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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 made my neighborhood float? on: 2009 December 22, 03:28:29
from the upper layer, I was looking down through holes where lots should be, into the bottom layer which was only those lots, and blackness around it. So kinda similar, kinda different. Anyways, for me it had to do with trying to install the store CC. and I was able to narrow the issue down to Riverview. I was able to get everything else to show up , but Riverview would only install via launcher. Any other way would cause this issue.

I had this issue as well some time ago. In my case it seemed like Riverview was imposed over Sunset Valley. Deleting Riverview fixed the madness.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: BREAKING NEWS: TSR INSTALLS SPYWARE! on: 2009 August 12, 02:11:53
That explains why I was always getting viruses a year ago. I was always downloading stuff from there for my sims 2 game.

If you actually lurked around here moar you would know you shouldn't touch a thing from there, tard.

You know, I'm positive SkittlezYo was around here a year ago, what with the post count of one and all.

Give the bloke some credit--think of his posting as a rebirth, or a Second Coming or whatnot.
3  TS2: Burnination / Oops! You Broke It! / Re: Social Worker Woes on: 2009 August 02, 03:37:16
Perhaps aging the spawn up before its cruel imprisonment, then later reversing the process would prevent the sw onslaught?

I can't think of much in regard to the existing fambly. Maybe severing family ties to the kidling?
4  TS3/TSM: The Pudding / The World Of Pudding / Re: Smelly Sims on: 2009 June 10, 20:08:52
Like most everything else in this game, it's just a negative moodlet without a physical reaction. Same with being scalded or whatnot by a cheap shower or eating food that tastes like fridge.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Objects I miss on: 2009 June 10, 20:00:11
I direly miss a low-end coffeepot. None of my sims are nearly pretentious to drink a 'Lite Foam Banana Latte' or what have you every morning.

Stages would be nice, as previously mentioned--I have seen some well done bathrooms/bedrooms using those.

I miss photo booths as well. Even a clothing booth would be nice--the utter lack of public woohoo is disappointing.
6  TS3/TSM: The Pudding / Facts & Strategery / Re: A special breed on: 2009 June 01, 12:03:14
Have you tried the repairman yet? I would imagine that's something like the maid trait: never break anything.

Plus one could make an excellent story out of seducing the repairman.
"Oh, Schneider!"
7  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 June 01, 00:49:42
Purpose:
The presence of Death by Flies in TS3 will be determined.
Same with the amount of free time on my hands.

Materials:
'Foul/Putrid/Horrifying' quality Autumn Salads and Waffles I found in the fridge
Gratuitous trash from rummaging
Stinky cheese, because aren't there supposed to be rats in this game somewhere?
The Corridor of Gaudy Flydeath
Our unwilling volunteer, Avengine Masters (Figure 1)

Design:
independent variable: hygiene level (some bugs prefer Squeaky Clean people) - generally kept near empty as the subject kept urinating herself
constants: depleted Social/Fun, low Hunger/Energy/Bladder
                no light/windows
                roof
                no Free Will

Procedure:
i. Corridor of Gaudy Flydeath was filled with a (un)healthy amount of trash and rotting plates (Figure 2)
ii. Subject was placed inside the Corridor
iii. Subject was made to walk back and forth (thanks Hook) across the corridor until death or the observer's boredom (Figure 3)

Observations:

-subject's traits are: Insane, Unlucky, Hydrophobic, Technophobe (no, not Technophobic--that would be grammatically correct), Grumpy
-during the experiment, the subject recieved an opportunity to 'Deliver 4 Very Nice Harvestables to Wertz Hangover'
-although outside the scope of this experiment, the subject's ability to urinate projectiles was observed (Figure 4 - annotated in the name of Science)
-subject was unable to succumb to energy desperation in the one tile-wide corridor
-subject did not wish for ESCAPE FROM THIS CRUEL AND UNETHICAL HELL, but to 'Get a Raise' and 'Go to the Spa'
-at one point, the subject actually CAUGHT A BLOODY FLY AND ATE IT (Figure 5) because she is completely bollocksing insane and in hunger desperation

Conclusions:

-Death by Flies is either obsolete in TS3, or else so aggravatingly hard to witness that the chances of seeing it in the course of regular gameplay are akin to those of EAxis making a respectable successor to TS2 in terms of...well, ways to die.


Feel free to prove me wrong. I miss FlyDeath.  Sad
8  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 May 31, 23:17:39
Except both she and the window are within the fenced area.

Well, to be fair, it was nighttime, the streetlight right outside her home notwithstanding.

Was there a glitch in TS2 where light couldn't pass through custom fences or something, or am I just going mad from watching an insane, unlucky, hydro/technophobic, grumpy Sim stand in several plates of rotting food?

9  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 May 31, 23:04:37
I'm slowly testing Death by Flies. On a related note, I'm hating the lack of difference in speed between Normal and Ultra Speed on my computer.

I did find out that the It's Dark moodlet is made of bork:
http://i214.photobucket.com/albums/cc302/AnacinCross/simsnerdishness/TheSims3_2.jpg
10  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 May 31, 22:33:03
Ugh--I just went into the game to check electrocution for myself, but the lack of testingcheatsenabled object-breaking functions frustrated me.

Does anyone know if Death by Flies/ghost fright are obsolete?
11  TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims on: 2009 May 31, 22:15:26
I think electrocution is still in, although I haven't yet tried it. Why would it be taken out?
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Priceless - A reported Sims 3 event that brought tears to my eyes on: 2009 May 31, 14:28:48
I'd be more apt to call that a 'feature'.

There's one less spawn that family has to cope with.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 31, 14:25:58
Minor annoyance: having the Throw Party dialog pop up when in cinematic camera mode to frame a painting causes mouse clicks to not work. You can't click out of the menu or camera mode or anything. Hitting things on the keyboard doesn't do much.

At least that's not the kind of glitch that crops up every couple of minutes (coughcoughroutefail).
14  TS3/TSM: The Pudding / The World Of Pudding / Re: About Collection Items on: 2009 May 30, 18:15:04
I'm assuming there's some sort of method involved. A Luminorous (sic) Gem spawns appears around the path behind my house every couple of days; Stonehenge is always infested with bugs; the mine attracts lots of metals. At the very least, types of collectables (seeds, metals, bugs) appear in constant places although which one actually drops pops up seems to vary.
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks on: 2009 May 27, 21:33:57
Business:

Rank 10, Power Broker started at around $400/h.  Workdays were only 8-11AM on M,T, and T.
Player could choose to 'Hold Meeting' at the upper levels, which lasted an hour or two and paid $750. Good for raking in cash. They should have called this Srs Bsns.
The company occasionally gave out a 'Deliver the Top-Secret Package'/'Host a Work Party' opportunity, or some other tomfoolery.

It was a rather dull career, but such is business I suppose.  Undecided
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