More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 21, 22:14:22

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
  Show Posts
Pages: [1]
1  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 October 16, 18:39:11
I tried checking around to see if anyone else is having this problem, and have found no results. I have Moyrie's package files installed, and when I was checking them in game to ensure everything is installed properly, I noticed that this skirt is now having alpha issues. I see on the picture that it should be jagged on the ends with holes in random spots, but in my game it's a solid block. If a picture is needed I can provide one.

Also this swimsuit bottom doesn't show up at all. I've ran Delphy's dashboard and process monitor to ensure none of my packages conflict, ending with no errors/conflicts being shown. I figured I would ask here to see if anyone else has Moyrie's packages and are having the same issues.
2  TS3/TSM: The Pudding / The World Of Pudding / Re: EA Data Logging - Ambitions & Patch on: 2010 June 02, 02:45:59
Quote
E.  IGA Worldwide Technology. This game incorporates dynamic advertisement serving technology offered by IGA Worldwide Inc. ("IGA Technology"), which enables advertising to be temporarily uploaded into the game on your PC or console, and replaced while you are online. IGA Technology only logs information that is needed to measure presentation of advertising, and to serve advertising to the appropriate geographic region and to the right location within the game. Logged data may include Internet Protocol Address ("IP Address"), in game location, length of time an advertisement was visible, size of the advertisements, and angle of view. The IP Address is deleted when the online game session ends.  Your game may be assigned an id number, which is stored on your PC or console, and used by IGA Technology to calculate the number of unique and repeat views of dynamic in game advertising. The id number is not associated with any personal data.  No logged information is used to personally identify you. This ad serving technology is integrated into the game; if you do not want to use this technology, do not play the game while connected to the Internet. For more information see our privacy policy at privacy.ea.com.

Quote
4.  Consent to Collection and Use of Data.  To facilitate the provision of software updates; dynamically served content including advertising; product support; and online services to you, you agree that EA and its affiliates may collect, use, store and transmit technical and related information that identifies your computer (such as Internet Protocol Address and hardware identification), operating system, and application software and peripheral hardware, and non-personally identifiable game play and software usage statistics, without further notice to you.  EA and its affiliates may also use this information in the aggregate, in a form which does not personally identify you, to improve our products and services and we may share anonymous aggregate data with our third party service providers.

From the EULA. So they are pretty much not only collecting data, but will willingly share it with their partners.
3  TS3/TSM: The Pudding / The World Of Pudding / New WA. New problems with crashing, freezing, and utter crap. on: 2009 December 07, 01:08:00
If this is in the wrong section, please forgive me. I tried to search around under "The Sims 3; Crashing," and noticed most of the issue threads were posted here.

My issues began with Sims 3 a little bit ago, when I had purchased a new computer. I had removed some of the good parts from the new computer, and placed them into my second computer for reasons to long to go into. Essentially, I have Windows Vista x64 on one hard drive, and Windows 7 x64 on another hard drive. I only have the two different hard drives in because I was transferring files from D: drive(Vista) to C: drive(7.)

I had installed Sims 3 onto D: drive, but I installed another copy of it onto C: drive. Again, because I am removing D: soon. So I fired up The Sims 3, using the Win7 hard drive, and the game loads incredibly slow, with no CC or even launcher content. So I did some reading on here, and got FPS limiter, and limited my FPS to 30. Ran the game again, and it was fine loading. So I put all of my launcher content back in, and put my .package files back in. Started the game again, and was playing fine for a couple of minutes until my game started glitching out pretty badly. One example was my Sims dish washer had broken, and whenever I told her to repair it, she would walk over to the dish washer, bend down, then be reset somewhere out on the lawn. So I told her to call the repair man, and the call went through fine, but then almost 10 repairmen spawned on the edge of the lot infused together and looked like Kali. So I quit the game, downloaded AM, read all the information on that on how to set it up, and started the game again. This time the game ran incredibly slow again. So I tried following Shannog's guide on cleaning up the homeless in the town. Doing that procedure just caused my game to crash.

So I uninstalled, and reinstalled, and test played again before putting .package files. This time I have no AM, but I still have FPS limiter. My game is still choppy, and can only be played for a maximum of twenty minutes before crashing. I read on MTS to run a process monitor in the background that focus's on just Sims 3 related tasks to try and find offending .package files that are continuously reloaded. From this program I have removed about a quarter of my downloads folder, and have noticed a slight speed increase, but I still continue to have crashing issues.

The Sim I am currently trying to play, upon move in got the opportunity with the broken household items and flooding. Immediately upon loading the lot, the game spawns 12 infused repairmen on the side of the lot. When I exit, reload the game, and am on the neighborhood screen, the game does not recognize that there is families currently moved into the neighborhood. I can't select lots that are supposed to have families living there, and upon mouse over the game will indicate that the houses are empty. When I go to "Edit Town," the game will all of a sudden recognize all of the original families again, and let me select their lots.

So I come asking after that long and probably tiresome to read rant, to see if anyone has any ideas. My game has been patched up to the 2.2 or whatever those numbers are, seeing as I have WA. I have ran CCleaner, and Defraggler, along with Windows built in defragment program multiple times over the past week or so. I have ran Driver Detective, and updated all of my drivers. The only background programs that I know of should be the ones 7 automatically runs, and my Kaspersky anti-virus. My current computer specs are:

Intel(R) Core(TM)2 Quad CPU Q8300@2.5GHz
8GB of Ram
Nvidia GeForce8800 GT
With 271GB free on C: drive, 83.9GB free on D: drive, and 515GB free on E: drive.

The error log attached in the only one I managed to save from last night with the installs. Any help with this would be appreciated greatly, and again I apologize if this has been answered ten fold. I tried searching the first couple of pages on this section for some clues or answers, and could be very possible I overlooked it. If I did feel free to P&L. Smiley
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 19 queries.