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TS3/TSM: The Pudding / Facts & Strategery / Re: Story Mode: A Random @Toading: Congratulations to Draklixa!
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on: 2009 June 18, 17:40:31
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What Roflganger said. I'm curious: just how much information are we looking at in a day? I expect it is enough that popups on event would be maddening, and FAST.
Events essential to omniscience: AddSim, ChangeRelationship (romance only), Create Household, Create and Move in, Emigrate, Kill, Merge, Move In/Out, Split.
Ideally we will want to know of these the moment they happen, but a daily report would certainly be better than the nothing we have.
Doubly ideal? setconfig ApproveToads true. Veto power is grail-shaped.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Work Performance Facts
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on: 2009 June 13, 02:56:54
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I've had one success with it in the Science career track. He was awarded with a sizable boost in job performance. I don't have any hard numbers, but it was enough to max his job performance resulting in a promotion at the end of the day. He was probably a bit less than halfway through the performance bar at the time, but I'll admit that I don't watch it all that carefully.
Politics ("new course of action") had a similar effect. The success popup may have said something about work relationships being strained, but I was too busy spending the bonus to notice the little people.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Experiment: Opportunities and Community Lots. Need volunteers.
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on: 2009 June 04, 15:59:53
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Career op "Simoleons Under the Table" (Reward: job performance + the Don's gratitude.) 1) description - Drop off a bribe at city hall before the next work shift. 2) work/school performance - 75% green 3) where and how - End of shift popup. 4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil. 5) skills - Athletic 3, Charisma 5, Cooking 1. 6) job - Criminal 3: Thug 7) life stage - YA 8 ) moodlets/mood - Mood - Happy. Tired, Having a Blast, Fiendishly Delighted. 9)lot visits - City Hall. 10) specific sim - N/A. 11) other conditions - N/A.
Career op "A Package for You" (Reward: monetary.) 1) description - Drop off a package at city hall. 2) work/school performance - barely green 3) where and how - At-work popup. 4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil. 5) skills - Logic 1, Athletic 4, Charisma 7, Cooking 2, Fishing 2. 6) job - Criminal 4: getaway driver 7) life stage - YA 8 ) moodlets/mood - Mood - Fair. Mourning, Fiendishly Delighted, Fulfilled. 9)lot visits - City Hall. 10) specific sim - N/A. 11) other conditions - N/A.
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TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress
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on: 2009 June 03, 22:47:11
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Mutually exclusive trait pairings, in no appreciable order:
Artistic - Can't Stand Art Excitable - Grumpy Athletic - Couch Potato Brave - Coward Heavy Sleeper - Light Sleeper Easily Impressed - Snob Friendly - Mean Spirited Grumpy - Hot-Headed Loner - Party Animal Evil - Good Hates the Outdoors - Loves the Outdoors Lucky - Unlucky Neat - Slob Good Sense of Humor - No Sense of Humor Charismatic - Loser Commitment Issues - Hopeless Romantic Dislikes Children - Family-Oriented Flirty - Unflirty Childish - Dislikes Children
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TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds
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on: 2009 June 03, 22:39:58
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The "grumpy" trait is stupid. The sim isn't grouchy, he or she just gets sad instead of angry. Come to think of it, I had a grouchy sim with a whiny demeanor too. I thought some other trait was causing it. That stinks. Mean-spirited has its charm, but what good is "see ghost of" without a ready cowplant? Yes, it's stupid. I can't even make my self Sim properly, because it would require both the Childish and the Hates Children trait, they cancel each other out. Since when does being playful mean that you like peoples' little crotch droppings?
This too. I was going to combine Hates Children with Family-Oriented, which was probably a wee bit optimistic.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Experiment: Opportunities and Community Lots. Need volunteers.
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on: 2009 June 01, 20:30:51
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Skill op "Tutor Me Please" (Reward: monetary + relationship boost.) 1) description - Tutor Kerrie Cantu, a teen. 2) work/school performance - ~40% green. 3) where and how - At work. Popup. 4) traits - Flirty, virtuoso, party animal, genius, bookworm. 5) skills - Logic 8, charisma 4 6) job - Medical 5: Resident 7) life stage - Adult 8 ) moodlets/mood - Mood - Fair. Moodlets: tired, having a blast. 9)lot visits - N/A. 10) specific sim - Kerrie Cantu is the babysitter, a ~25% acquaintance. She was on the home lot at the time, having greeted the sim's spouse with "that'll be $75" a moment before the op popped up. 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Career op "Schmoozing the Political Machine" (Reward: raise + money.) 1) description - Become friends with Tamara Donner. 2) work/school performance - ~85% green. 3) where and how - At work popup. 4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) skills - Logic 8, Charisma 8, Cooking 1, handiness 2. 6) job - Business 9: Chairman of the Board 7) life stage - Adult 8 ) moodlets/mood - Mood - very happy. Moodlets: sleepy, having a blast. 9)lot visits - N/A. 10) specific sim - sim has never met Tamara Donner. 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Career op "Shifting Responsibilities" (Reward: job performance + boss relations.) 1) description - Read book "The 36 Hour Shift and YOU." 2) work/school performance - ~80% green. 3) where and how - At work popup. 4) traits - Flirty, virtuoso, party animal, genius, bookworm. 5) skills - Logic 8, charisma 4 6) job - Medical 5: Resident 7) life stage - Elder 8 ) moodlets/mood - Mood - Very happy. Moodlets: well rested, having a blast. 9)lot visits - N/A. 10) specific sim - N/A. 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Book is provided as usual.
