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1  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 23, 22:52:12
If AllVampiresAreVampires seems like a good option for the configuration file, then CarnivorousZombies might be as well. I'd rather the zombie horde eat all my Sims' brains than all of their plants.

It would be really great if there were a way to edit new Werewolves in game. It is (obviously) easy to edit werewolves in CAS when you make a new family, but if a Sim is bitten in game there doesn't seem to be any way to edit their werewolf form. The mirror doesn't work, and Shift/Clicking to send one to CAS doesn't seem to ever pop up with the second form icon over the Sim icon in the bar. I need to get rid of the horrible werewolf hair, which doesn't match my Sim's normal look at all.

Though having werewolves keep most of their features, as previously asked for, would probably solve this for me.

Good news, everyone! The improved CAS of Twallan's Master Controller features a werewolf transform button while editing existing Sims.
2  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 14, 21:09:33
I was playing The Sims 3's very own generic Edward Cullen and realized that he does not burn up in the sun, nor does he get a vampiric vigor from the moonlight. It seems that vampires under 18 are VINOs (vampires in name only). It'd be great if vampires below YA could heat up in the sun.
3  TS3/TSM: The Pudding / Pudding Factory / Re: SimCity from TS1 on: 2012 August 29, 06:56:26
This is getting pretty close to the ultimate recreation of the Sims 1 neighborhood. I like it. Now I will immediately compare it to CTNutmegger's Simsville: I love that you chose two different bridges into Old Town, and I also like the tunnel up there. I like that Old Town looks similar to how it does in Unleashed instead of suddenly being a crowded downtown area. The landscape seems a lot truer to the original.

There seems to be a scale issue, though; some lots that should be adjacent are down the street from each other. I understand how difficult it is getting the scale correct while also having everything fit together.

I also think that CTNutmegger had the right idea when she expanded the neighborhood and added the rabbit holes necessary for employment. If I were making my own Sims 1 ultimate recreation, I'd include a replica of Hot Date's downtown area as well. Maybe I'll try my hand at this someday.

Overall, is tasty. Keep up the good work.
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2011 November 20, 00:22:57
Has anything been done with the racist trait yet? Perhaps making sims with said trait react to those on other skin sliders or of different general skin shades as they would react to a ghost? I think that sims react to ghosts with disgust more often than fear. I assume it's because ghosts continue to need to eat and digest food, but their bodies are fully transparent.
5  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 November 15, 07:40:59
Is there any hack that changes the behavior of the World Editor in-game, and is one even possible? It'd be cool if there were a hack that allowed placement of lots on "un-routable terrain". I'm particularly interested in placing waterfront lots like the beach in Sunset Valley.
6  TS3/TSM: The Pudding / Pudding Factory / Re: Morphing penis (NWS) - final(ish) version, translations requested on: 2011 November 11, 01:14:02
Why, yes I do. Thanks, you are on top of things!
7  TS3/TSM: The Pudding / Pudding Factory / Re: Morphing penis (NWS) - final(ish) version, translations requested on: 2011 November 10, 11:46:04
I take a break from simming for a few months and come back to this? Some sick scripter who wants to give her sims genitalia, and who totally surpasses Crammyboy's TS2 attempt? Praise be to the Mother Llama! Keep up the good work.

My teens and elders aren't being endowed though; is the Map2 mesh not updated for them?
8  TS3/TSM: The Pudding / Pudding Factory / Re: Facial Hair For Women - Sims 3 - Updated Info For Pets on: 2011 November 09, 06:13:12
So, any body hair converted for ladies?
9  TS3/TSM: The Pudding / Pudding Factory / Re: Sims 3 Generations imaginary friend doll on: 2011 June 07, 09:42:07
The imaginary friend looks fine, but I'll get tired of sims having such homogeneous imaginations. With a lot of skill and some editsim, I bet one could make an imaginary friend into a Hobbes.
10  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2011 March 13, 10:03:23
Has anyone ever made a mod that replaces the default taxi for sims that don't own a car? A city bus would seem to make more sense for a broke and carless sim. Plus, travel using subways would make more sense.
11  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 March 08, 08:09:01
It does indeed stop freezing after I remove my folder containing particularly intrusive hacks. I just need to narrow it down. Thanks for the tip.
12  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 March 08, 07:07:09
I've had no trouble downloading Moryrie's convenient packages. The only problem I have so far is with the game freezing when I attempt to open the appliances section in build mode. Every section loads just fine except appliances, and the problem disappears when StoreObjects1 and Storeobjects2 are removed. I've downloaded them more than once.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Late Night bugs & annoyances on: 2010 November 03, 21:39:09
I probably have plenty of bugs and CC incompatibilities, but I'd be annoyed with LN anyway. There was no cheat added to build higher than the standard maximum number of floors (the high-rising buildings are just aesthetic tricks) and the apartment "system" is totally half-arsed. These are things that probably won't be fixed in any future expansion packs, so so much for hoping that time would turn TS3 into something that's not a corner-cutting disappointment.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Ambitions: What's Fixed on: 2010 June 06, 19:10:21
Your sim can woohoo in the time machine? Can this result in becoming your own grandfather?
15  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 January 07, 04:58:16
"I Wanna Be The Guy": Supreme Commander Kung Fu will now automatically summon tournament opponents and complete the skill challenges.

