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1  Serious Business / Spore Discussions / Re: Easter Eggs on: 2008 October 10, 23:13:14
Is the Flight of the Bumblebees achievement for flying 200 meters without touching the ground? Because I don't think I needed any fancy trickery to get that; just the highest level wings (and leaping from a mountaintop, I think).

The easiest way to do it is to get the highest level wings, highest level jump, and jump into a spice geyser (on a hill, if possible.). It'll shoot you WAY up and you should just fly forward for as long as possible.
2  Serious Business / Spore Discussions / Re: Any ideas on how to deal with the Grox? on: 2008 October 10, 23:09:45
But that's too expensive and will make everyone else hate me. Even that "Planetbusters don't cause hate" mod doesn't work for me for some reason. If I make the planets T3, can the Grox bring them back down to T0 or not? If they can't, that's just as effective as blowing up the planet.
Only those within 10pc will witness the act and hate you. Since you are all the way in a distant arm of the galaxy, and the only people who will witness the atrocity are the Grox, because you are kinda DEMOLISHING THE BOWELS OF GROX SPACE, no one will care!

As for expensive...you are amassing a coalition of 6-25 of your own races in a massive effort to eliminate an empire of some 2.4K planets from the galaxy. No matter WHAT you do, it's going to be expensive! Either it will cost you a fortune in cash, a fortune in time, or, most likely, BOTH! Get used to it!

True, true. And I wasn't aware of the 10pc thing, that's helpful. I think I'll just go with getting all their planets to T3 though, then they'll actually be inhabitable for my allies, who can work to get rid of the Grox WITH me. Or at least slow them down when they're trying to get to my colonies.
3  Serious Business / Spore Discussions / Re: Any ideas on how to deal with the Grox? on: 2008 October 10, 04:31:52
It would suck to waste all that time destroying all the Grox, just to have them start building up their empire again. There should be a mod that prevents them from building another colony once one is destroyed.
It's called a "planetbuster". Not even the Grox can live on a pile of rubble.

But that's too expensive and will make everyone else hate me. Even that "Planetbusters don't cause hate" mod doesn't work for me for some reason. If I make the planets T3, can the Grox bring them back down to T0 or not? If they can't, that's just as effective as blowing up the planet.
4  Serious Business / Spore Discussions / Re: Any ideas on how to deal with the Grox? on: 2008 October 10, 01:17:24
I have no idea. The galaxy is really fucking huge and the galactic core is a longass way away.
But with the no Galactic Core limit mod, you will have the exact same interstellar range as always. So it should not be that hard. I'm working on a way to reduce the time it takes of the Staff of Life to turn a planet to T3. So if I succeed in that, we should be able to remove the Grox once and for all.

Code:
<int32 name="grobEmpireSize" id="0x0195E031">2400</int32>
<float name="grobStarsSpreadRadius" id="0x0195E032">105</float>

Also, from the above two lines from a particular property listing, does it mean the Grox empire stretch across 2400 star systems, within a radius of 105 units from the galactic core.

If this is the case, it would take a while to remove all Grox from the galaxy.

Regards,
Karthik




I have that mod too, no interstellar space travel limit and unlimited Staff of Life. I can take out a Grox planet in 2 seconds with the Staff of Life; just get in, drop the SOL and get out. I am cheating and pausing every once in a while to use the "refillmotives" cheat though. In 5 minutes, I can take out like 10 Grox planets. Does anyone know if they can rebuild? It would suck to waste all that time destroying all the Grox, just to have them start building up their empire again. There should be a mod that prevents them from building another colony once one is destroyed.
5  Serious Business / Spore Discussions / Re: Any ideas on how to deal with the Grox? on: 2008 October 09, 06:26:08
I've read that the Grox occupy between 600 to 1,000 planets.  Bastards.  So let's say I decide to have each of my species in other saved games work on taking out the Grox in their section of the galaxy.  When I take out one planet in a solar system using any method of attack, will the Grox simply find another T0 planet and set-up shop?
No: The colony spread behavior only works so fast, and the Grox will not be able to recolonize if you attack using planetbusters, because the planet will have been turned into rubble. Eventually, the entire galactic core will consist of nothing but destroyed planets.

What if you use the Staff of Life to bring up all their planets to T3? Will they be able to bring those planets back to T0 and rebuild? I have this method where I drop in on Grox planets and get rid of their colonies with the Staff of Life (and an infinite uses mod) instead of blowing the planet up, which is freaking expensive.
6  Serious Business / Spore Discussions / Blue Circles and Sentience on: 2008 October 07, 06:01:22
Some n00by questions...

Sometimes when I go to a planet, there's a random blue circle on it (sometimes a few). Looks like the same circle that appears when placing a Colony Incedi-Pack. I was thinking it may have been a marker indicating that a colony was there, but got destroyed. But it always seems to be in the same place on every planet. What is it?

Also...
What's the point of abducting sentient beings? Is there anything you can do with them? I abducted some Tribal Sentient creatures and put them on another planet, but they just got eaten by the animals. When I place them near one of my colonies, they automatically move inside and join my creatures, though I haven't noticed if they're there permanently or not. 
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