Career (school) op "Stinky Bugs" (Reward: school performance bonus.) 1) description - clean the bug cage after school. 2) work/school performance - C 3) where and how - At school popup. 4) traits - Clumsy, friendly, angler. 5) skills - Logic 3, fishing 2. 6) job - N/A 7) life stage - Child 8 ) moodlets/mood - Mood - Very happy. Moodlets: entertained. 9)lot visits - the school. 10) specific sim - N/A. 11) other conditions - N/A.
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TS3/TSM: The Pudding / The World Of Pudding / Re: Experiment: Opportunities and Community Lots. Need volunteers.
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on: 2009 June 01, 11:51:38
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Career op "Seeking more favorable taxes" (Reward: $3/hr raise upon returning to work. Note: this did NOT improve the economy. DUH.) 1) brief description of opportunity - Teabag the mayor Lobby for tax reforms at city hall. 2) work/school performance of the sim - Fully green. 3) where they were when they got the opportunity/ how they got it - At work. Popup. 4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) the sim's skills - Logic 8, Charisma 7, Cooking 1, handiness 1. 6) the sim's full and/or part time job - Business 6: Division manager 7) the sim's life stage - Adult 8 ) their moodlets and mood - Mood - Elated. Moodlets: Stuff taken (-15), sleepy(0), it's twins! (+80), having a blast(+40), fulfilled (+25) 9) if the opportunity requires the sim to visit another lot, which lot - City hall. 10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Skill op "Smooth, like Verbal Butter" (Reward: monetary) 1) description - Pull off a "smooth recovery" social. 2) work/school performance - Tiniest bit green. 3) where and how - At work. Popup. 4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) skills - Logic 8, Charisma 8, Cooking 1, handiness 1. 6) job - Business 8: CEO 7) life stage - Adult 8 ) moodlets/mood - Mood - Elated. Moodlets: It's twins, having a blast, squeaky clean. 9)lot visits - Must report to city hall afterward to claim prize. 10) specific sim - No sim specified. 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Career op "Hospitality: A Conscious Choice" (Reward: $1000, paid upon completing meeting.) 1) description - Hold a meeting at the hospital advising doctors to use better bedside manner. 2) work/school performance - ~20% green. 3) where and how - At work. Popup. 4) traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) skills - Logic 8, Charisma 8, Cooking 1, handiness 1. 6) job - Business 8: CEO 7) life stage - Adult 8 ) moodlets/mood - Mood - Elated. Moodlets: It's twins, having a blast, fulfilled, squeaky clean. 9)lot visits - The hospital. 10) specific sim - N/A 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
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TS3/TSM: The Pudding / The World Of Pudding / Re: Experiment: Opportunities and Community Lots. Need volunteers.
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on: 2009 May 31, 16:00:26
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Career opportunity: "Scientific Documents" Reward: $3/hr. raise, effective upon delivery. 1) brief description of opportunity - Deliver a report to the "eggheads" at the science facility. 2) work/school performance of the sim - About 90%. It is promotion day. 3) where they were when they got the opportunity/ how they got it - At work. 4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) the sim's skills - Logic 7, Charisma 4. 6) the sim's full and/or part time job - Business 4: Corporate Drone 7) the sim's life stage - YA 8 ) their moodlets and mood - Mood - Elated. Moodlets: tired, hungry, having a blast, first romance, first kiss, fulfilled. 9) if the opportunity requires the sim to visit another lot, which lot - Science facility. 10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - Carrying 3 logic books and a ladybug.
Skill opportunity: "Bestest Friends" Reward: boost to charisma skill. 1) brief description of opportunity - Become best friends with Iliana Langerak. 2) work/school performance of the sim - Break even. 3) where they were when they got the opportunity/ how they got it - At home, by way of an unanswered phone call at about 10pm. 4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) the sim's skills - Logic 7, Charisma 5. 6) the sim's full and/or part time job - Business 5: Department head. 7) the sim's life stage - YA 8 ) their moodlets and mood - Mood: very happy. Moodlets: Dirty surroundings, grungy, having a blast, new friend, fulfilled, minty breath. 9) if the opportunity requires the sim to visit another lot, which lot - N/A. 10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - Iliana is a friend and co-worker. 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
Career opportunity: "The Wright Opinion" Reward: monetary. 1) brief description of opportunity - Read inventory item "The Wright Papers," give an opinion. 2) work/school performance of the sim - Break even. 3) where they were when they got the opportunity/ how they got it - At work. 4) the sim's traits - Couch potato, no sense of humor, hates the outdoors, genius, computer whiz. 5) the sim's skills - Logic 7, Charisma 6, Cooking 1. 6) the sim's full and/or part time job - Business 5: Department head 7) the sim's life stage - YA 8 ) their moodlets and mood - Mood - Happy. Moodlets: Tired, having a blast, squeaky clean. 9) if the opportunity requires the sim to visit another lot, which lot - N/A 10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other. - N/A 11) Any other conditions that might be different from other setups, like inventory, collections, etc. - N/A
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TS2: Burnination / Oops! You Broke It! / Re: Influence hit limit?
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on: 2009 May 11, 06:17:59
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Now that you mention it, in my case the sim may have been topping a ltw; it's the only reason a sim so far into that perk tree should be working. As for this pic, who knows?
Thanks. I thought something seemed familiar (and annoying) about that number.
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TS2: Burnination / Oops! You Broke It! / Influence hit limit?
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on: 2009 May 11, 06:02:35
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I had this happen once and did not think much of it. Tonight I noticed it in someone's story. Both sims fulfilled a large fear while having the "boundless influence" perk. In my case, a fortune sim was either demoted or fired. The sim in this pic feared a relative would meet aliens, or so it is claimed. Both incidents happened with all major EPs installed. The point it brings up: might they have meant to only multiply gains x 5?
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