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2
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TS2: Burnination / The Podium / Re: Shared neighborhood - ground rules
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on: 2005 November 12, 19:13:12
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Well, if we are, then it will be an enormous bfbvfos if they all go together! But if we all check in SimPE to make sure we haven't downloaded any unwanted sims, if the sims are created in entirely empty neighbourhoods with no sims other than themselves, the risk is surely minimised? I theorised such with Maple Valley. Deleteallcharacters first, and make sure the sims have no interactions with any sims outside their own lots. Kids are bitches, cause they meet Marsha at school.
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4
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TS2: Burnination / The Podium / Re: I have Simpotence
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on: 2005 November 11, 15:17:32
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Oh wow, our little Maple Valley project got mentioned. I'll tell you now, when you get to modifying your characters, don't even bother with the new GUI for SimPE. You'll have to do so much of it that it will practically pay to use the Classic GUI.
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5
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TS2: Burnination / The Podium / Re: Database IS ready
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on: 2005 October 29, 14:24:49
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Could you rename mother and father "parent a" and "parent b" and possibly make it so that when you create a new sim the db generates a unique id for them so that if I have two sims with the same name they don't get strangely merged in places?
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9
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TS2: Burnination / The Podium / Re: This new furious state
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on: 2005 September 25, 18:48:31
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My sim influenced one of his lovers to kiss his other lover (who incidentally were both eachother's lovers) and it made him furious at one of them. I wish the jealousy/fury was better implemented.
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10
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TS2: Burnination / The Podium / Re: Bubble blowers
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on: 2005 September 25, 18:23:59
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Better yet, a bubble blower aspiration would be realistic. They'd let bubbles and pixie sticks consume their lives, and their LTW would be "live to Elder".
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12
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TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling?
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on: 2005 September 25, 11:59:50
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I was checking out my objects.package files to see if they had been modified, and I noticed the file from the original game is slightly larger and was modified after the one from my DVD. Is this perhaps because of a patch, or should I replace the one on my hard drive with the original?
Pull it off the Nightlife disk, not the Uni/Original/SE DVD one.
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15
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TS2: Burnination / The Podium / Re: Biting Rules
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on: 2005 September 24, 21:49:08
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Well, the reason it's positive is because of the teen rating and bastards who will accuse sims of being some sort of evil device. More evidence of this, is available in the want to bite another sim, where the flavour text reads that they "want more vampire friends". They don't seem mean at all, yet some sims hate them. Reason? Well, in their pursuit not to offend crazy far-right catholic lawyers, they've created racism.
I'm sure Maxis expects the community to change this to suit their needs, though. It's just *they* can't put it in themselves.
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16
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TS2: Burnination / The Podium / Re: Mrs. Crumplebottom Vampire. Her true calling?
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on: 2005 September 23, 16:25:14
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In Uni, Mrs Crumplebottom is a Mortimer relative (sister or cousin, don't remember). Is it the same relation in NL?
From a chat on the site: ringothebulldog (Aug 25, 2005 6:27:34 PM) Is this the same Mrs. Crumplebottom as in TS1 (although I thought she died), or is it a distant relative or niece? MaxisLittleL (Aug 25, 2005 6:27:34 PM) A distant relative, although she's frighteningly similar... Then fix the Goth tree, Maxis. Crumplebottom #1 is Mortimer's aunt and is buried in his back yard. This one is nowhere on his tree.
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TS2: Burnination / The Podium / Re: Ever wondered what a Vampire Zombie looks like?
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on: 2005 September 22, 16:01:41
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Cool, I got a couple of alienvampires...yeah, I too think the current red eyes kinda suck (for the alien vamps at least) I also have alienvampirezombie.... The cool thing is..when you turn the vamp into a zombie, it keeps the vampskin and teethe and all the vamp options! Real cool! Also it keeps the zombie skin and animations! So it IS trully a vampire zombie. I think the other way around is the same tho... Although, I haven't tried it yet... BTW. Just found a cool new bug! "Real Shiny" Some vamps won't get into their coffins..no matter how low their needs are! One of them I delted the coffin and bought a new onea nd tried a couple of times and i managed to save her... With the other two I had to kill them and use the ressurect-o-nometron to get them back.. P.S. Here's a pic of my alien Vampire Zombie... I found the fix for that. Force Error>Reset on your vampire.
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TS2: Burnination / The Podium / Re: SimPE Weirdness - Multiple Instances of the same sim, in
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on: 2005 August 31, 17:22:32
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She has met people, that's why 0x...132 was created. It's not the lot, the bug was created before I played the family. She plays fine in game, so removing her character file to another family would serve no purpose either. What I don't want, is the game to duplicate an instance of her everytime I play. If it does, I will delete her character and all references to her, and then try create her again.
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25
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TS2: Burnination / The Podium / Re: SimPE Weirdness - Multiple Instances of the same sim, in
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on: 2005 August 31, 17:09:47
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Here's a weird update. I remove either instance, and her lot refuses to load. I return to a backup, and with the conflicting instances, she loads fine but has no character - I have to give her an aspiration and more with boolprop. I let her do things to gain memories and relations. I save and quit. The game has a NEW (3rd) instance of Rogue now, 0x0...132 (after all the townies and NPCs that were generated). This one has all the character information and memories that she was given either automatically or through gameplay. Now, weirder still, on the memories - the first Rogue, 0x2, has all the memories that 0x132 earned, the "male" Rogue - 0xB, has none, and like 0x2, the new "real" Rogue has all her memories too.
This is so weird. If the game continues to create instances, I'll either restart the neighbourhood or delete her character file.
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