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1  TS3/TSM: The Pudding / The World Of Pudding / What's the best way to handle memories? on: 2013 March 24, 17:17:26
I did the search, but couldn't find answer to this question.

- Are the memories good for anything in Sims3? (I remember vividly Sims2 and tweaking memories with SimPe.)
- Do I lose something, if I turn them completely off through "Options", as I would like to do?
- If I leave them on (with no notifications), will this bloat the heads of my Sims and clutter my game?
- If I delete the already formed memories in the "scrapbook", will the (possible) clutter still stay in some hidden Liber Scriptus?

Edit: I'm running University Life, latest patch and latest AM.

(I apologise for my poor English).
2  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2013 February 23, 19:25:53
Would it be possible to see some information about the books *before* pulling them out of the shelf (or ass/shop). The page count would be my topmost interest, but maybe also the Genre (it is not always obvious by foreign books) and of course whether the active Sim has already read it (at least "reread" appearing already in the command queue icon, not post factum, allowing one to cancel the command in time). Maybe it's not possible to display this info in a Buy-mode style, but what about when hovering over the relevant command row icon, or by some other, more elegant solution?

Another thing wished since ever: an option to prevent all monetary extra-bonuses and rewards (at work, by opportunities etc.), or to scale their percentage. In fact any and every option that'd add at least some financial challenge to the game would be greatly appreciated. (I know how to pulverise the money fast and ongoingly through Object - Delete It, but I'm not sure if this doesn't produce crap to the game, and anyway, after a while it starts to taste so... hypocrite. I want to be really poor with no prospects!)
3  TS3/TSM: The Pudding / The World Of Pudding / Re: THE MUNICIPALITY NEEDS YOU! SUPPORT THE MUNICIPALITY! on: 2013 February 22, 14:29:55
$25 for the common good.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: SUPPORT THE MUNICIPALITY! on: 2010 March 20, 11:52:22
Better late than never. Since The Municipality has not announced superfluity of their cash flow, I contributed today.

If I'm late, then please add my donation to the Beer Foundation.
5  Awesomeware / AwesomeMod! / Re: 1.4 patch is now out on: 2009 August 16, 20:23:13
1.4 patch is now out, but the two links in official "AWESOMEMOD! SHINY! WIP - Download & Announcements" thread
http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg447646.html#msg447646
are still pointing to 1.2.7 patch at EAdownloads, thus leading to 404 error as invalid URLs.
I hope some of the Awesomes wouldn'd mind fixing this. Thank you.
6  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 February 28, 22:04:11
Edit:
It's under "Fix"
There it is. Thanks and a cookie for you.  Smiley
7  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2008 February 28, 21:14:51
Is it just me, or is the "regenerate portraiture" option really lost from Batman's lunchbox?  Huh
(FT not yet installed, BV p2 +the latest FFSdebugger for BV)
8  TS2: Burnination / The Podium / Re: Life Stories - which version of awesome hacks to use? on: 2008 January 06, 23:48:50
Thanks to everyone for very helpful answers.

And I promise solemnly, from now on, to spend even more time with the REAL game.  Smiley
(LS runs on a friend's old laptop, that I am sometimes using).
9  TS2: Burnination / The Podium / Re: Life Stories - which version of awesome hacks to use? on: 2008 January 06, 14:03:59
Thank you. I've lost the track of the release dates, thinking probably that OFB was the most recent EP at that time.
Anyway, thanks for the answer & quick solution!  Smiley
10  TS2: Burnination / The Podium / Life Stories - which version of awesome hacks to use? on: 2008 January 06, 13:40:43
After a longer search here, couldn't find the answer to this question. (For my feeble justification, the often used "LS" does not really qualify as a meaningful search word). Is it always the most recent version (like now under BV folder), or some earlier "level"?

I found this thread about compatible hacks: http://www.moreawesomethanyou.com/smf/index.php/topic,7329.0.html, but being from February/April 2007, it doesn't answer this question either.

