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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 05, 08:21:16
Another nice bug occured:

Two sims kept resetting yesterday no matter what I did. So I shut down the game and today one of them is back to normal and the other is just.... :S She's just standing and can't be selcted and others can't interact with her... :/ resetsim didn't help... >_<
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 02, 12:40:51
Anyone has the bug in which sims who returned from boarding school cannot get a normal job? Professions still work, but anything rabbithole-bound simply shows no options to join a career there. The newspaper and computer also don't show these options.

Yes, did just write that.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck on: 2011 June 02, 07:28:34
The boarding school sems to be quite glitchy.... Sent one sim to one, one day later he just came back home and never went back. As adult it says he's still in it. He can't look for jobs and so on. Sent his son to boarding school and he never went there at all. Anyone have the same problem? Can't find an option to get them to leave boarding school either...
4  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 March 23, 13:35:14
^I have the patch installed with the non-updated crack, so I think it's fine.

I did crash once, and my options refuses to open. But other then that, it's seemingly alright.

Same here. Crashes alot and no options since patching. Don't know if it's a patch-fault or unupdated crack-fault...

edit:
found updated crack and everything seems to work fine now.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 24, 10:01:08
But when I told my family to move out there were two options on the Moving screen. Sell or Pack objects. Sell was checked, and Pack was grayed out. I seriously have to move all objects to inventory to Pack them?


No, it should be automatic. Weird that it's gray. :/
6  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 21, 12:16:32
I played it for some hours, and while I have no issues with the sims, or the gameplay, I do have some concerns regarding the graphics. I have an nvidia 8600 videocard with 512 mb memory and inspite of the fact that all settings were on high and gameplay was smooth, the textures look very blurry and pixelated, especially on close-ups. Even the sims's skins. Also, I noticed that from a normal play camera height, texture details go missing. I made a sim with red and white polka dots shoes and the dots were visible only when I viewed them in extreme close-up. I also have an issue with the dark shadows on the objects. I tried to make *white* towels but the result was more like dirty white towels. And the same thing happened with the curtains, the bedsheets, the leather couch that's also in sims2.  And the indoors lightning seems to suffer from the same drawback as the radiance lightning mod for sims2. The objects near the light source glow and appear overexposed while those a few squares away are very dark. Maybe I don't play enough games to make a reasonable comparison of what is realistically achievable in terms of technology, but I find these issues very annoying, especially when we had very beautiful clean textures in Sims2 and the lightning was good even though it was not realistic. Maybe it's an issue with my card, or maybe it's just the way the game renders objects. But if that's the case I don't think it should render objects with lower quality when you're inside the lot. It's very annoying because things seem hazy.


Just wanted to say that I have the same card and the same problem with grey textures that should be white... dunno if it's the game or the card though that does it... but I guess on the game.
7  TS3/TSM: The Pudding / The World Of Pudding / Technical problems with THE HORROR: downloading, installing, and running it on: 2009 May 19, 13:21:03
Okay, it's P&L at phyllis time (suddenly I have an image of a dancing banana).  Be gentle, though, because I'm an ARRRR virgin.  (Hmm.  That really gets weird since it followed the banana reference).  Ahem .. anyway .....

Quote
The torrent sites are including the following instructions with their TS3 download:
Quote
2. Burn or mount the image.

So ... I've never, to my knowledge) mounted anything (gah! More sexual innuendo!), so I'll stick with the disk.  So, we actually unRAR the files, burn them to disk, then install from disk.  (Seems clunky, but I'll not question why it must be done this way).  Do we then have to use the disk whenever we play?  Or, if we do the following, does that eliminate the need for using the disk beyond install?

Quote from: Pescado link=topic=13970.msg429747#msg429747
Check your "Sims3Setup.exe" with WinRAR. If you can open it in WinRAR and find another one in there, along with a "codec.exe", you has it. That's the real one. Copy your CD contents, replace the wrapped version with the inside version.

And if we do the above, do we do it before copying to the disk and installing, or after?  It seems like you're saying "before," Big Fish, but I'm a nervous and uncertain F and want to be sure.  Also, if I do the above, does that eliminate the game trying to phone home, or is it better just to disconnect from the internet before playing?

I feel ultra dumb, and I almost sent this by PM, but I figure that if someone answers, many will benefit.



