Purpose: The presence of Death by Flies in TS3 will be determined.
Same with the amount of free time on my hands.Materials:'Foul/Putrid/Horrifying' quality Autumn Salads and Waffles I found in the fridge
Gratuitous trash from rummaging
Stinky cheese, because aren't there supposed to be rats in this game somewhere?
The Corridor of Gaudy Flydeath
Our
unwilling volunteer, Avengine Masters (
Figure 1)
Design:independent variable: hygiene level (some bugs prefer Squeaky Clean people) - generally kept near empty as the subject kept urinating herself
constants: depleted Social/Fun, low Hunger/Energy/Bladder
no light/windows
roof
no Free Will
Procedure:i. Corridor of Gaudy Flydeath was filled with a (un)healthy amount of trash and rotting plates (
Figure 2)
ii. Subject was placed inside the Corridor
iii. Subject was made to walk back and forth (thanks Hook) across the corridor until death or the observer's boredom (
Figure 3)
Observations:-subject's traits are: Insane, Unlucky, Hydrophobic, Technophobe (no, not Technophobic--that would be grammatically correct), Grumpy
-during the experiment, the subject recieved an opportunity to 'Deliver 4 Very Nice Harvestables to Wertz Hangover'
-although outside the scope of this experiment, the subject's ability to urinate projectiles was observed (
Figure 4 - annotated in the name of Science)
-subject was unable to succumb to energy desperation in the one tile-wide corridor
-subject did not wish for ESCAPE FROM THIS CRUEL AND UNETHICAL HELL, but to 'Get a Raise' and 'Go to the Spa'
-at one point, the subject actually CAUGHT A BLOODY FLY AND ATE IT (
Figure 5) because she is completely bollocksing insane and in hunger desperation
Conclusions:-Death by Flies is either obsolete in TS3, or else so aggravatingly hard to witness that the chances of seeing it in the course of regular gameplay are akin to those of EAxis making a
respectable successor to TS2 in terms of...well, ways to die.
Feel free to prove me wrong. I miss FlyDeath.