It is really annoying to play LS without the awesome hacks I am used to with the main game. Therefore hoping, that someone could kindly help. Thanks.
11  TS2: Burnination / The Podium / Re: Sagesims? on: 2007 March 25, 20:25:37
It's not just the hair, did you know our water runs down the plugholes in the opposite way?
Do you have any doubts that this wasn't the first thing we checked as soon as we arrived to the Hotel? Grin In the sink, with an excuse that one has to wash well the hands after a long trip? Being ashamed to admit to each other, that we didn't know if this is true or a myth... Grin Grin Grin
Quote
Whereabouts in NZ did you visit? I'm about a third of the way down the North Island, the Bay of Plenty. It is very lovely, though we're not so green as we would have you think.
Oh my, perhaps I bought a bottle of water from you? Smiley Or, I've just played too much OFB...
And no, please, don't shatter my fairy tale. You *are* green, green, green...

What's a reversed world map? One where left is right and up is down? Or is it just a regular world map you're hanging upside down?
It's something you can find quite often in Australia and NZ. And I like it because it helps to see, that my perspective is not always the only and definitely right perspective.
http://en.wikipedia.org/wiki/Reversed_map
It is already printed this way, so the names and texts are readable, unlike a regular, "Northern" map hung upside down.
12  TS2: Burnination / The Podium / Re: Sagesims? on: 2007 March 25, 10:38:09
ETA: Cheers for the nice comment about New Zealand Snowyrat.  Grin I love the global community of the sims, I've made friends in England, the States, Germany and even with someone on an island in the Mediterranean. Great stuff.
Would it be proper at this point to ask you to provide us, your Northern hemisphere friends, with some good genuine Southern (not to say Down Under) hair meshes, with the long hair hanging upwards?  Grin

Sorry, I couldn't resist Cheesy, but I hope sincerely you wouldn't be offended. In fact, I have a big framed Reversed World Map, bought during the trip to New Zealand, hanging in my hall - as a way to teach my children some critical thinking. All the friends who visit me enjoy it very much - it's not so common here.
New Zealand is probably the most beautiful country I've ever visited, and the people were really incredibly nice there.
13  TS2: Burnination / The Podium / Re: Sagesims? on: 2007 March 24, 10:15:27
Also thanks alot from my part, Witch. I love to play the elders too, and think they deserve much better than the crappy original outfits. As if people would lose completely their taste the same day they turn from 25 to 65 (as in the game  Tongue).

Fortunately I was able to fit in your today's bandwidth limit. It was nice to see the file coming from the exactly opposite side of the globe... I love your beautiful country! Smiley
14  TS2: Burnination / The Podium / Re: What the hell is this now??? on: 2007 March 24, 10:00:38
I've wondered the same... Smiley

I once downloaded a very chic dress that looked *fantastic* in-game, but while wearing it, the sim herself became clickable from, like, across the room, and it was impossible to click on anything else within a 5- or 6-tile radius of her.
It seems that Maxis EA has used the same mesh for the fruit trees in Seasons. In my orchard, it is impossible to pick anything from thre radius of few tiles of the fruit trees - first you have to remove the tree, pick the thing, then put the tree back. Very annoying...
15  TS2: Burnination / The Podium / Re: Seasons: What mods are you already begging for? on: 2007 March 19, 20:12:34
Easy solution:

/snip/

That keeps the tokens from getting wiped out.
Thanks, so at least there is a way to keep the tokens. Smiley I'll make use of it.

Edit: The clear disadvantage of the money computer is the long time it wastes to use it.  Sad
16  TS2: Burnination / The Podium / Re: Seasons: What mods are you already begging for? on: 2007 March 19, 20:03:51

You know, a wide variety of objects exist in any number of denominations. Just buy one and stick it in your inventory. Why make this harder than it needs to be?
Because of the simple reason: except the most expensive sculptures, the other things lose in their value. So for instance in the college, I can't save up for the house - the money goes to the common kettle, and if the sims are making some other money apart the bonuses, it is soon a mess and nobody knows who owns how much.

