckering their lips and closing their eye... then realize they actually liked it! That emotion isn't present in Sims 3. Romance has also become so tedious when you have to get other Sims "in the mood", then they suddenly are in a bad mood and push you away like you are some kind of pervert. Even though toddlers have 90% of their original animations, I think there's just something very wrong with their sounds. When they play with a toy, they sometimes scream at the top of their lungs, which doesn't sounds like they are playing. First time I heard it I would drop everything I did, because I thought the babysitter was abusing the kid. I liked it better in Sims 2 where they were giggling, even if they giggled "loud", but it didn't sound like child abuse. The same thing happens with adult interactions too, it sounds like you offended a person badly and they scream at you, yet they get plus points on their friendship bar.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss
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on: 2009 June 10, 21:29:29
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I miss cribs that actually makes Babies/Toddlers sleep when you put them in, instead of Sims leaving them there for 8+ hours when they are awake and could do things like play. Why EAxis thought that baby/toddlers only could fall asleep at near fainting when other Sims falls asleep anytime puzzles me.
I really miss group-activity objects like Hot Tubs, Dart Boards, Bubble-Blower, Poker Table, "Bingo Box" (don't remember it's name), bowling alley e.t.c where Sims would talk to each other while doing stuff. There are so few group activities in Sims 3, I had a party at the beach for one of my Sims for a job opportunity and realized there wasn't much to do at it, you just talk, talk, talk, talk... Guest: I had a blast! Me: I'm bored! I miss the volleyball net from Sims 1, it would have been a blast at the beach party, but the only thing you could do there was talk or make drinks.
I like for my Sims to do some group activities together even if it means they won't skill up - like the Doll House. Block Table gives some mechanical skills for children, but I still use it afterward because it looks like they have fun playing and socialize with other kids playing too. But adults just do boring things like dance badly together, watch TV, play video games and watch people play guitar. Staying friends with other people is just click+click+click+click+click+click+click+click+click+click+click... the game constantly lets me know I'm not friends with people anymore. I've stopped caring about getting friends, visiting other Sims are equally boring (they don't have any fun objects to use), so the only friends my Sims have are through work where they get friends automatically.
I want Sims to be able to have fun without me having to decide everything, that's why group activity objects were so great for gaining friends in Sims 1+2. I guess rabbit holes will fix that in expansionpacks, where they add a nightclub and you can choose "Play poker" and you pretend your Sim is playing...
They also destroyed weddings. Even in base game Sims 2 there were arch, the wedding cake, the champagne bottle... I usually hate Sims parties with a passion, but weddings always felt special in Sims 2, so I would throw a party anyway. Here they just exchange rings and - voila - don't blink because you might miss that you had the most important day of your life. There's no difference between private and public weddings, if guests would bring me wedding gifts, then I might consider having public weddings again!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Borken stuff: toddlers, birthdays, dead spots
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on: 2009 June 09, 07:18:51
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She was shown as Loner and when I was going to choose her other trait (as the dialog suggested), the military social command "Salute" was there instead of a trait and couldn't be removed. When I clicked OK, that trait disappeared and she never got a new one.
That's not exactly a bug. The social "salute" is a sort of hidden trait which is often inherited by the spawn of sims in high ranks of military career. I think it shouldn't be visible when you choose the traits (and this part may probably be bugged), but the fact it doesn't appear in the panel works as intended. Thank you for the explanation! I started the father in military career before she was born, that explains why she got the trait. I noticed some of my other kids having that social command thanks to their father being in military, but I never understood why. But for them, the Salute command never appeared in the trait list, so it must be a bug that it was forced on the toddler. The other kid that got the command was the son of an astronaut, the father was also a Sim I had created in CAS. The father of the toddler was ex-social worker, and his trait list was bugged too. (only family trait)
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TS3/TSM: The Pudding / The World Of Pudding / Re: Borken stuff: toddlers, birthdays, dead spots
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on: 2009 June 08, 19:40:44
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The problems I notice most are adult-toddler docking and birthdays. An adult and a toddler will be adjacent, and yet the toddler will crawl off 6-8 full tiles before finding an acceptable docking point.
I have the exact problem, the toddler crawls several rooms away until their "pick up spot", then the family members finally picks them up. This leads to a lot of accidents on the floor, because it takes so much time to get the toddler from the floor to the potty, even if the toddler sits next to it, it will still crawl away, because during potty training it has to be picked up. I've tried Awesomemod to teleport the toddler to the spot I know they can be picked up, but usually they crawl into a completely different room to a new pick-up-spot! I think the house is cursed, because the teenagers will do their homework in spots where they block people from getting out of the room or even out of the bed. I have really buggy toddlers, when I've taught them to walk, they will at times constantly walk/sit/walk/sit/walk/sit over and over again, especially when they are on a rug, then move one grid and continue the same thing until they cancel what they are doing. Sometimes they will bug so bad they can't get to the potty, but thanks to Awesome mod I can teleport them there. Jump Bug happens a lot with my toddlers, sometimes when they have this sit/walk/sit/walk-thing going on, they keep canceling actions and then POOF they are outside the house! But it never happens during training/diaper changes e.t.c I married the Social Worker in my game and one of the daughters trait list bugged when she turned toddler. She was shown as Loner and when I was going to choose her other trait (as the dialog suggested), the military social command "Salute" was there instead of a trait and couldn't be removed. When I clicked OK, that trait disappeared and she never got a new one. (I play the game in Swedish, so traits probably has the wrong name) He was quite bugged too, he only had the family sim trait and lifetime wish "Raise 5 kids from baby to teenager", so he was VERY easy to please. His wishpanel was always filled with "Have a baby / Have a Boy / Have a Girl", so he always had 10.000 lifetime points with each birth. They had twins twice, otherwise he would have a lot more points!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Is Something Borked? No "Change Appearance" Option on Mirrors
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on: 2009 June 08, 12:58:03
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Speaking of which ... is there any way at all to change the appearance of toddlers?
Yes, if you they use a mirror that stands on the floor, there should be a "Change Appearance", but the toddler has to click the mirror, not in Sims 2 where an adult had to click the mirror. The option is on the Wall Mirror too, but they can't reach up to it, so the option will just cancel out. (think the same thing is for kids too)
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