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Awesomeware / AwesomeMod! / Re: deconstructing the 1am freeze
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on: 2009 September 09, 08:16:19
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I am having that same problem as well (minus the crashes).
I just upgraded Awesomemod after not playing the game for a month or so. I never had this problem prior to this last Awesomemod update.
I do not use Awesome story, but I do use ISM.
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TS3/TSM: The Pudding / Pudding Factory / Re: Faster Novel Writing - Sims 3
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on: 2009 July 02, 06:21:38
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Did you not read the part where it said "depending on the genre"? Autobiographies, Epics, Masters and whatnot take longer to finish because they have more pages to complete than the other genres.
There's an epic genre? How does one unlock this? And I've tried modifying NumBooksWrittenForMasterpiece to a lower value, like 1 or 2, and for some reason the game refuses to take it. Any idea why?
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TS3/TSM: The Pudding / The World Of Pudding / Re: Where are important files saved?
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on: 2009 June 05, 00:29:22
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Or you can just tell it to keep your save games and config data. Yes, I know--the game starts running instead of uninstalling, and will continue to do so every time you quit. But if you go to the task manager and kill TS3.exe, then the game will uninstall properly and you'll still have all your saves and config settings.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Store & Exchange Open for viewing
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on: 2009 June 02, 22:03:11
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So I was pretty infuriated by the idea of buying the same hair over and over for different age groups. But when I bought one of the YA hairs, I noticed that it was checked as purchased for teens and adults as well. I didn't check elder, but seeing as the hair isn't applicable for children and infants, I suppose that the rumors were wrong. They do seem to apply for all appropriate age groups.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks
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on: 2009 June 01, 01:42:28
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Oh well fantasy shows up as soon as you write 5 sci-fi novels. I assume vaudeville works the same with another genre (no idea which one though). Historical showed up when they both aged to elder.
I would assume, then Vaudeville = 5 humor novels? I wonder which sort of novel leads to masterpiece. Drama, perhaps?
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 31, 21:58:25
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Has anyone else noticed that when you zoom in on a rabbit hole quickly, you can sort of see inside before it disappears? For instance, if you zoom in quickly on the supermarket, you can see some shelves with boxes on them.
If you get in at the right angle, you can do it intentionally... The classrooms have very pixellated blackboards and posters, the hospital has a little lobby area, with flowers on a table. All very backdroppy looking, but fun to play around with while you're waiting for your Sim's workday to end. "fadeobjects off" = you can see the insides all the time. Of course, there's not much to see, but there you go.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks
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on: 2009 May 28, 01:38:52
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Music (Symphony branch)
Skills Required: Primarily the guitar, which ought to be maxed by level 10. Secondary skill is logic. It is possible to reach high levels without these skills at the recommended levels, but there will be a massive drain on performance (requiring you to "work hard" every day and have perfect relations with the boss and coworkers).
Skill improvement: There is a "Study Music Theory" option that alternatingly increases logic and guitar skill.
Perks: Autograph sessions similar to those in the rock star branch. You can attend the theater for free. Any perks related to high guitar and logic skills will also accrue to you, of course.
Salary: The level 10 salary (Hit Movie Composer or something of that sort) is just under $400 an hour, netting near $1800 a day. You work four days a week: Friday, Saturday, Monday, and Tuesday.
Opportunities: You can perform a movie symphony at the theatre on Saturday or Sunday evening and net a few thousand.
Level 10 vehicle: To and from work, you use the car immediately inferior to the Margaret Vaguester (the one that looks similar to a Porsche). The taxi is completely replaced by a pink limosine (likely to be blue for male characters).
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 26, 04:09:27
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Should anyone still be having issues with the Traits when a sim ages up, restart the game, testingcheatsenabled on, shift click modify traits. If you just modify traits without restarting, it'll continue to dump the "extra" ones you've earned.
What, really? So if you go from teen to adult, and then use the cheat, you'll only have 4 traits to change? Is there any way in Sims 3 to get the sims to cover their damn bellies other than resorting to maternity wear?
My female sims usually wear full outfits, so that usually does it. When they don't, it's still usually a jacket sort of thing. And can I say that the conductor outfit is great? A female in a tailcoat? Awesome.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Razor1911 release vs. Reloaded release
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on: 2009 May 26, 01:12:45
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Yeah, I'm not that excited about another neighborhood--whoo, the same thing with a differeny layout. However, if it turns out there is more content that'll be available, that'll be something.
I don't think I'll bother with Razor, though, as people are saying there aren't any new objects or outfits. I'll wait for my preorder to show up.
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TS3/TSM: The Pudding / Pudding Factory / Re: No censor hack for TS3
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on: 2009 May 26, 01:03:33
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The fatness slider does have some marginal effect on bust size, but anything passed the middle gets into chubby territory.
And unfortunately, I only noticed this after being quite far into a game and I get too attached to my sims to ever consider starting over. If there was a way to enable a full CAS to adjust a sim's body (instead of that stupid body size reward) that could help.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 24, 01:57:40
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Not really sure what the Life Tree plants do for you yet though. I let her eat one and nothing happened.