As for now, I keep manually the book (write it down in their Biography and add the sum every time they earn something, but this is very annoying way). It would be great just to take the wallet, add the money, and put it back to pocket.
17  TS2: Burnination / The Podium / Re: Seasons: What mods are you already begging for? on: 2007 March 19, 19:35:25
Thanks for your reply and pardon my manifesto... Cheesy

1) are you using harderjobs?  That removes most of the uni job bonus, so they don't start almost at the top of their career.
Yes, thanks, I am using it. But with really good mood / all motives full (plan well or go to Energizer just before going to job), they will anyway get the promotions practically every single day. Sad I am easily challenged, so I try to go through the career as quickly as possible, but I'd like it to be more impossible due to the practical reasons.
Quote
4) Monique's computers over on MTS2 already have a 'bank account' function where you can dump money into individual accounts.
Yes, but the problem is that if you remove the Downloads folder (for patching, upgrading etc), EVEN if you put it back before restarting the game, the Monique's bank accounts get reset. The simple object in inventory would be so much easier - no need to remember to whom the money belongs - it belongs to the one who has the wallet. Every salary/semester bonus etc. cold be put in the wallet of the respective sim, and thus prevent the confusions with splitting the money when the sims graduate in different times or the roommates with different monetary contribution move out to live separately.

Thanks anyway.  Smiley
18  TS2: Burnination / The Podium / Re: Seasons: What mods are you already begging for? on: 2007 March 19, 18:30:54
1. The matter of finances is greatly unrealistic in the game, and many of us are already bored with gorgeous mansions, private bowling alleys and Ferraris in every newlywed couples' home. Perhaps much could be changed with an (optional) simple hack. Let me explain.

I'd really like to have a "hardfistedEmployers" aka "noPromotionBonuses" mod, as a good pair for no20Khandouts (that is one of the best hack ideas if you ask me - thank you, JM!). Or at least a reduced bonus, perhaps around 25% of the new salary? This would reduce the cheatish way "get a job, go up the ladder quickly, then quit and get another job or start all over" of playing, that I admittedly do too - just because it's hard to find motivation to keep one career, if the best career is to always change the jobs. (I know I can deduct the bonus with FamilyFunds, but it's not the same).

A new family or lonely sim/ university graduate, as for now, is a challenge and fun to play only for the first 1-2 sim-weeks. After that, the astronomical promotion bonuses give to sim/family too much of money too easy too soon. This hack would make the sims really work hard (and caffeinate or energise or juice-ise) after their dayjob - they should paint/write, garden/fish, produce/serve or have private/home businesses etc., in order to afford a better life for themselves and for the children. Also, it would make them to choose between skilling, socializing and resting for faster promotions, or doing more side-job at home or private business for better life sooner. This again would make the career advancement slower and more realistic, as they simply have no time for fulfilling the mandatory requirements.

Also, it would give some sense for college years, as a good and free time to skill and socialise for the future life. Together with noAgeDiscrimination, it would as well create a more realistic situation, where people can really start to "live off" and have more expensive houses and stuff only when they reach their senior years and are already sick and frail. Grin Perhaps some young parents would find it even more comfortable to dump their children on grandparents to raise up (the daughter moves in with a child, then reconciles with the husband and moves back with him, "forgetting" the child to her parents). Or the adult children would have a good reason to whine until they have some expensive gifts from Gramps ("Mom, little Pete really NEEEEDS a new bed, and I know that you CAN afford! And while on that subject, I really NEEEEEED a new Ferrari, too, to impress and have the promotion!"). This way, the hard-earned money of the seniors would have a good use, and the grandparents could end up broke, selling the house and moving on a 6K lot, finally dying with nothing to hand down to other children, as it is often IRL. Tongue It would also foster the social inequity between those who have living parents and those who have not. And social inequity is a Good Thing, I believe JM agrees on that. Wink

Also, marrying/moving in with another sim, rich or not, would be a great financial relief, as it is IRL, too. The college graduates would be forced to start their life as roommates, especially if they had not much (or at all) scholarships, college semester bonuses or rich parents - because alone they can't afford even the minimal house of few thousands.

