Am I the only one wondering why, if we got such fine-tuned texture controls for objects, hair, and clothing, we didn't get the same for Build mode?
That and why all driveways, even in the garage have a speedbump at the end of them ... a speedbump was the best they could come up with?
Also amoung my wondering is why others seem to get the lifespan slider to work globally yet it wasn't for me. So I went back in and tested a couple of the mentioned scenarios where the slider is/is not global.
After several test families and much abuse of the Goth family I have changed my thinking on the lifespan slider from "it is household specific" to "It's just broken"
Scenario 1:
Brand new hood with lifespan slider set to "normal" and story progression on. Loaded the Bachelor family to check on Bella's age. Loaded the Goth family checked that Mortimer and Bella did appear to be exactly the same age in all levels of the lifespan slider. Set lifespan slider to "epic" and the speed to fast forward and left them to their own devices for a week (Bella was 7 days from teen on "normal" life span).
I have to say I was impressed with how well they will look after themselves. You almost can ignore them and they won't die ... almost. Not so happy with the ghosts. The ghost are like annoying uninvited guests that take naps in your bed, strike up conversations (and sometimes dances) with your sims and pull a very real, completely not ghost like at all, laptop out of no where and take up your kitchen table in the middle of dinner. I would have preferred they be more .. ghosty?
At the end of the week, I confirmed that Mortimer had aged 7 days on "epic" life span and was now 60 days from teen.
I switched back over to the Bachelor family to see if Bella had aged to teen as I had expected her to. She hadn't, she was still a child, however, she had only aged 3 days according to all of the life span settings on the slider. 7 days for Mort, was only 3 for Bella. Very odd.
Scenario 2:
Two couples, both married, one the Test family the other the Subject family (not very original I know). Move the Tests in, immediately try for baby successfully. Switch to Subject family, move in, try for baby, also successful on the first try.
Switch back the the Test family (who acquired a guitar in the short time I was gone!), set the lifespan slider to epic and play through birth of child (see video in my previous post) 3 sim hours later a Test is present for the birth of the Subject baby (also in videos). From this point on the Subjects were ignored for the next three sim days. I checked back in on the Subject family after 3 days and their child, 3 sim hours younger than the Test child is already a toddler.
Obviously the lifespan slider does not work intuitively as you would expect. If it is working I can't even begin to guess as there doesn't seem to be any logic behind what happens.
I will continue ignoring the Subject family and letting the Tests fend for themselves to see what happens as far as the children ageing goes.