I believe it's one of the ingredients for the Ambrosia food recipe, which supposedly works as the Elixir of Life of TS3. I assume you need maximum Gardening to plant those, right? And has anyone figured out where you can fish for the other ingredient for that recipe, which was called Deathfish or something like that. To get Deathfish, you need to fish at the graveyard between midnight and 4am. You need to use angelfish as bait--and to catch an angelfish, you need a certain type of catfish for bait (it's the kind you can buy at the store). Deathfish and angel fish are levels 10 and 8 respectively, but using the right bait, I was able to catch them before I had the right fishing skill level.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 23, 22:56:51
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Ugh, this "power walk" and unnecessary running is driving me crazy. I appreciated it TS2 that sims would only run if they were late, or if you told them to. Now they jog across the road and they do that ugly blocky power walk animation.
I *like* the normal, slow walking animation. It looks natural, and I think it looks better than having sims run around all over the place. Once we figure out how to mod this game, I hope that getting rid of the power walk and greatly reducing a sim's inclination to simply run gets attended to.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 22, 09:25:50
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The way they move is awful. Jerky, weird, ugh. This is definitely been another minimum effort from EA.
It seems that there are two different "walk" animations: one of them is a power walk, which is ugly, blocky, and hideous. This is likely the one you're talking about. The other walk is a normal walk, and it looks nice and *human*. Sadly, it seems that sims will rarely do this one except for short distances (i.e. walking to a bookshelf in the same room). If we can find some way to put in a mod that eliminates that power walk, I'm all for it. I don't care that the normal walk is slower, at least it isn't an eyesore.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 20, 15:36:17
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*How do you take screenshots? I gotta look around more and figure this out.
Camera icon on the interface. It's at the bottom of the all the buttons. And unlike TS2, you get nice, large screenshots. *Can we PLEASE get rid of the mosaic?!
What, you mean you don't like that giant floating eyesore? Seems it'll be more complicated than a console cheat this time, though. *I also miss my sim wardrobe auto bill payer. I had the repo guy show up because I was too busy to pay bills
When the pop up notifications bug you that you only have one day left to pay your bills, there is a "pay bills now" button there--if you click it, your bill will automatically be paid and you don't have to send someone to do it.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 20, 02:33:52
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As far as household switching goes... it's frustrating to lose wishes, yes. However, on the bright side, neighborhood saves are very small (25mb as compared to 500-1500mb in TS2, depending on buggy savegame bloating) and so it's very easy to start completely fresh and play new households. It's a simple matter of copy pasting a save, which you couldn't do previously.
So it doesn't really make up for it, but it might mitigate it a little... and since it seems losing wishes is a feature rather than a bug (they do tell you about it, after all) I think they could easily change that in the future. Who knows, maybe we can too? It does seem kind of a pointless "feature," I agree.
I understand the pessimism, but I have to say I am rather pleasantly surprised. I find it enjoyable and after the initial shock (I hate how rotating with the mouse is so bloody slow) I think there's more to like than to dislike. That doesn't dismiss valid concerns, of course, but I am wondering if the disappointment is a bit inflated.
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 May 19, 23:58:43
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The reloaded iso is the digital download version, as can be seen in the EULA that everybody clicks past without reading: "ELECTRONIC ARTS END USER LICENSE AGREEMENT FOR THE SIMS 3 GAME (DISTRIBUTED BY DIGITAL DOWNLOAD)" also "B. Technical Protection Measures. When you purchase the Software online via digital download (the "Digital Download Version"), you receive a Digital Download Version of the Software that uses SecuROM digital rights management technology provided by Sony DADC Austria AG. The SecuROM technology is integrated into the Digital Download Version of the Software and is not a separate installation. For more information about SecuROM, visit www.securom.com and http:/faq.securom.com/. By installing the Software, you acknowledge and agree to the Software's use of SecuROM. An internet connection is required to authenticate the Software and verify your license ("Online Authentication")." So that would explain the phoning home, no idea why it's on an iso though. Heh, well, that EULA does confirm it then. As for why it's on an iso--simple, it's the standard way to package releases. Remember, even most DVD games are not direct rips--they have to add a crack directory to the disc and then re-iso it.
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TS3/TSM: The Pudding / The World Of Pudding / Technical problems with THE HORROR: downloading, installing, and running it
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on: 2009 May 19, 20:46:43
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*unlurk* please don't eat me Good grief, this game has my graphics card (HD 3850) instantly jumping to 99% load and 70c before the opening intro has finished, nevermind actually playing the thing. I know ATI haven't got the best reputation for good cooling, but I've not got a single app or game that manages that, and it's not an old card. Yeah. When the game is loading or at the intro screens, or in CAS, my graphics card temperature skyrockets. My card generally runs hot anyway, but I was looking at temperatures in the high 80s. But when I start the actual game, the temperature plummets and stays at a reasonable level. Why do the intro menus do that? It's very frustrating, especially since it doesn't seem to be a rendering issue (since as above, the game itself doesn't do it--and furthermore, when the window is not in focus, the temperature drops (even if stuff is still going on and the window is not actually covered up).
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