I could have sworn that said "I Wanna Be A Guy" when I first glanced at it. That abortion@hospital mod should totally add a gender reassignment surgery feature.
16  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 28, 22:02:07
Why do my child Sim is forced to go home after 12am? I enabled the NoPsychicCurfewPolice configuration but my child Sim is still psychicly-controlled to go home and I can't even cancel that action.

The psychic police are only concerned with teenagers. If you're talking about children and their zombie-like trek home at exactly a certain time, you need to modify kChildStartCurfewHour and kChildEndCurfewHour in XML Sim_0xa29571c6f77aa18d. OR: use this attached tweak.
17  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 28, 04:56:17
Well, I did it. I made it to make the Undiscovered Shinies that Fat Gwilly People haven't asked for.

So, does the racist trait do anything? Does it give a sim a negative moodlet around sims of different skin sliders?
18  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 27, 23:23:59
Added basic support infrastructure for creating custom traits and moodlets.

So, how is this done, and is anyone doing it?
19  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 August 13, 11:29:21
Does this mean that anyone hoping for custom neighborhoods can abandon all hope? This was going to be the ultimate deciding factor for me in purchasing future expansion packs.

I'm certain that they could have made neighborhoods customizable even with the lack of borders, but they designed the system stupidly and lazily, sacrificing user customization for superficially pleasing curvy roads. Making these neighborhoods customizable would require a lot of effort; it isn't worth the effort because they figure most players won't give a crap, and they are probably right, so go them!

I think I'm getting it through my thick skull that complaining to/about a large company makes about as much of a difference as voting.
20  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 August 01, 02:31:54
Isn't it common for any large company to pretend their inadequacies don't exist? It makes me question capitalism.

I finally got my patch installed, but I'm crashing as soon as I try to open a neighborhood (even vanilla neighborhoods I haven't been screwing with). So, I went into my mods directory and used my mod troubleshooting method (remove half of your packages and run the game until you narrow it down to the culprit), but it seems the problem is there being any package in my mods directory at all. I tried reinstalling the framework monkey, but no go.
21  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 31, 01:41:33
Does anyone know which xml files were most likely modified in GameplayData.package?
22  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 29, 07:50:07
Since awesomemod is not yet updated for 1.3, I'm kind of glad that the updater failed me multiple times. But, for when I do want to install the patch, is there anything confirmed to get it to work? I took out my mods folder, restored my ini files to their backed up versions, and I never deleted the premade families. I figured my problem was my horrible, slow connection these past few days corrupting the update files.

Oddly enough, over on Facebook (because I haven't ventured over to 3Tardland today), I noticed quite a number of people kermitflailing over the patch and how they can no longer play with mods in the game.

It's just their core mods, right? Maxoids and pigheaded EAdiots seem less than enthusiastic about custom content that isn't just recolored CAST crap, so I wouldn't be surprised if they "fixed" our ability to add real CC. I imagine the reason would be that they want this series to die a quick, humiliating death.
23  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 25, 01:36:02
I made a tweak to 0xA29571C6F77AA18D, but it only works if I put the package I made in my override folder. Indie Stone Compatibility Checker didn't find any incompatibility with my other packages, but it seems likely that awesomemod would modify this file. Does it happen to?
24  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 23, 21:03:01
I like having Robotic Hand of God disabled because I enjoy seeing my sims wallow in their filth. Does this mean everyone in uncontrolled houses will be visited by the repo man or do they automatically pay bills?
25  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits that matter on: 2009 July 18, 09:37:38
I have an evil sim who reached the top of the Criminal career, and he has an Aura of Evil (which must come from the career and not the trait, but maybe he rose faster because of the trait), and he scares the townies just by being near them. It can sometimes be annoying, because they all start running around like headless chickens.

I was rather disappointed when my "brave" sim ran away from the emperor of evil like a pussy.
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