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1  TS3/TSM: The Pudding / The World Of Pudding / Re: SwiftShader ? on: 2009 June 03, 20:32:40
hehe it will be the first thing after i get a decent job  Grin
2  TS3/TSM: The Pudding / The World Of Pudding / Re: SwiftShader ? on: 2009 June 02, 19:23:37
yeah i tried it out. ruined my laptop's performace during the game, completely.
but it would be awesome if there was something like a crack or something that improves performance without ruining the graphics :/
3  TS3/TSM: The Pudding / The World Of Pudding / SwiftShader ? on: 2009 June 02, 09:58:52
Hi guys. I found this on a torrent site:


Is this even possible, to have a 'crack' and all your performance problems are gone??  Undecided
This is what the readme says:

''The Sims 3 Unsupported Graphics Card Workaround
---
in this economy, who the hell can afford to just go out and upgrade hundreds of dollars worth of hardware -
people who say "Oh just go buy a better PC or video card" need to try working to
make their own living, since having access to their rich parents' money makes them
think they know it all. What the hell are they doing downloading torrents! if it
were that easy to just up and buy all that hardware, you could have bought the
game just as easy.... shut up, assholes.....
---
DLL files Brought to you by Kajinkodda
---
The watermark that Swiftshader places is removed, so you can play games
without any problems.
---
To use this, just place the two dll files and the Swiftshader.ini file into
the same directory as the game.
C:\program files\electronic arts\the sims 3\game\bin

Then just run the game and you're off. ''


And this is what the SwitShader.ini says:

''[Caches]
VertexRoutineCacheSize=1024
PixelRoutineCacheSize=1024
SetupRoutineCacheSize=1024
VertexCacheSize=64

[Quality]
TextureSampleQuality=1
MipmapQuality=0
PerspectiveQuality=2
TranscendentalPrecision=2

[Processor]
ThreadCount=0
EnableSSE2=1
EnableSSE3=1
EnableSSSE3=1

[Testing]
DisableServer=0
KeepSystemCursor=1
ForceWindowed=0
DisableTexturing=0
ComplementaryDepthBuffer=0
QuadLayoutDepthBuffer=0
PostBlendSRGB=0''
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