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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2013 November 30, 23:03:29
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Is there a reason Awesomemod is sinking/burying the Weather Stone?? This from a fresh game with only AM and no other CC installed... It happens in all worlds when using AM! Okay, I realize the Stone isn't the greatest neighborhood item but still... I did search for a solution but I are made of fail. Edit: Never Mind...tight pants! Once you exit & enter the game everything is fine.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 January 28, 22:27:44
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Yes, everything needs to be installed as de-crapped sims3packs. I thought I'd just confirm because I did try a couple other methods. I tried at first with crapified packages, but it didn't work (I expected as much but the lazy in me was hoping for the impossible). I had the spell book and FOY installed as a package file, with the fixes, which I also had to take out. Once everything was in my game with de-crapped sims3packs, it worked perfectly.
Just to add, for those who prefer to only use .package files, I used kissing_toast's fix and replaced the two SpellBook & Fountain Of Youth OBJD files with the ones from the original SB/FOY fix (so they would show up in the Buy catalog) and then merged it with the cauldron, voodoo doll, and crystal ball (non-decrapped .package files) in s3pe! Using the merged package, all the objects show up in game with animations & moodlets! Baa
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14
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Awesomeware / AwesomeMod! / Re: Awesome Mod Crash
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on: 2009 November 09, 00:37:21
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I'm probably going to get sporked for this, but... AwesomeMod requires that your game be updated to the latest version (1.3 or 1.4)! So I would definitely start there! If you don't want to download the patch off of the official Sims 3 site...you can do a Google search for "Sims 3 patch 1.4" and you'll get a ton of hits! Just make sure you get the correct patch version for your game!
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15
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Awesomeware / AwesomeMod! / Re: AWM causes infinite loop on start screen.
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on: 2009 August 06, 17:16:22
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FWIW...I had a similar problem with the first updated AwesomeMod after patch 1.3! Running a legit game, fully patched to 1.3, with just the AwesomeMod and an xml tweak (the gymbufffixed package by DilPill)...after the intro video, the game screen went black and would hang! I still had the little whirling cursor, but the game wouldn't load! I manually shut down the game, deleted all of the cache files in My Docs/Electronic Arts/Sims 3, installed the updated enablescripterror package from MTS...and the game loaded fine! I don't know if it was the cache files or the enablescripterror.package or just voodoo, but my game has not crashed/stalled/glitched since!
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TS3/TSM: The Pudding / The World Of Pudding / Re: Patch ponderings...
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on: 2009 August 02, 16:57:07
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Legal Copy here!! Patch installed without any problems. I did have one problem with the game hanging after the intro movie...but deleting all the cache files and (ironically) installing the updated enablescripterror.package solved it (Voodoo Debugging FTW)!
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TS2: Burnination / Peasantry / Re: TS2 Store Art Nouveaulicious Collection
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on: 2009 January 09, 16:13:35
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Telraven, the ArtNouvau Windows/Doors musst be loaded after AsianFusion Windows/Doors. Make a Subfolders for objects from each Store Collection: For Example: 1_Store_Deko_Cubic, 2_Store_Spooky, 3_Store_Castle, 4_Store_Asian, 5_Store_ArtNeouvau. There are the Lights Files in Store Objects. Each NLO file overridge file from elder objects.They have the same Instanznumber. The windows/ doors from ArtNouvaucollection have a lightdefinition for Asian- and other storewindows, but asianwindows have not lightdefinitions for Artnouvauwindows.
Thanks Heli, That worked for me!! Telraven & Lievemax...I was having the same problem with the windows & doors! I changed up the folders as per Heli's advice and I can also confirm that all Store object windows/doors do let light thru! (Deco/Cubic, Spooky, Castle, Asian Fusion, and Art Nouveaulicious).
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TS2: Burnination / The Podium / Re: stupid castle items from sim store
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on: 2008 November 23, 23:44:41
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Can someone please point me in the right direction on how to build the castle. I have tried but can't figure it out??
I've found that you need to use the "moveobjects on" cheat to get everything to work! Then you can put the wall pieces (and the round tower pieces) together to make a castle. You can also place a regular wall along the inside of the castle walls; which you'll need to do if you want to have mirrors, pictures, or lighting fixtures hanging from them! Hope that helps!!
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 September 08, 17:21:01
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Thank you so much for these. There's only one problem I see. Everything shows up fine in my game except the pumpkin heads. Thanks robovanrobyn! So far, the only items not showing up for me are the Mummy and the Pumpkin Head hairs for any of the ages. The clothes and other hairs all show up fine!
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TS2: Burnination / Peasantry / Re: TS2 Store Stuff
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on: 2008 September 06, 04:45:58
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The Male Frankenstein outfit is the same way! Different colored skintones in the stitched layers.
Strangely enough...if you choose a lighter/darker skintone...all of them change color!
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