Last but not least, it would - as we all like it! - stop the happy careless childhood of the children and teens, and make them rather a free labor for their parents, preventing to have all 7 skills maxed out already in the mid-teen, because the children had instead to fish, garden and paint their asses off in the sun, rain and snow. The children who work have no time for stupid things like teenage crushes, dating or crappy jobs outside the home. When in college, there would be enough time to catch up the skills, or perhaps at the end of the semester to produce/create something that would accumulate the money for independent life after college. (I hate it that I skill the teens up for 8 points in everything, and then they have big scholarships and no skills to develop in college or after).

I understand that people have different styles of playing, therefore it could possibly be a buyable object rather than just a mod, that many might catch inadvertently with Director'sCut. If it is not technically possible to remove the bonuses, then what about adding the amount of the bonus to the next bill, as an income tax? This would create the tension of the temptation to spend the immediate money, even though you know, that a big bill is coming or already about to become overdue... sort of a credit card trap, or an investment loan if you use it wisely and can pay back in time.  Tongue Repo Men, whom I have never seen, would become good acquaintances, or one should often sell the few days old expensive bed for little money and sleep on the floor, just to buy it later back for full price.

Obviously, also the chance card monetary bonuses should be reduced the same way (directly or via bills/tax). I don't know if it's possible. But the 50 000 awards are really injust - you can ask the relatives or neighbours, they will say the same!

Edit: Now if I think, perhaps the finacial bonus just for the final promotion would be good to remain as it is now, because it would make reaching the top of career more fervently waited for (Daddy got the promotion, daughter can go to college). The many aspiration points we might receive now (through the respective Want or LTW) are not motivating enough - for the time we reach the top, we have already more than enough of them.

2. A College Entrance Fee, to be paid once from parents's pockets when a teen of the family goes to college. It could be quite expensive (10 000?), perhaps less for public school students (4000?) and more for Private School students, assuming that the latter go to more expensive colleges. The lonely teens should create a business or something, otherwise no college. If there is no money accumulated enough by the family, the teen is prevented to "go to college" and grows up to be an adult with modest prospects (like one who has no high grades enough). This would reduce the temptation to send the teens to college in their mid-teenage time. Also, it would make the teens to forget the joys of child-/teenhood and work for their college fee already since entering the elementary school, instead of accumulating all skill points and 150 000+ aspiration points by the time they go to college. That makes college years and new life as an adult very unchallenging for those who are born in game. Only work and no play is good for your child, because it prevents the teen pregnancies, drugs and piercings!

3. In Macrotastics, I'd be happy to have, if possible, the "Bake Stuff" macro for children. Since the toy oven costs just 100 and the muffins come for free (probably they get the instant flour mix from social services office, that makes sense), exploiting the children as the muffin-winners could help the poor family w/children over the worse times, without any need for other kind of kitchenware. The muffin is one of the lowest Hunger Efficiency foods, taking long time to eat and giving only low satisfaction.
As for now, it's highly annoying to Bake/Get Food manually for all the family - you only can watch the baking child. Btw, the muffins should probably be placed on the floor nearby, since I assume they cannot "make many" and put them in inventory.
PS. I don't remember what was the thing with ContinuousPainting. I think that if it would be possible, it would already be a macro in Macrotastics, right? It doesn't even have to include taking care of the needs, just simple paint/sell/paint/sell would be enough.

4. A Wallet. I.e. an object like the Money Order letter now, that one could add the funds to from family funds, and place it in one's inventory (and it would not lose the value over time). The use is very obvious. But I suspect that if it would be possible, Pescado would have already made it. :S

Edited: minor corrections.
19  TS2: Burnination / The Podium / Re: Private School Bill Fix on: 2007 March 19, 14:09:22
Shivani, I hope you pardon me using your thread, but I have a question about the same mod.

