I would love to see screenshots of the process, as I sometimes get stuck with the written-out directions. (Ironic for someone who writes, but that's my cross to bear... *grin*)
I've read on ModTheSims2 of someone using MilkShape to alter facial geometry, and I think that's really what I need, as I'm wanting to introduce a little asymtery into my neighborhood. (The model for the sim I want to make has a nose which visibly leans to one side; there's no way to recreate this lean by slapping a blush mask over the nose -- I know, I made several attempts at a nose mask, which left me with less-than-ideal results -- which leaves me with sculpting the face in MilkShape.) I don't know that I want to make a face template which replaces anything in CAS/BodyShop, but would simply like to package this new sculpt with my sim. (Which would allow for limited release of odd genetic material into my hoods or anyone else's, I should think.) That way, this new face will come up in CAS when someone chooses the packaged skintone, and then the user can modify with a different skin to get a different looking sim, as well as replacing other features (like eyes or brows or even chins) to get even more distinctiveness...
I'm in my 40s and pretty much everything involved with customizing means I need to learn a new program and new techniques, on top of actually doing the work. I'm willing, as long as I can find "customizing for dummies"-type tutorials, as I really need to have things explicitly spelled out. (I could really relate to Manah's problems of not being able to find a button and such, because it's happened to me, too, when reading other people's tutes.)
So I'm not asking for anyone to do this for me... just help me figure out what I need to do and how to do it.
Thanks in advance!
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