If you'll need the disk after the install depends on the crack, but I would guess you'll need it.

copying of the crack is done after the install, from the disk i guess if it's on the disk (I always mount).
8  TS3/TSM: The Pudding / The World Of Pudding / Technical problems with THE HORROR: downloading, installing, and running it on: 2009 May 19, 12:27:47
I have a few questions for those that have the game:

I plan on upgrading my computer this week. My system currently has: 2 processors running - Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz, 2.0 GB RAM, Microsoft Windows XP Home Edition (Build Service Pack 32600), NVIDIA GeForce 8600 GT (GeForce 8600 GT) with 256 MB of video RAM, and 183.8 GB free on my hard drive. I'm adding a GB of RAM to bring me up to 3 GB of RAM and max out my useful RAM under XP but what I am really looking for is video card recommendations since I've heard it's not just video RAM I should be looking at.

you will probably woun't have any problem running the game on high settings it that's what you mean... See no reason to upgrade your computer at all, esp. not when you're running XP.
9  TS2: Burnination / The Podium / Re: What exactly is wrong with Mrs. Crumplebottom? on: 2009 March 19, 16:50:25
I come from TSR where this question is always answered with "AJDSLDSJF JUST DON'T DO IT DON'T TOUCH IT STUPID WHAT IS WRONG WITH YOU DON'T TOUCH HER YOU BLEW UP THE UNIVERSE OH MY GOD WEDSLFSDFAA."

Sorry for being OT, but that's kind of what I would say to someone heading to TSR. Wink
10  TS2: Burnination / Oops! You Broke It! / Re: Invisible apartment neighbours. on: 2008 November 02, 17:36:03
Ok, I can't find the option though. :/
11  TS2: Burnination / Oops! You Broke It! / Re: Invisible apartment neighbours. on: 2008 November 02, 05:26:03
The problem: All my apartment neighbours are Invisible. I can hear them and see doors moving but I can't see them and I can't hover over them and click on them.
All other neighbours and townies are fine.

This is intentional on EAxis' part. Whenever you play an apartment (even if the other neighbors are playable) you will only be able to see the family you are currently playing. If you want to visit them and have a decent enough relationship with that family, click on their door and choose "knock". You will then be able to see inside their apartment as long as you're visiting them.

This was not what I ment though. Smiley

My apologies, I misunderstood the problem. Smiley

Guess I could've been clearer too. ^^
12  TS2: Burnination / Oops! You Broke It! / Re: Invisible apartment neighbours. on: 2008 November 01, 19:57:06
I think I have the same problem the OP has: in apartments, once a neighbor becomes invisible because it entered its home, it will not return visible when goes to work or exits its apartment for any reason: simply it remains invisibile forever.
I have to constantly click on the "fix invisible neighbors" of the lot debugger if I don't want my playables interact with ghosts and spirits only. I didn't a binary search, 'cause I haven't played apartments a lot, but if I find the culprit I'll post.

Yes, this is exactly what I'm experiencing.
13  TS2: Burnination / Oops! You Broke It! / Re: Invisible apartment neighbours. on: 2008 November 01, 19:56:08
The problem: All my apartment neighbours are Invisible. I can hear them and see doors moving but I can't see them and I can't hover over them and click on them.
All other neighbours and townies are fine.

This is intentional on EAxis' part. Whenever you play an apartment (even if the other neighbors are playable) you will only be able to see the family you are currently playing. If you want to visit them and have a decent enough relationship with that family, click on their door and choose "knock". You will then be able to see inside their apartment as long as you're visiting them.

This was not what I ment though. Smiley
14  TS2: Burnination / Oops! You Broke It! / Re: Invincible apartment neighbours. on: 2008 November 01, 16:52:08
invincible
You keep using that word; I do not think it means what you think it means.
Invincible==indestructable.
Invisible==unable to be seen.

As to your problem, I cannot help you, as I have not played with apartments yet.

Ah....english is not my mother lang. Tongue But guess I'll try to do a search with the right word then. Wink
15  TS2: Burnination / Oops! You Broke It! / Invisible apartment neighbours. on: 2008 November 01, 16:11:04
The problem: All my apartment neighbours are Invisible. I can hear them and see doors moving but I can't see them and I can't hover over them and click on them.
All other neighbours and townies are fine.
I have searched on forums and google but no one seem to have the same problem.

I did the 50/50 thing, and always when I do this and testing I only use maxis content to not corrupt my own familys or whatever. So I started a maxis apt. and everything was fine and kept being fine even after adding all CC back. So I went creating my own apartment and the problem was back. So I started an older apartment I have created before that used to have invincible neighbours, and there everything was fine... I'm not really sure what to do or what may be causing it?
16  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 28, 10:06:21
I have found a problem when making your own apartments... Wrote the cheat, saved, moved in my sim. Everything works as it should but the mailbox is the regular mailbox and not the apartment mailbox... >_<
17  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 27, 09:34:52
Was going to get the mail, and for a sec the regular mailbox showed and then went back to the apartment box and getting the mail action resets. I can't get my mail. >_<



18  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 27, 09:01:16
In the "Kiss"-category is a choice to dance. Oo Nvm, they kissed eventually.
19  TS2: Burnination / Oops! You Broke It! / Re: Apartment Life Borkiness, or how i ended the world in 1 hour. on: 2008 August 27, 08:40:34
Ehr, don't know if it's a bug or not but my sim just died... Adult and all needs in green. :S Never had that happen before.
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