Is this AM forcing the issue for the sake of realism though or default game behavior? I've never noticed such things on the default EAxis story mode, they just sort of go and I never see them actually walk in.
I never noticed it before AM, but back then my hood only had the premade townies and one or two playables- possibly not enough to cause the issue.
I believe having them selected amounts to the same thing as looking in that case -- they're being run on high detail simulation. In my game it's the same with sims who still have stuff in their queue when unselected -- as long as they do what is queued up, they're on high res.
Sure, but now we're talking about Schroedinger's students. If I'm
not watching them, are they in school or not? When I click on them, anytime before noonish anyway, it shows that they're definitely not. Perhaps if I just ignored them from 9AM until 2-3PM their progress bars would fill just fine. If that's the case, then Heisenberg provides a more appropriate metaphor, because the very act of seeing if they're in school must boot them out. But in order to be booted out, they must have been in school to begin with and the progress bar shows they clearly are not. However, that's exactly what you would expect and I know that, so the poison must definitely be in the glass in front of me!
I guess I'm off to make more observations (and perhaps get involved in a land war in Asia).