I have a law enforcement family, the Dad is a Superspy and the mom is in Forensics. The Superspy is a touch more difficult, because it really wants you to get a ton of athletic points, on top of all your logic points. The Forensic path has you level up in painting on top of logic, but it doesn't have to be very many points to satisfy the game. Right now I have three and am on neutral, and she's at level 9.
Basic Law Enforcement options start out with Business as Usual, Work Hard, Take it Easy, Sleep on Couch, Work Independent Case, and Talk to your Partner. After spending one day talking to your partner, you barely have to socialize with them again. On the Lieutenant level you start having the need to write reports, and the quality of your reports and therefore the happiness of you report level is absolutely dependent on your writing ability. I eliminated every variable and saved that for last, and just having three little writing points made a world of difference. To get info for the reports you either Question townies, or Rummage through their trashcans--my favorite part of this job. You can find gems, space rocks, bubble bath, teddy bears and, of course, trash. Your Sim will continue to be disgusted until you remember to remove the trash from their inventory and throw it in their own can. No, you can't rummage your own can.
The Superspy has to carry a beeper, and is almost always called out the same night they work. Forensics doesn't have to. The Superspy options change to Business As Usual, Work Hard, Take it Easy, Work Independent Case, Chat with your Partner, Build Athletic Skill. Forensics stays the same, unless I'm just not remembering properly.
I did get the Opportunity to build friendships to create a network of tipsters. That was for the spy. Once he reached level 10 he could raid the Criminal HQ, but that was rather meh. Quite a bit of to-do, for not much return.
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