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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 17, 18:34:15
I swear you guys make my head hurt.

Mine too! Grin

And lastly, it bears repeating that custom content can cause problems too even if it hasn't in the past.

Actually this is probably the info I needed, I have to keep on testing still. That's why I asked  where else can the conflicting mod be, although it seems it's custom content in the end, not a mod. Since I do have the framework installed the new way (yes, I got the installer to make absolutely sure) and no other mods in the packages folder, game is up to date (checked with the program for it, yes) and still I get the error. So it pretty much has to be a custom content issue. I'm just so rusty in these things not having played in a long time that it didn't occur to me.
Thanks for all the valuable help!

Edit: Don't know for sure what did the trick but at least I got it working, might have been a botched patch in the end.  I made a fresh start installing and patching everything. I've added the store stuff back but decided to make a fresh start otherwise, so I didn't even put my old save games back. I was sick of those old jackasses anyway, that's why I stopped playing so long ago.
2  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 17, 07:51:38
Check the "How to Install Awesome Mod and Framework" thread by coconner for an update on file placement with Ambitions.

Great tip, thanks! I thought I already did all that stuff, but read through the whole thread again with some thought and made a few tests: in the end moving the Resource.cfg file into the Mods folder as SJActress suggests did trick. Life is still a learning experience.  Tongue
Anyhoo, ach schweetness, now I get to play me game again, many thanks!

Edit: Except that the reason it stopped nagging is that the mod isn't working. I earlier just tested enough to see that the error doesn't pop up but now that I went to play the mod is a no show. So back to seeking a working configuration. It seems to be about time I get back to Sims 3, I apparently have forgotten most of the mod using knowledge I used to have.
3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 16, 23:43:48
Could someone please help a demented senior: It's been quite a long while since I played Sims 3 and now I decided to give a go with Ambitions. I got the new Awesome mod, and some other mod updates, but even though I one by one took all the others out of my \Electronic Arts\The Sims 3 Ambitions\Mods\Packages folder Awesome mod still keeps telling me I have a mismatching core mod. I can't for the life of me remember where else could a conflicting mod be. I'd really appreciate some assistance!
4  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 October 07, 08:50:39
I have tried 3 or four times !

Sure you have.
Maybe the mod doesn't really even exist and this whole site is a cruel prank to get people's hopes up, make them feel stupid and offer cheap laughs for the selected few who know the joke?
5  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 06, 15:42:44
The bait books are a waste of time. They were useful when the game was new and they were the quickest way to find the baits. Print out this chart

I already had it printed. I have a few bookworm/angler sims who could use the books and I don't like to keep running to the bookstore if they could more realistically read them in a library. I do agree they are somewhat a disappontment, especially that they are incomplete but I like the idea of sims going to the library to learn instead of just running around trying things at random. And I'm somewhat of a perfectionist and it irks me that not all books are available.  Wink
6  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 06, 08:13:23
Would it be possible to add the fishing bait books to the library too? It's so handy to have the recipes there already.
7  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress on: 2009 August 21, 06:45:01
In my game children roll LTWs pretty often, depending on what they do.  In one family three kids went to see a concert at the arena and afterwards they all rolled the want to be a rock star. I thought that was pretty realistic. Grin
8  TS2: Burnination / Peasantry / Re: TS2 Store Stuff on: 2008 July 03, 08:53:32
Thanks everyone, very awesome!  Grin

Simsbaby, when you update the first post could you add the installation instructions too so the people who find these later don't have to read through the thread to find out where to put the stuff. Much appreciated!
9  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 June 25, 14:26:44
Same problem here. Some other options are missing too, not sure how many yet, but at least the fix that regenarates the portrait of a sim.

Paranoid little me thinks EA did it on purpose, they ment to mess Debugger up.  Angry
10  Darcyland / Lord Darcy Investigates / Re: Kitchen & Bath Stuff Objects Fix - Missing Seasons/FT Functions Enabled on: 2008 April 17, 08:29:08
Very awesome, very quick. Thank you!
11  TS2: Burnination / Peasantry / Re: TUTORIAL: Merging the Maxis neighborhoods. on: 2008 March 17, 10:34:48
Very awesome tutorial SaraMK!
I've been putting off trying this project for some time since my kids won't leave me too much chance to concentrate on projects like this but yesterday I finally got started and it went brilliantly. Great instrcutions. Sure I had a few minor problems to solve, especially when I started adding Desiderata Valley as a Shopping District but pretty soon that worked out too.
So now I have Riverblossom Hills as the base neighbourhood and all the others added to it and I'm very pleased with the end results. Thank you!
12  TS2: Burnination / The Podium / Request: No more "Challenge!" between pets on: 2006 December 17, 20:24:51
I'm sick of the pets always challenging each other over everything the minute I let them out of my eyes. I give them all their own things and direct them to use just them but it's not working, they still end up fighting.  Angry My own cats in real life share everything without a problem, I want my sim cats (and dogs) to do the same.

Is there a way to disable the cursed "Challenge!" or somehow label the pet belongings (like the Smartbeds by Twojeffs does for sim beds)? So they would only use the bed/toy/foodbowl you tell them to?

Choosing a setting for each household would be even better, in case you want some pets act the original way.
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