It seems that the private school bill is 200 per weekday, no matter of how many children/teens attend the private school. Since I prefer the realism and challenges, I'd rather see it to be 200 per child/teen per weekday. As IRL, the parents should work hard and give up their dreams of expensive toilets and countertops, in order to afford the private school for their children.

If there is a technical impossibility or other consideration why the hack is as it is now, I apologise. I couldn't find anything by search.
20  TS2: Burnination / The Podium / Re: Moving in Townies on: 2007 March 17, 10:22:55
Or, with Seasons, use these items in a manipulative way for gaining friends. I mean, give them as gifts.
And the receivers, if they are playables, can do the same.
Sorta like Aunt Mabel's Ugly Vase, that is eternally passed around in the extended family.  Wink
21  TS2: Burnination / The Podium / Re: a lunch meat sandwich is a lunch meat sandwich is a.... on: 2007 January 24, 04:58:20
I'd be interested in further observations about food / timing / cooking skills too.
Have you already noticed this:
http://www.moreawesomethanyou.com/smf/index.php/topic,2606.0.html
22  TS2: Burnination / The Podium / Re: Paypal Robbery on: 2007 January 23, 05:01:38
Thanks for a nice compliment...  Roll Eyes
Is it my looks you like the best, or is it rather the personality? Wink
23  TS2: Burnination / The Podium / Re: Paypal Robbery on: 2007 January 23, 04:45:21
I used the allvirgalis address, my paypal shows the transaction completed on 14.01.
Should I file a claim? Or could you retrieve the money from that account?
24  TS2: Burnination / The Podium / Re: Dedicated Buttocks Proposal on: 2007 January 13, 19:15:11
Use the following at present:
NON-CREDIT CARD: tokenhoarder@victoryismine.org
CREDIT CARDS: allvirgalissuck@victoryismine.org
Note that the amount received via credit card is reduced by Paypal's cut: We never receive this money and your donation is influenced likewise. To avoid this, transfer the money to balance first. This will take slightly longer, but we're not close enough to our goal for there to be a stampede yet.
Please, once more, and modified for lipless retardos. Step-by-step, please.
You are giving an e-mail address - what should I do with it?
My appreciation for your work, along with my vanity, and especially the hereditary nature of the title, makes me willing to obtain one. It's not because of myself, it's for my child's future, you know.
I have Paypal, and credit card, I'm non-US (from Europe). How should I proceed?
25  TS2: Burnination / The Podium / A Request for Awesomes - Antidepressants against self-destructive thoughts on: 2006 April 04, 12:10:28
... or are they already developed?

I apologize, if this is not the proper place to post requests, but I couldn't find a special (or more proper) section, nor a mod/hack that would do this.

Most if not all of the knowledge-aspiration sims are severely depressed - I suspect - since exactly half of their desires (2 out of 4) are usually filled with 2 wants - To Be Saved From Death (thant can end up in undisered way), and See The Ghost (that will freak them otu, along with the consequences). And it doesn't help to fulfill these wishes - they keep coming back in an instant! As a parent, I would be highly concerned...

Is it normal and inevitable, that every person with intellectual inclination must necessarily also have a personality disorder that drives them to SDU (self-destructive behaviour)?

Would someone of the Awesomes please mind, if possible, researching/developing a drug (AD?) that a sim in question could buy, to prevent these two obsessions rolling in? It is especially important during Highschool and College, since later the sim will have 6 slots and therefore a little more options for wants, and after achieving the LTW + premaplat the urgency for AD diminishes anyway. I am willing to pay even a substantial sum of Simoleans for an object (drug) in the inventory, that would keep my knowledge sims in a more healthy patterns of wishes. Also a more general (affecting all) mod/hack would do nicely.

As for now, there remains so little things to choose (often only 2 slots) that would boost the aspiration level for those teens and esp. students. And this, apart of all the emotional crap, is obviously the true and main reason for this request.

Thank you in advance.
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